[2.0] Low Budget Crit Tornado Shot Ranger | beginner friendly | great for new and casual players

Hi very nice guide , enoy it a lot. Mhh what do u think should i upgrade next ?


         Gear          




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Reeth89 wrote:
Hi very nice guide , enoy it a lot. Mhh what do u think should i upgrade next ?



Depends on where you struggle - it looks like you have tons of damage available. Doesn't look like you need an upgrade there. If you want to increase your life total, a new belt might be the way to go (although that tri-res^^) and if you're struggling with resists, the diamong ring could be exchanged but you'd be sacrificing quite some damage.
### r4wb1rd ###
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Babel PoE: https://github.com/rowolff/babel-poe/releases
"
lussiano wrote:
I wonder how you don't seem to have mana issues endgame, since Infractem cannot leech. Is the mana regen really enough? I noticed that you invested just 5 points in mana in your final tree.


Quoting an early paragraph of the build guide, from the build synergies section:

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r4wb1rd wrote:

The notable passive "Revelry" grants "+2 Mana gained for each Enemy hit by your Attacks". A 5-linked Tornado Shot costs 30 mana to fire. Even if only half of the 20 always piercing arrows hit something, you will almost have your mana back for this attack and this instantly (it is not leech!).
### r4wb1rd ###
Twitch: http://www.twitch.tv/r4wb1rd
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Babel PoE: https://github.com/rowolff/babel-poe/releases
2.0 Aura and Reduced Mana Changes

I'm addressing this here since the current 2.0 mechanics prevent Reduced Mana from reducing the reservation cost of auras and buffs. The cost of auras has been reduced to compensate that. For this build it's Hatred 50% and both Herald of Ash and Herald of Ice 25% each.

This means with the vanilla aura setup we would reserve 100% of our mana and can't use skills anymore.

I see the following options to work around that (ordered by my personal preference):

  • Drop Herald of Ice, get some flat cold damage on gear or a damage jewel
  • Drop damage nodes to get aura nodes (8% at least) to still run all three auras/buffs
  • Use an Alpha's Howl to still run all three auras/buffs


What would you prefer? Are there any other options? What clever way of compensation can you think of?

PS: Enlighten is not an option for me, because it's not budget (well, Alpha's won't be either now I reckon).
### r4wb1rd ###
Twitch: http://www.twitch.tv/r4wb1rd
YouTube: https://www.youtube.com/user/r4wb1rdGaming/
Babel PoE: https://github.com/rowolff/babel-poe/releases
Why dont you take master flether node? its so close + it gives ~20% physical dmg from bows *sorry for newbie question :)*
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Bullsh1t wrote:
Why dont you take master flether node? its so close + it gives ~20% physical dmg from bows *sorry for newbie question :)*


Probably because of the surgeons flask, this build need to keep the flask full all of time. As he mentions, this build isn't High Damage GG, so sometimes it needs to tank some mobs. That's why it's better to maximize the critical potential. CMIIW :p.
IGN
Venevi - Ranger - Standard
Meniet - Witch - Standard
I just want to point out that the way you did the skill tree is amazing for new players.

Numbering the branches of each step is really helpful, we need to make this a standard in guides.
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xBadluck wrote:
I just want to point out that the way you did the skill tree is amazing for new players.

Numbering the branches of each step is really helpful, we need to make this a standard in guides.


Thanks - although this is just a personal preference and subject to optimization. More experienced players might find a better leveling process - and if I would do the build again today it would look different.

I'm waiting for 2.0 to come out, then this build will get a major overhaul in general and I will also adjust the leveling process - probably by going for a bit of damage first and survivability later when maps kick in...
### r4wb1rd ###
Twitch: http://www.twitch.tv/r4wb1rd
YouTube: https://www.youtube.com/user/r4wb1rdGaming/
Babel PoE: https://github.com/rowolff/babel-poe/releases
Hello. I want to thank you for a great guide. You managed to explain all the important stuff that a new player may not understand in other guide. Good job.

About the future update, if the magnitude of the reserved mana really like you mentioned, it's really bad with vanilla setup. But for me, just using Hatred and Herald of Ash is really enough. Maybe it's better to use just one herald, as I've seen people sell Alpha's Howl more expensive than Infractem. And with the new patch, I believe the price will raise.

For getting Mana Reserve Reduced tree, there are 2 option. First is Champion of the Cause west of Revelry. The mana reduce is only 4%, but the bonus strength is nice and maybe pick up Iron Grip later for damage. Second is Charisma north of Ballistic Mastery. This path provide intelligence, and you'll get 12% reduced mana reserved.

It's just my opinion though. Maybe some experienced players have a different suggestion.
IGN
Venevi - Ranger - Standard
Meniet - Witch - Standard
Last edited by alteisen612#1216 on May 30, 2015, 4:48:04 AM
hi,

I am following your build , its great , my first lvl80 char thanks to your build its very fun. When linked with Hatred , Hearld of Ash , Hearld of Ice Auras :

(1) TShot lvl 18 + GMP lvl 18 + Phys Proj Attack Dmg lvl 19 + Added Fire lvl 18 + Increased Crit Dmg lvl 18 gives 6,866.4 DPS with critic chance 41.8% and 446% critic multiplier its has no lightning damage to shock the monsters .



I got these when I linked :

(2)TShot lvl 18 + GMP lvl 18 + Phys Proj Attack Dmg lvl 19 + Phy to Light lvl 17 + Increased Weapon Elemental damage lvl 17 gives 7,707.1 DPS with critic chance 41.8% and 345% critic multiplier its has lightning damage to shock the monsters which increases the damage by 50% .



Damage Calculations :

(1) 6,866.4 DPS at attacks 2 per sec = 6866.4 divided by 2 = 3,433.2 DPS per shot
3,433.6 DPS per shot multiplied by critic multiplier 446% = 18,747.456 DPS per shot when critic .

(2) 7,707.1 DPS at attacks 2 per sec = 7707.1 divided by 2 = 3,853.55 DPS per shot
3,853.55 DPS per shot multiplied by critic multiplier 345% = 17,148.2975 DPS per shot when critic gives shock on monsters and increases the 50% damage .( I saw shocked monsters on the screen )

I think 17,148.2975 DPS per shot when critic gives shock on monsters and increases the 50% damage is GREATER THAN 18,747.456 DPS per shot when critic.
Last edited by sivaram#1226 on Jun 1, 2015, 2:54:18 AM

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