[2.0] The Original Chaos/Physical 2H-Axe BM Cyclone | All mapmods | MF-able | AoE Focus |

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aristona37 wrote:
I'll try this in warband. Have like 3ex. Do you think I'll be ok at the endgame? There is no Atziri weapon in the server yet so I'll just go with amulet and rings, using whatever I can find in the weapon.


4l Kaom's Primacy should be fine

looking @ poe.trade the cheapest buyout+currently online is 10c (yes, for warbands).

Buyout only+not online, looks like cheapest is 3-7 but of course sometimes those guys never log in again lol :)
Last edited by alexvsevil#7683 on Jul 15, 2015, 10:49:02 PM
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alexvsevil wrote:
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aristona37 wrote:
I'll try this in warband. Have like 3ex. Do you think I'll be ok at the endgame? There is no Atziri weapon in the server yet so I'll just go with amulet and rings, using whatever I can find in the weapon.


4l Kaom's Primacy should be fine

looking @ poe.trade the cheapest buyout+currently online is 10c (yes, for warbands).

Buyout only+not online, looks like cheapest is 3-7 but of course sometimes those guys never log in again lol :)


Thanks, will do.

What is your ign? Perhabs I can ask you questions occasionally.
IGN: Aristona
lol well i'm not TC but @ alexvsevil
Hi,
Is it still good to run Kaom's Heart Glorious Plate with the -500hp (playing on Warbands) and i don't see any use for the increase fire dmg in this build.
If you have any suggestions about what to use instead.
Thx for the guide it helps me a lot for my first character :p
Instead of going for the purity of flesh node, which I don't see as being that good since my chaos res are already max soo all i get total is 16% increased max life for the waste of 5 points you can use those points to pick up 8% melee physical damage and 2 jewel nodes which with the way rare jewels are right now would be way more beneficial over the nodes u currently have

Lvl 92

for example

Rarity: Magic
Sinister Viridian Jewel of Blasting
--------
Item Level: 80
--------
16% increased Physical Damage with Axes
12% increased Area Damage
--------
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

this took maybe 10 alts to make, and increased damage by over 1000

Rarity: Rare
Behemoth Bane
Crimson Jewel
--------
Item Level: 80
--------
15% increased Physical Damage with Axes
7% increased Attack Speed with Axes
11% increased Melee Damage
--------
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Last edited by visage#3005 on Jul 16, 2015, 9:08:34 PM
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Last edited by Jgizle#5723 on Jul 16, 2015, 10:58:19 PM
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Tenchô wrote:
Hi,
Is it still good to run Kaom's Heart Glorious Plate with the -500hp (playing on Warbands) and i don't see any use for the increase fire dmg in this build.
If you have any suggestions about what to use instead.
Thx for the guide it helps me a lot for my first character :p


it's not for the fire damage...you will probably gain around 1,500 life from wearing it :P

even with double ming's heart i still gain 1k thanks to kaom

"
visage wrote:
Instead of going for the purity of flesh node, which I don't see as being that good since my chaos res are already max soo all i get total is 16% increased max life for the waste of 5 points you can use those points to pick up 8% melee physical damage and 2 jewel nodes which with the way rare jewels are right now would be way more beneficial over the nodes u currently have

Lvl 92

for example

Rarity: Magic
Sinister Viridian Jewel of Blasting
--------
Item Level: 80
--------
16% increased Physical Damage with Axes
12% increased Area Damage
--------
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

this took maybe 10 alts to make, and increased damage by over 1000

Rarity: Rare
Behemoth Bane
Crimson Jewel
--------
Item Level: 80
--------
15% increased Physical Damage with Axes
7% increased Attack Speed with Axes
11% increased Melee Damage
--------
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.


psh, magic jewels? run like 3 more Malicious Intent >:3
Last edited by alexvsevil#7683 on Jul 16, 2015, 11:31:57 PM
I know it's not for the fire damage :p but i just wanted to know if the -500 hp was too much to run it still :D
I haven't unleashed the updated guide yet, and you are quite right, jewels are strong.

I will explain why i have purity of flesh is that in order to make the optimal items work that includes all uniques such as headhunter, and rares with attack speed suffix. 2 mings is all slots you will be able to take chaos resistance, that means you need a little more to cap it, in my case 12% more.

That said, i will remove the points in purity of flesh, am currently searching for the right jewel that will allow me to do that. I've already exalted an unhealthy amount of jewels trying to get it. All i got was a bunch of other good jewels that i sold because they fitted another build better even though they would increase my power to equip.

That means i will take in total 4 jewel sockets with the jewels: 2xMalicious Intent, 1xWarlords Reach, 1xrare.

That is just the very shortterm plan. When i get rolling, i will get 2 perfect mings which nets me 3% more chaos resist than now, and i will get 2 malicious intent and the warlords reach corrupted with 3% chaos resistance each if that is still possible, netting me 12% chaos resistance that i need to reach the cap.

That gives me 1 two-point jewel socket free, and on top of that i have 2 more three-point jewels that i could also get. However, damage is not a problem, so i simply refuse to specc into that until i can get nearly perfect jewels, thereby avoiding losing the more important health pool.

Another question entirely is whether 1, 2 or none malicious intents should be gotten, i haven't put my mind to that yet.

All things in due time, for now awaiting jewels to flow into my inventory. But remember, damage is not a problem, health is more important unless you have some sick jewel that gives you a huge damage increase, and always get health on jewels.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Jul 17, 2015, 12:44:24 AM
i was kinda jking about stacking them earlier but i did wanna ask, do they stack or is it just 5% chance to proc -> 10% chance to proc? as gross as the damage boost is, i think it may be a waste of a precious jewel socket when usually there are so many guys, and you kill them so fast, each of them having 5%, it seems like it's always up (even against single targets because a lot of them spawn adds or die while the buff is active anyway)

and i agree, def don't think damage is an issue, i'm trying to raise life as much as possible now!

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