Lord of the Dead. (Witch Summoner Build) Updated 2.0 patch

Updated "How GGG can improve Summoners".

Post any other Bugs/Advice you might have.

Cheers, BlacksheepNZ.
"
blacksheepnz wrote:

1. That is correct, you have to raise new ones.

2. When spectres are raised that is their stats. IE if you raise a spectre with GMP, then change the skill gem to LMP, one of your spectres will have GMP and the other one will have LMP. So with that theory, when a spectre is raised that's the stats they have and will always have untill they die.

Also im not sure if the different acts reduce minion stats.


Ok so basically you want to raise the highest level specters you can that have skills you want. I'm better off raising a spark mage from Chamber Of Sins in act 2 than a spark goatman from act 1, because of level difference (and not just because of skills). I'm currently fond of ancient constructs and vexing archers, with Fork and Minion Damage, but will they be useful in act 3 when they wind up too low level I wonder. I know I'll replace them anyway but I want to know if act 1 or 2 mobs will still be viable in late act 3.
Last edited by MrSparkle001 on Feb 16, 2013, 4:23:56 AM
OK, I have a question....

For an EB build with loads of mana and no ES, wouldn't the sword be just as viable as the wand?

Wouldn't using the wand sacrifice too much survivability? Or: shield > 30% life. Please explain ^.^

PS: Anyone knows if using Lightning warp with spell totem is even possible? *has an image of a totem warping around the battlefield*
Last edited by Draqone on Feb 16, 2013, 5:11:52 AM
Hey blacksheepnz nice build. I was wondering if there was a video of it in action :)?

Good day
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suprfli6 wrote:
Either HP or skill point for normal is fine for a summoner in my opinion. I took the skill point and kind of wish I had gotten the health, but at the same time... A skill point is the one reward that is guaranteed to be useful no matter what build you someday respec to. If you decide to try CI at some point that hp reward won't be so great.


I was thinking about this, and you can drop a dead end +8% life node (there's one right below minion instability, and there's others) and get the +40 life reward. I don't know what endgame life values are, but I'm sure +40 life modified by like +200% or so is worth more than a +8% life node.

Am I wrong? It really depends on what endgame life values are.
Last edited by MrSparkle001 on Feb 16, 2013, 12:01:29 PM
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MrSparkle001 wrote:
"
suprfli6 wrote:
Either HP or skill point for normal is fine for a summoner in my opinion. I took the skill point and kind of wish I had gotten the health, but at the same time... A skill point is the one reward that is guaranteed to be useful no matter what build you someday respec to. If you decide to try CI at some point that hp reward won't be so great.


I was thinking about this, and you can drop a dead end +8% life node (there's one right below minion instability, and there's others) and get the +40 life reward. I don't know what endgame life values are, but I'm sure +40 life modified by like +200% or so is worth more than a +8% life node.

Am I wrong? It really depends on what endgame life values are.


Well, the life values themselves are subjective in this particular case. Simply because when you hit level 60 or 70, you'll have upwards of 25 Minions out for just about any major conflict. With that being said, if you're even looked at, let alone touched by an enemy enough to be killed, you're doing something wrong.

I went for the Skillpoints, and suggest everyone do the same with a Summoner Build. If you have more minions on the screen then enemies at ANY TIME, getting any life as a substitute to ANYTHING else, especially a skillpoint, is just not constructive towards the purpose of your build. If you ever encounter a single boss or mob out there that can kill 20+ minions and survive (with Minion Instability, as all but my Spectres are Melee), then all the Life in the world isn't going to help you, your ass is going to be a shoe, period. Especially if you have the Wand equipped...The Wand axes 30% of your life, and as a caster, you don't exactly have Marauder-type health in the first place, so couple that with the fact that most casters have inherently small pools of life, it's even more reason to pass on any Life if the alternative is a skillpoint, as you'll get more Life than you'll ever need from the Passive Tree as a Necromancer. Even moreso if you use Warlords Mark.

I mean c'mon...the 3 skillpoints from the 3 difficulties can max out the Soul Siphon cluster. With that, you'll never have Mana Issues again. I run 3 leveled Auras (except Clarity, I stopped that at level 9 I think), and have a total of 433 Mana left...Never hit bottom of that Globe yet.


EDIT: I also suggest those who are serious about this build pick up this ring...



It will save you the 4 points when going for Whispers of Doom, after Hex-Master, unless you want 3 Curses. 2 is enough for me.


Last edited by Faction3 on Feb 16, 2013, 4:43:21 PM
Triple curse is op. I would still pickup Whisper of Doom.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
i just died to piety last night with this build, similiar to the op's
http://www.pathofexile.com/passive-skill-tree/AAAAAgMBVysHY3NTa9t9GOyKwFR5Awj0i3qnK-L3O-FtGcHz8Xaio3_GflknqRzcOBuTJ7-XyT3yHrQMRnH7CZUgKPrr7riTzfp8g2KsDH0Qf8aepwjZCyqY-oAVUNrdj0bQ0JuhSOdnvffXzLyFYKrETbk=

my main concern about re doing my summoner witch is

I don't want to go double spell totem skeletons, but on piety cruel i could not effectively stack up skeletons to fight her, I died with her at about 30% and i shouldn't of died (she threw two lighting balls towards me and I paniced with low health and died).. but I was mainly getting 2-4 and then the totem was dying. I ddon't want to be crippled using skeleton totem but it was virtually impossible to heal my zombies and spectres and they died so fast

that was using a minion health and hyrbrid flask.

Also, wouldn't be ideal to just use something like firestorm with elemental weakness+flammablity? Or fireball.. that would mean the pets and the actual summoner are dealing almost true damage to any enemy. I was using arc with static blows previously

my gem set up was

spectre>LMP>minion damage
summon skeleton>spell totem>faster casting
summon zombies>minion life>minion damage>minion speed
purity>clarity>reduced mana
"
jam3s121 wrote:
i just died to piety last night with this build, similiar to the op's
http://www.pathofexile.com/passive-skill-tree/AAAAAgMBVysHY3NTa9t9GOyKwFR5Awj0i3qnK-L3O-FtGcHz8Xaio3_GflknqRzcOBuTJ7-XyT3yHrQMRnH7CZUgKPrr7riTzfp8g2KsDH0Qf8aepwjZCyqY-oAVUNrdj0bQ0JuhSOdnvffXzLyFYKrETbk=

my main concern about re doing my summoner witch is

I don't want to go double spell totem skeletons, but on piety cruel i could not effectively stack up skeletons to fight her, I died with her at about 30% and i shouldn't of died (she threw two lighting balls towards me and I paniced with low health and died).. but I was mainly getting 2-4 and then the totem was dying. I ddon't want to be crippled using skeleton totem but it was virtually impossible to heal my zombies and spectres and they died so fast

that was using a minion health and hyrbrid flask.

Also, wouldn't be ideal to just use something like firestorm with elemental weakness+flammablity? Or fireball.. that would mean the pets and the actual summoner are dealing almost true damage to any enemy. I was using arc with static blows previously

my gem set up was

spectre>LMP>minion damage
summon skeleton>spell totem>faster casting
summon zombies>minion life>minion damage>minion speed
purity>clarity>reduced mana


I'll be honest, I've never been able to take down Piety solo with any Class except my Marauder, and that was only in the Crematorium...she is such a goddamn nightmare.

I never tried with my Summoner, because I know what the outcome is going to be. Sadly, I had to "Phone-a-Friend" on those occasions.
"
Faction3 wrote:
"
jam3s121 wrote:
i just died to piety last night with this build, similiar to the op's
http://www.pathofexile.com/passive-skill-tree/AAAAAgMBVysHY3NTa9t9GOyKwFR5Awj0i3qnK-L3O-FtGcHz8Xaio3_GflknqRzcOBuTJ7-XyT3yHrQMRnH7CZUgKPrr7riTzfp8g2KsDH0Qf8aepwjZCyqY-oAVUNrdj0bQ0JuhSOdnvffXzLyFYKrETbk=

my main concern about re doing my summoner witch is

I don't want to go double spell totem skeletons, but on piety cruel i could not effectively stack up skeletons to fight her, I died with her at about 30% and i shouldn't of died (she threw two lighting balls towards me and I paniced with low health and died).. but I was mainly getting 2-4 and then the totem was dying. I ddon't want to be crippled using skeleton totem but it was virtually impossible to heal my zombies and spectres and they died so fast

that was using a minion health and hyrbrid flask.

Also, wouldn't be ideal to just use something like firestorm with elemental weakness+flammablity? Or fireball.. that would mean the pets and the actual summoner are dealing almost true damage to any enemy. I was using arc with static blows previously

my gem set up was

spectre>LMP>minion damage
summon skeleton>spell totem>faster casting
summon zombies>minion life>minion damage>minion speed
purity>clarity>reduced mana


I'll be honest, I've never been able to take down Piety solo with any Class except my Marauder, and that was only in the Crematorium...she is such a goddamn nightmare.

I never tried with my Summoner, because I know what the outcome is going to be. Sadly, I had to "Phone-a-Friend" on those occasions.


I honestly should of just asked my friend to help, he was a level 75 shadow but I didn't want too, i was steam rolling lunaris temple i cleared it all in like 25minutes or less. I killed Kole in 20 seconds or so.. I've killed piety on a few times but never solo also.. o well back to the drawing board.

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