Lord of the Dead. (Witch Summoner Build) Updated 2.0 patch

You make a valid argument but am still not getting static blows sorry =P.

I don't do nothing at all I push two buttons for curses and another button for conversion traps. And sometimes I click at items. ( am burning enough calories already! that is like 3 buttons! )

My playstyle is more like, "Ima go sip tea while I watch my army rape everything" or " hey look an item *click* *afk*"
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303 on Feb 12, 2013, 3:37:02 PM
Ha, nothing wrong with that.

I play mostly for the difficulty though, which is why I usually upgrade my maps a lot. Just last night I cleared a map that had a 30 DPS chaos debuff on me, increased spell damage, and fire traps everywhere. On top of that it was filled with plague bomb throwers....

died only once due to rubberbanding. Kept alive through crits via arc regenerating my potions... endgame summoner has amazing potential to solo even the most difficult maps, you just have to be a bit prepared to play differently every once in awhile :p
Last edited by NastyPants on Feb 12, 2013, 3:42:21 PM
One thing I don't get about the build posted is why are those two dex orbs always picked? I immagine there's a good reason to have 74 dex if it's kept so tenaciously.
Last edited by TheSkyReaper on Feb 12, 2013, 6:33:01 PM
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TheSkyReaper wrote:
One thing I don't get about the build posted is why are those two dex orbs always picked? I immagine there's a good reason to have 74 dex if it's kept so tenaciously.


you need dex for LMP and GMP, my witch has over 100 dex.

the OPs build is poorly optimized though, he/she could save like 15+ points by taking points out of useless talents.

if you are running eldrich battery you should be running the resist aura and if you arent stupid with gear you should be resist capped with the aura without spending 6 points on resist nodes.

speccing into the +30 strength node on the left side of the tree is useless as well since you are getting plenty of strength from speccing into multiple fitness nodes

you also shoudnt waste 2 points on +8 chaos resist nodes, even getting the 16% one is a bit of a stretch, i have -60 chaos resist and ive never died to chaos damage, its pretty avoidable if you arent terrible

also the OP wasted like 8 points at the top of the talent tree getting double curse and curses never expire and all of that other garbage

i also hate seeing witches speccing like 13 points just to get 45% minion damage and increased aura radius(which is terrible)

this is why people should never use builds they see on the forums, because 99% of them are bad and could be 1000x better
IGN: Leupacob, Cobberts
check out my shop--> http://www.pathofexile.com/forum/view-thread/162312/page/1
Last edited by lupacob on Feb 12, 2013, 6:59:12 PM
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lupacob wrote:
so the OP wasted like 8 points at the top of the talent tree getting double curse and curses never expire and all of that other garbage


I agree on some points of yours but this one is way off the mark, dual curses is amazing whether you group or especially if you solo. Do not go without it, you can buff your minions damage by an insane amount, or make difficult to handle mobs deal next to no damage.
Last edited by NastyPants on Feb 12, 2013, 7:34:01 PM
Added fighting melee boss.
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lupacob wrote:
"
TheSkyReaper wrote:
One thing I don't get about the build posted is why are those two dex orbs always picked? I immagine there's a good reason to have 74 dex if it's kept so tenaciously.


you need dex for LMP and GMP, my witch has over 100 dex.

the OPs build is poorly optimized though, he/she could save like 15+ points by taking points out of useless talents.

if you are running eldrich battery you should be running the resist aura and if you arent stupid with gear you should be resist capped with the aura without spending 6 points on resist nodes.

speccing into the +30 strength node on the left side of the tree is useless as well since you are getting plenty of strength from speccing into multiple fitness nodes

you also shoudnt waste 2 points on +8 chaos resist nodes, even getting the 16% one is a bit of a stretch, i have -60 chaos resist and ive never died to chaos damage, its pretty avoidable if you arent terrible

also the OP wasted like 8 points at the top of the talent tree getting double curse and curses never expire and all of that other garbage

i also hate seeing witches speccing like 13 points just to get 45% minion damage and increased aura radius(which is terrible)

this is why people should never use builds they see on the forums, because 99% of them are bad and could be 1000x better


Could you show us how you would Optimize the build? before laying down criticism, I did what you suggested on the passive skill tree. The hell do you do with those points? Get like 6000 hp or something? Seems kinda over excessive on the defensive stats. (if some kind of magic projectile gets past all my minions it answers to my already capped resist and 3k hp)

I do agree that resist nodes is redundant with purity aura and STR nodes could be taken out.

Why do you think that 45% minion damage is a bad thing? isn't that 45% boost to all your minions that seems pretty huge multiplier. Minion damage affects MI as well. Not sure why you choose to gimp your minion's damage. Any kind of multiplier for spectre is huge.

Lets do some math. 1 projectile from your spectre deals 1000 damage if you increase that by 45% thats 145 extra damage just for that projectile. Now multiply that 45% for all the minions you got. All the projectiles that your spectre will be shooting. Thats alot of damage you'll be missing. ( I run hatred, anger, wrath, discipline, purity/haste)

It also increases MI damage. my 15,000 life zombie explodes for (15,000 * .33) = 4930 . 4930 * 1.45 = 7148.5 (an increase of 2k damage) even more when i dual curse them to negative resist.

I find increased aura range useful when you have as many minions as I do you need to make sure you can cover all your minions you can be at a safe distance and still have your minions acquire your auras.

You call double curses garbage? You know how much damage your minions deal when you debuff mobs to negative resists? Or the utility of having 2 curse options.

I love how you say every ones build is bad but you never link us your own summoner's build. I imagine you just stack a shit ton of hp and armor? Whats the point shouldn't u think of ways to deal more damage with your minions so you can farm faster? You seem to care more about defensive stats then utility. Imo utility is better.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303 on Feb 13, 2013, 3:05:30 AM
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mattc3303 wrote:

I run hatred, anger, wrath, discipline, purity/haste


How do you Manage to run that many auras? Do you use EB?
Also I wonder Where you could spend the points which are said to be uselses?
There isn't really anything you could get is there?
IGN: GrrisRanger
I use EB, and reduced mana support gem. Discipline aura serves as even more mana for my own character, actual shield is given to minions. I odn't see the point of energy shield u can easily get 3k + hp with the right gear and nodes
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
I have a somewhat similar build in mind.

My reasoning for getting so much health is the need to have an extra buffer if you are to use Necromantic Aegis.

However i see that my Dexterity is too low to use the dex support gems. I was thinking about getting the Astramentis with its +100 to all attributes to remedy that, I am still not sure if Sidhebreath is realy needed.

An alternative would be to skip Diamond skin and a +8% maximum health node (next to the Divine Toughness) and place them in 2x +30 Dex nodes. I am currently looking for something else to remove in order to place it in the third +30 Dex node that i have access to, maybe Body and Soul or the +16% chaos resistance.

If you are not intrested in using Necromantic Aegis you can grab 2 points from there and keep Diamond Skin and still get the three +30 Dex nodes.

But this build might be facing some mana problems, though the Astramentis might help out alittle, so i would need to go over the math alittle more.
Also thinking about using blood magic support gem for my curses or one of the less expensive auras, and maybe getting the reduced mana reservation or reduced mana cost for spells nodes.


Btw is 111 skill points realy max in passive tree or is the skill calculator just not up to date? I'm thinking about the "Deal With The Bandits" quest and also the new quests added in act 3.
Last edited by ManaFortress on Feb 13, 2013, 8:01:47 AM

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