[1.3.x] The Arctic GroundCoC
" 44% without charges seems about right. It can be a pain to get charges going, thats why i´d use a Ice Spear+PcoC+ManaLeech+Cold Pen to get the first charges going... recently i tried a Diamond Flask too and it does work well as a boost vs. Single Targets when you dont have charges up. Current Builds:
All in one Thread until i make new Guides poeurl.com/c4vT |
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thanks for the tip. i found out i had accidentally broken my HoT setup LOL thats why no charges. but your using ice spear because of the range and crit chance?
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well, im lvl 73 now and at the point where i need to choose to head towards the spell dodge nodes or try the VP build. which direction do you guys think would do more for survivability? i have 6l with LL gem
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" Without charges my crit is 46.6% so 44% sounds about right. " This is what I would have done if I had a 6L: VP tree Increasing Field of View in PoE: /1236921
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does it work for awakening beta test? and can you pls make a 20-40-60-80 passive skill tree?
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This build sucks ass. It is not sustainable with Mana.
See my stats: http://poestatistics.com/users/wiraqucha/
Seems not updated for whatever reason: http://exilestats.com/account.php?id=265406 Discontinued profile: http://exilestats.com/account.php?id=40468 |
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This build sucks ass. It is not sustainable with Mana.
Wasted 3 exalts worth of regrets to specc this crap build. + rolled the scepter (multimod) and Elreon jewelry. NO way you can cap your resistances, have NO mana regen on gear and only +3 mana on kill to sustain your Ground Slam. This is bullshit. See my stats: http://poestatistics.com/users/wiraqucha/ Seems not updated for whatever reason: http://exilestats.com/account.php?id=265406 Discontinued profile: http://exilestats.com/account.php?id=40468 Last edited by Wiraqucha#2235 on May 1, 2015, 2:36:40 PM
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" Well I can, otherwise I wouldn't post the build in the first place. After 1 Elreon piece of jewelry groundslam costs like 10 mana if I remember correctly. After that if you have any "mana on kill" mod the skill is self-sustaining. If you can't get this mod on jewelry - alternative is spending 2 points on Soul Siphon in Shadow area. With 2 pieces it becomes almost free, so in that case "mana on kill" isn't needed at all. __________________ I will try to recreate it in beta, but there is a very sad situation - everything got either moved further, or more pathing nodes added in places where they didn't exist previously, making you spend more points to get the same nodes you did before. If anyone can come up with a decent tree please post it, currently I don't have any definitive version yet. __________________ The other notable change was that aura-based reflect got comletely removed from the game, so no longer you can instakill yourself with HoI chain explosions. However, the amount of damage returned by a new reflect rare is unclear, needs testing. Increasing Field of View in PoE: /1236921 Last edited by Shajirr#2980 on May 4, 2015, 12:35:52 PM
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Also, another change is that since Frenzy charges are getting buffed so much, it might jest be better to drop some crit cluster and grab 2 charges from tree instead, 1 charge from master, for a total of 6 charges.
This will servae as a more multiplier on all hits, not just on crits. For charge generation either Blood Dance or swapping Ele Weakn for Poacher's Increasing Field of View in PoE: /1236921
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Because i was bored in Standard and wasn´t in a modd to play the Beta i decided to make some Videos about Builds i enjoy playing.
so her is a video about my version of the build. https://youtu.be/8e-K6jv_vDA Current Builds:
All in one Thread until i make new Guides poeurl.com/c4vT |
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