[1.3 VIDEO] Balamir's Static Strike Tank - Insane AoE, Immortality, Stunner, Igniter
Information
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This is Immortal tank build, based on max blocking (75%), spell block (56%), damage reduction (60+% with charges, or 100% when trigger gem proc).
Main goal was to test new melee skills in 1.3 and as you can see the results are not bad at all :). You will enjoy the insane AoE, provided from static strike, herald of ash, reckoning and vengeance. 1.3 Build - Passive tree at 95 lvl My current progression at lvl 89 Bandits
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Kill 'em all
Important items
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My Gear
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As you see my gems are still not max leveled. Videos
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74 map - Maze:
https://www.youtube.com/watch?v=2u-GvwQPBfA 75 map - Necropolis: https://www.youtube.com/watch?v=0qJZfGTr9Gc 76 map - Academy: https://www.youtube.com/watch?v=T0wpjz3TKX4 I'll upload more soon. Pros
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Immortal
Insane AoE for Melee Stunner Igniter You cannot be stunned Cons
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It's not cheap
As every melee character your will be filled with junk items too :) As every tank, your damage isn't enough for full party games It’s not done, I have to level up my skill gems, change some flasks, level up my character and etc. But you will see on the video that the build is enough powerful atm. Soon there will be more videos in much more difficult locations. I’m accepting advices and I’ll be glad to develop the build here with you guys. Last edited by kalora#4050 on Dec 26, 2014, 1:32:19 PM
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One cheap advice/trick with huge benefits :
Put Malachai's Artifice in one of your ring slots, then insert a quality level 1 Nova in it. => Nova with 40% Elemental Equilibrium (NEE) Jump into a group and cast your big Nova in the middle, smash them with your Static Strike, enjoy. As your build only does Phys/Fire/Lightning damage the NEE will offer a +10% cold resistance to monsters (you don't care), and a -20% to their fire and lightning, how awesome! |
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The idea is great, but if I change one of my rings, I can't use Discipline aura.
With my rings I have 145 int, which is not enough for 20 lvl discipline, I'll change the right ring, for 50+ int (20 lvl discipline requires 153 int) |
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You can add "needs legacy gear" and "needs a fuckton of int on gear" to your "cons" list. ;)
Instead of running Tempest shield, you could invest in the 4% block at "Command of Steel". And do you really need Discipline? While playing Aegis builds, I always felt I just need "some" Energy shield to protect my life pool, but not exactly "a lot of" ES. Dropping Discipline would free up the ring slots, as you now only need 113 Int for your Sceptre. You could also take those two +30 Int nodes along the path, they are not horrible (mana, %ES, requirements). 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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I run a quite different build (lvl 56 atm), more oriented str/int than str/dex :
Here is the tree : Here are the gems :
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Gloves RRRR : CWDT (lvl2) + Molten Shell (lvl 8) + Immortal Call (lvl4) + Increased Duration Boots RRBR : Reckoning + Vengeance + Curse On Hit + Warlord's Mark Helm BRBR : Wrath + Herald of Ash + Tempest Shield + Reduced Mana Ring W : Ice Nova Weapon RRR : Shield Charge + Melee Physical Damage + Melee Splash Shield BRB : Lightning Warp + Reduced Duration + Faster Casting Armour RRRRB : Static Strike + Multistrike + Added Fire Damage + Weapon Elemental Damage + Concentrated Effect Though my build is still under construction. " I am really a fan of this mechanic, it acts like a curse, but it is not a curse. This become really handy when dealing with Elemental Resistances as my build (yours as well) does not offer a second attack. Last edited by theonepos#1876 on Dec 22, 2014, 8:11:56 AM
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" Would you please drop three minor nodes and add the witch spellblock? Travelling all the way there and NOT getting them looks like heresy. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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Nice remark.
In fact I was intending to take these 3 nodes when I began this build, but I drop the cluster along the way, to prefer other nodes. My block calculation : Block Shield : 32% (Aegis Aurora) Tree : 11% Skill : 4% (Tempest Shield) Total : 37% Spell Block Boots : 25% (Rainbowstride) Amulet : 50% (Stone of Lazhwar) Total : 37% * 75% = 27.75% If I take the 3 nodes "spell block cluster" I will gain 7% additionnal chance to block spells (34.75%). I don't know if this 7% is better than some life nodes or resistance nodes. " I kinda feel the same way when I look at the tree. It sure is a long way only to take some AoE nodes! Last edited by theonepos#1876 on Dec 22, 2014, 8:26:59 AM
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I make few changes in skill tree (not big changes), I take 2 x 30 int. nodes, also Celestial Judgement, which costs me 12% life, 12 chaos resistances and 20 int.
There is changes in gems too. You can see in "My Gear" section. I decide to remove Warlord's mark, because 2% leech life and 2% leech mana (from my rings) is enough atm. I'm wondering about the curse that I'll use: Vulnerability or Punishment ? I'm playing with Vulnerability, but I also leveling Punishment. Soon I'll post new video, the build progression is going very well. P.S.: Thanks to theonepos for counter-attack gem combo! Last edited by kalora#4050 on Dec 23, 2014, 3:23:02 AM
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" About that combo, I run accross this changelog line for patch 1.2.2 : " So I am wondering if using two trigger gems to trigger one skill really works. I am not sure of what GGG wants to tell us. My Hypothesis : That works : Trigger Gem 1 -> Trigger Gem 2 -> Spell That does not work : Trigger Gem 1 -> Spell Trigger Gem 2 -> Spell Have you tested this behavior? Last edited by theonepos#1876 on Dec 23, 2014, 5:48:16 AM
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My vulnerability curse works great with this combo.
Reckoning + Vengeance + Curse on Hit + Vulnerability... I'm not tested with Punishment already but I think it will work too. |
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