1.3.0 Patch Notes
I hate to say it but....
Reeeeeeeeeeeeeep melee, we had a good run in these two - three years. Im all supportive for the block reduction etc but when i see tha op ranged bow builds get away unscathed while melee gets no buffs at all... Why would anyone play two handers? Anw, gg wp. First time im making a caster, cause no brain cast spam is op. Thsts how sad i am. |
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" Do you have multiple stacks of your positive attitude I could buy off you to redistribute in trade chat? =D Jul 27, 2011 - Sept 30, 2018.
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I'm more and more convinced that (among other reasons) the continuous forced meta changes we see are used as a smoke screen for just how absolutely terrible GGG are at balance.
Casually casual.
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Nice try explaining it in the announcement Chris - but many people just don't get it.
Nerfing the top performing builds is the same as buffing all other builds and monsters, just without the numbers on everything getting bigger and bigger. Completely unrelated: I will now end all of my posts in the spirit of "Carthage must be destoyed" with: "When the lifecycle of PoE will draw to an end many years from now, there needs to be a final patch making it available offline" That would be so great! Mods, desync-free play garanteed, cheat if you want to! Online delenda est:
When the lifecycle of PoE will draw to an end many years from now, there needs to be a final patch making it available offline. |
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No nerf for tornado shot or arc?
Makes me wonder though.. |
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" I'm confused about the last point. Doesn't that mean any offensive aura will work with totems since auras affect the summoner anyway? Yet it also says totems are only affected by defensive auras... What? Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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I might have been half as mad if this patch didn't cost me a year of collecting currency. A year. It's just a game, but it's not just a year of people's time. This is big.
PoE used to be unique for enabling OP builds if you invested the time into it. Now it's losing its taste. |
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All decisions in this patch are fine by me some i stand by and agree with BUT one thing just pisses me off
" unless you have changed how the skill works this is very stupid , making cyclone bloodmagic soultaker or fuck off skill (the worst part is with a melee build you would need insane leech to even survive using this skill on a boss with all support gems this costs around 120ish mana per cast without bloodmagic gem , add bloodmagic gem and u use 240 life , now take a rare mob you have to circle around cause u cant target it and volla you just spent 2400 life just to stay near a fucking boss (if this was intended for coc cyclone discharge you only ruined the skill for melee cause coc cyclone has insane damage and vaal pact) few suggestions increase its manacost even further and make it per secound with no recasts if you hold mouse close to your character lower its mana cost to small amounts like 14 at lvl 20 and make it cost per each attack per secound Bottom line fix the recast shit befor you change this otherwise RIP cyclone as a melee skill and its not even that good to use with soultaker frenzy melee splash beats it :( IGN WitchesOPnow
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HYPER HYPER SUPER PATCHNOTES!!!!!!!!!!! YEAHH! THANK YOU GGG!!!
" lol not even close dude, what you talking haha OPI OP SKILLTREE!!! =Licht ist Leben= Last edited by Hruthgard#5466 on Dec 12, 2014, 6:41:27 AM
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Hmmmm GGG said will improve mele builds too hype to read then WTF block chance reduced from tree shields nerf to tons of items nerf to evrything where the fuck is the buff i don't get it? I fucking hate this new tree.Btw geting 75% block you will be 75% block 0 dmg 0 Hp .....but well you have to spend 110 points to get 75% block chance well done nice buff i guess now all monsters atacks will reduce your block chance by 25% to be fair and buff mele buils nice work now probably evryone will play casters .
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