PvP Manifesto Post and Patch Notes Teaser

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More guild ranks, a guild events system, and a guild hideout?
Then I think you guys at GGG can retire, your work is done
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CityDreams wrote:
I am not too much of a PvP player in POE (yet), but from the minor duels and whatnot that I've done, it was painfully obvious how overpowered the combination of block, dodge, and evasion were (I'm speaking only from a PvP standpoint). If there was any hope for PvP to be taken seriously, this kind of rebalancing was unavoidable. I've only participated in a handful of PvP matches, but other equally-geared PvE Block/Dodge builds, it was almost funny how difficult it was to even do enough damage to keep their life bars from regenerating back to full. By the time the match was over, I could maybe land 8-9 hits, and this was all while using projectile weakness (which at the time reduced enemy evasion chance), reduced block chance gem, and additional accuracy.

But seeing as the main reason these things are getting rebalanced, is for PvP, I'm sure that GGG will be making some adjustments in PvE as well, at least on the other end (how much damage monsters do, maybe their chance to hit?)

The problem clearly wasn't block being overpowered in PvE, have some faith.


Not to be a pessimist but i highly doubt they will figure it out. GGG has a tendency to over nerf or destroy things without really addressing the main reason or even remotely the main issue.

Life nerf vs Koam's Heart anyone?

I love the game but let's be realistic alright? PvP balancing will most likely kill this game balance wise. And i do not look forward to the results. I am certainly still going to play but ill just go play Marvel Heroes more at that point or more D2 if it goes the way i am predicting.

If they come out the better and really understand that balancing for pvp and pve is a nasty ordeal, and have pvp skill trees separate from pve for level 28 premades only, i will gladly stay with them forever.

It's pretty funny how easy that solution is. Keep them separate. Make it so only premade 28s can take part in this new pvp and give them a pvp centric version of our skill tree that can be balanced for pvp. Then keep our pve skill tree as is and balance it for pve as they should.

I hope to god they thought of this...if they haven't...i have lost a lot of faith in their competence.
Can i wait for a full respec on standard chars in the update?


I love the game but let's be realistic alright? PvP balancing will most likely kill this game balance wise. And i do not look forward to the results. I am certainly still going to play but ill just go play Marvel Heroes more at that point or more D2 if it goes the way i am predicting.

If they come out the better and really understand that balancing for pvp and pve is a nasty ordeal, and have pvp skill trees separate from pve for level 28 premades only, i will gladly stay with them forever.

It's pretty funny how easy that solution is. Keep them separate. Make it so only premade 28s can take part in this new pvp and give them a pvp centric version of our skill tree that can be balanced for pvp. Then keep our pve skill tree as is and balance it for pve as they should.

I hope to god they thought of this...if they haven't...i have lost a lot of faith in their competence. [/quote]

This should happen, make a pvp only tree. Never rebalance pve to help pvp
So based off what everyone's seen so far, any speculation on what the top PVE builds are going to be? (Personal choice and efficiency taken into account as well)
RIP Puncture.
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CityDreams wrote:
^
More guild ranks, a guild events system, and a guild hideout?
Then I think you guys at GGG can retire, your work is done


What is a MMORPG without a good guild system?
Thank you for the teaser. :P
YEAAA!!PVP BIETCHIES!!

The last one that enterrs the arena plz close the door to prevent the blood from spread out of the arena.

The witch king ov angmar will be there!!
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