PvP Manifesto Post and Patch Notes Teaser

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BARL wrote:
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Ultimace wrote:
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BARL wrote:
This focus on PvP is both unbelievable and unforgivable. A slap in the face to the game itself, a PvE game. So many things in this game are broken, nonoptimized, or poorly implemented and GGG go and devote resources to this. My complete disappointment in this company begins to rival my feelings for another company. Act 4 is last chance time.

This patch has NO new PvE content. Adding a couple of skills and more worthless uniques does nothing (and neither are new content). Man, this game had such potential when I first started playing and they have just squandered it all.


And you cant read or are utter ignorant. This arnt even the full path notes. Just go away and play trashablo 3 , nobody will miss you.


Impressed by your counter.



Ditto. People who want to indulge in such an appalling display of language skills shouldn't go around calling others ignorant. Excused if English is a second language.
Added a new Strength/Intelligence Skill - Static Strike: Strike your enemies, building up static energy on you. This energy damages enemies around you when it expires. (Available from the Enemy at the Gate quest for the Templar and Marauder, and from the Mercy Mission quest for the Duelist and Witch.)

All i can think of is a duelist with furry socks on ... Seems silly.
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The level 28 PvP-only character templates that you can create once you've met Leo now have the option of starting with a developer-designed passive tree and set of magic items that can't be traded, modified or removed from the character.

These preconstructed characters are a great start if you want to jump right into PvP, but are designed to encourage you to replace their gear to improve their viability against strong non-preconstructed PvP builds.


How could you replace their gear if pre-assigned gear cannot be removed ???
Help me complete my unique collection: https://www.pathofexile.com/forum/view-thread/335591

IGN: CGT_FR
Last edited by Borow on Dec 11, 2014, 6:43:31 PM
I like the idea on those counter-atacks. Not only for Leo's Pvpness, but it is promising for PvE, I hope they are really good
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Orbifold wrote:
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Kavlor wrote:
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Orbifold wrote:
Added a new Strength Skill - Reckoning: Perform a swift counter-attack against enemies in a cone shape when you block with your shield. (Available from the Intruders in Black quest for the Templar, Marauder, Duelist, Ranger and Scion.)

Why no love for melee staff users?



You realise the other 2 will work with a staff.


Yes, because if you're using staves for melee, you're obviously going to be stacking a tonne of dex so you can use Riposte effectively. This definitely synergizes with a strength-int type weapon.

As for vengeance... meh. A 'chance' to do a 360-degree AOE on block, in comparison to always performing an AOE on block, albeit a smaller one.

I'll wait to see what happens with the tree re-work, but this all seems to just make 2-handed melee builds even less attractive.



You didn't read it correctly its a chance when you are hit, not chance on block.


"Added a new Strength Skill - Vengeance: Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. (Available from the Lost in Love quest for the Templar, Marauder and Duelist.)"
God_of_Thieves_LLD_PVP__I hate the Labyrinth
Looks like a buff for shield users more than anything else. With the Acrobatics nerf to block I don't see any DW block builds in the future. OnBlock effects go badly with Evasion/Dodge anyway since you can only block attacks that hit.

I would like to see the Acrobatics block nerf only affect shield block and spell block from all sources but not affect DW or Staff block (it seems the new tree has nerfed DW block already no need to pile on with it).

Riposte looks like its for DW IR builds, since Evasion even without Acrobatics greatly weakens On Block.

Shield users get to use both Riposte and Reckoning; looks to me Duelist with Shield and IR bait.
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MadBro_ wrote:
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DoubleU wrote:
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MadBro_ wrote:
meh...

soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo fuck this is bad...YEAAAAAAAAAAAAAAAAAAAAAAH!


You MadBro_? Wait for the full patch notes.


you know mods could actually edit your "original joke" if i want to report it? Yee , it is nuts right?
Anyway : Hey misteridontactuallyreadathingbutstillwanttocomment if you read my (unedited) post you would see the part where i say :
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NOTE: This is only based in what i have seen till now.
.What amazes me tho is that you are a closed beta supporter and you think patches have actually done something regarding the worst fears of the players.Well i am here since around closed beta too and let me tell you it is the exact opposite has happened. Now unless GGG makes melee take less damage then we will either have reduced damage from mobs (EZ GAME) or the MOAR DPS still shit situation we have now.

What do you assume (logically) patches will have huh?

The funny thing is that by saying that you presume you have read what i had to say (you have not) , agree with me BUUUUT expect other changes which will not realize my presumptions. This means you totally gonna apologize tomorrow if the patch does not include anything else (relevant to this) right ?


I did, in fact, read your entire post.
You say that Melee doesnt need more damage, as a long time tank in other games, I can say that it is actually a benefit when a 1h/shield player has more damage as this leads to more survivability. More damage applies more Life Leech for example.
As to the rest of your post, it seems to be a lot of yeeeeeah and yaaaaay which is why I quoted it that way.
Yes I have been around since CB and so have you, (golf clap) It means nothing as this isnt OUR game, it is GGG's game. If you are not happy with the changes, don't play.
Or you could learn to adapt as any long time gamer can tell you, you adapt or move on to another game.
You also mention Uber Atziri - which is unatainable by the bulk of the players in this game so it isn't totally relevant to the game population as a whole.
Personally (and this is the key point here) I like the game and am looking forward to the changes and seeing how I can adapt to them.
That, to me, is what I like most about this game, changes and adaptability.
So I have my [popcorn] ready when the patch drops.
Oh, as I told my first wife, dont expect any apologies.

~ Adapt, Improvise and Overcome
so now we w8 for avatar of lighting in skill tree?
I am not too much of a PvP player in POE (yet), but from the minor duels and whatnot that I've done, it was painfully obvious how overpowered the combination of block, dodge, and evasion were (I'm speaking only from a PvP standpoint). If there was any hope for PvP to be taken seriously, this kind of rebalancing was unavoidable. I've only participated in a handful of PvP matches, but other equally-geared PvE Block/Dodge builds, it was almost funny how difficult it was to even do enough damage to keep their life bars from regenerating back to full. By the time the match was over, I could maybe land 8-9 hits, and this was all while using projectile weakness (which at the time reduced enemy evasion chance), reduced block chance gem, and additional accuracy.

But seeing as the main reason these things are getting rebalanced, is for PvP, I'm sure that GGG will be making some adjustments in PvE as well, at least on the other end (how much damage monsters do, maybe their chance to hit?)

The problem clearly wasn't block being overpowered in PvE, have some faith.
You guys are doing an amazing joob. Congratulations!

Next goal: guild system revamp!

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