Witch vs Templar starting spell dmg nodes
why remove max life :/?
General Racing Guide for Act 1
http://www.pathofexile.com/forum/view-thread/366585 | |
" Power creep? Net change was -5% regen, +4% max mana. Not sure what you're on about. | |
lol who's gonna waste 4 pts to get 60% mregen.
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After witch/templar is more blanced now can you do Marauder/duelist vs shadow/ranger now? no one ever complained about that because no one plays marauder/duelist anyways
I'm a savage, I'm a king
I fought deceivers I conquered evil |
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Looking good.
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That contradiction. In my view the templar should not have so much mana regeneration, as the basis of his mana regeneration should be less than a character of pure intelligence (witch), we see this clearly when comparing the Shadow passive tree. Now Templar has 1 x 20% + 3x 15% = 65% mana regen.
Templar should have just a bit of mana regeneration (maximum 30%) in your own passive tree and the reduction of cost of the skills (strengh based). This is not the reason why the Shadow has only 20% of mana regeneration? He must recover your mana not only with regeneration but gain on kill (dexterity based)? I see many contradictions in this new skill tree for the Templar. The logic of characters separated by strength, dexterity and intelligence or a mixture of two is literally being forgotten in favor of more friendly classes. Guides made by me: Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast Last edited by Carrasco_Santo on Dec 10, 2014, 5:11:09 AM
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" Well, your reasonning would be ok, if we had skill gems or systems that scale off both melee and spell damage, that way templar could be good at something. Of course, that kind of scaling would be broken as hell :) When you play templar you have to choose between mele and spell, you cannot do both, that's the first choice the tree asks you to make. That's a general problem with hybrid classes in a game where versatility is useless. The only hybrid that still stands out is the shadow, because of crit. | |
" Yes, they have gems that scale off both melee and spell damage, if separately. The are a few actually. Cast on Critical Hit and Cast on Melee Kill. |
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rip witch
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t.me/jstqw for contact | |
I really dislike this notion that all classes need to have identical start. Soon there's not going to be any difference between classes, might as well rename them all into 'Vanilla Class'.
You play witch if you want a pure caster. You play templar if you want elemental melee. What's wrong with that? „I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“ No mod action. Business as usual. |