Witch vs Templar starting spell dmg nodes

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I really like the Templar vs Witch vs Shadow caster balance as it's now with these changes.


I don't care, it doesn't change my planned tree.
But if we speak from a caster balance point of view, I don't like the changes. I don't expect Templar or Shadow to match Witches in pure casting.

For example, if we look at it from a DnD perspective, Witch is like a Mage. Templar is like a Paladin. Shadow is Mage/Thief. I don't expect either Templar nor Shadow to match up to Witch in pure casting perspective.


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Won't somebody please think of the poor Scions! :<


Maybe next league. Scions are pretty weak right now and still weak on 1.3.
Last edited by Starxsword#4109 on Dec 11, 2014, 9:27:40 PM
The second Templar node at the lower side should give something useful with CI and/or Zealot's Oat, something like mana + life regen would be fine instead of the currently listed 5% increased maximum Life and 5% increased maximum Mana.

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