Endurance charge on Crit, Balance team, take note.

This node HAS to be specific to using 2H, or staves. Making it a global bonus is a huge mistake. You're essentially handing crit builds free, permanent IC from one node on the tree alone.

Seriously, fix this before it needs to be fixed.
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Last edited by Antnee#4468 on Dec 4, 2014, 7:15:55 PM
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Agreed.
Both notable passives in this staff cluster need to become staff-specific instead of global as they are now.
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You can play any build you want, as long as it's the current meta.
+1

bonus 'on crit' is also a nice way of pigeonhole players into playing crit only
ROFL I refuse to believe this. Crit gets more perks bwahahahahahahahahaha
Staves have always had crit related nodes. They're crit weapons.
IGN - PlutoChthon, Talvathir
Agree with op and sid, this will be game breaking and there is already enough whining about crit.

Tbh I'm not sure this should even be allowed for staff, but staff could use a buff
my evasion is so high i only insta rip sometimes
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Last edited by Legatus1982#1658 on Dec 5, 2014, 7:47:44 AM
"
Autocthon wrote:
Staves have always had crit related nodes. They're crit weapons.

Right. The issue is that as of now, the stat is global, which would apply to everything from daggers to spellcasting.
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I was commenting in response to other people, not the OP.

Staff eCharge on crit should be weapon specific, yes. But staves themselves have always been critcentric more or less.

Admittedly since that whole circle is a bunch of staff nodes I'd wonder how effective dumping the points would really be.
IGN - PlutoChthon, Talvathir
So make further incentives not to make a caster using a staff? Then why not just call for removing spell mods from staves as well?
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Crit with a staff



Yes please.

Perma max end charges all the time.

End on crit is a stupid concept in general but making it non-melee not-staff specific borderlines sabotage or insanity

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