[2.0] Terror's "Shatter Chuck Lite" Variant •• Barrage CoC •• 280k+ DPS •• Atziri w/ 5-Link

Alright guys, here's a sneak peak until I update the main page.


Top Classes (in no order):
Ascendant
Assassin
Inquisitor
Pathfinder
Deadeye
Occultist
Elementalist

Source for info on CoC proc type.

Witch:
Necromancer - Nothing outright useful. Niche usefulness, e.g. Mistress of Sacrifice/Bone Offering block version or some wierd SRS CoC that hasn't been invented yet (Edit: Raiz did it.)

Occultist - Forbidden Power, Profane Bloom, Malediction
- ???: Is Forbidden Power enough to replace Voll's Protector?
- Good equally with Ele and Phys version.
- No nodes are bad, though Void Beacon is more niche than the others.
- Good candidate for an ES version if you want to sacrifice the damage nodes.

Elementalist - Pendulum of Destruction/Paragon of Calamity/Liege of the Primordal, Shaper of Desolation, Beacon of Ruin
- Mastermind of Discord does NOT work with CoC (Triggers are not "used").
- All nodes are good, choose depending on your specific case.
- Ele version exclusive (even though Shaper of Desolation works with Physical Damage).


Shadow:
Assassin - Unstable Infusion, Deadly Infusion, Ambush/Toxic Delivery
- ???: Is Unstable Infusion enough to replace Voll's Protector? Probably only vs packs.
- ???: Can Noxious Strike cause Poison and Maim with non-attacks?
- Ambush is great for clearing packs with Barrage CoC since only the nearest few central mobs are hit in a pack.
- Toxic Delivery reduces Blood Rage and Righteous Fire self-damage.
- Good equally with Ele and Phys.

Saboteur - Blinding Assault, Born in the Shadows, Explosives Expert/Bomb Specialist (cheesy)
- ???: Does Blinding Assault have the ability to blind on spell hit?
- Possible room for Bomb Specialist damage/aoe cheese.
- ???: Can you run far enough from placed traps/mines to perma-cheese with Bomb Specialist?
- Probably better as Ele.

Trickster - Shade Form, Ghost Dance, Walk the Aether/Swift Killer
- Walk the Aether for Cyclone/etc., Swift Killer for else, most likely.
- Weave the Arcane and Patient Reaper seem useless for most CoC builds (there is a Patient Reaper, Righteous Fire, Writhing Jar, Life Regen Synergy).
- Weave the Arcane will NOT recharge mana on CoC procs (Triggers are not "used").
- Pretty "meh" overall. Not the best, not the worst.
- Equally good with Ele and Phys.


Templar:
Inquisitor - Inevitable Judgement, Righteous Providence, Augury of Penitence
- Instruments of Virtue will NOT work with CoC (Triggers are not "cast").
- Inevitable Judgement is REALLY strong (~30% more damage to ~300%+ more damage, though, it is in the sense of gaining damage back, and not outright increase.)
- Inevitable Judgement is a resistance modifier, and as such, will modify resists AFTER curses and EE.
- Consecrated Ground useless for Vaal Pact users and mostly useless for Acuities users given high clear speed.
- Ele variant exclusive.

Hierophant - Illuminated Devotion, Pursuit of Faith, Conviction of Power
- ???: Does Conviction of Power grant Endurance Charges for Power Charge gains outside of the node?
- ???: Potential for infinite Immortal Call if Conviction of Power works with Voll's Protector (Needs Discharge or Cold Snap.)
- Ideal candidate for a "secondary" CoC link (single vs. group), potential second 6 link with CoC Corruption.
- Effective with both Ele and Physical (Helm can have Ele Pen).

Guardian - Radiant Faith, Unwavering Faith/Prayer of Glory, Bastion of Hope
- Decent low-life CoC option.
- Harmony of Purpose and Discharge Party for GPU Genocide.
- Best paradoxical Ascendancy for CoC (who parties with CoC?)
- Equally effective with Ele and Phys.


Ranger:
Deadeye - Fast and Deadly, Ricochet, Powerful Precision/Sharp and Venomous (cheeseh)
- Sharp and Venomous is cheesy, but okay if Pierce from Powerful Precision is too much.
- Endless Munitions is great, but ultimately costs a node because...
- Far Shot does NOT work with spells.
- Must use projectile based proccers/spells.
- Arrow Pierce Chance includes regular pierce chance.
- Equally effective with Phys and Ele.

Raider - Can be used, but not generally worth it (too attack based, though the Phasing bit might've had decent synergy with pre-nerf CoC Frost Wall.)

Pathfinder - Master Herbalist/Veteran Bowyer, Master Surgeon, Natures Adrenaline
- Obvious powerful choice, and will be popular, but weak at league start since power is currency (Flask) based.
- Master Herbalist/Veteran Bowyer depending on primary damage type.
- Physical Damage stronger than Ele (Poison, Taste of Hate, etc.)


Marauder:
Juggernaut - Undeniable,, Unbreakable, Unyielding, Unflinching, Unrelenting
- There are a few combos here based on skill choice and preference.
- Unrelenting will reduce Righteous Fire damage.
- Unbreakeable somewhat devalued by proximity to Unwavering Stance.
- Works equally well with Ele or Phys.

Berserker - Aspect of Carnage, Crave the Slaughter, Pain Reaver/Rite of Ruin/War Bringer
- This class is almost completely outclassed by Scion's version.
- ???: Does Writhing Jar with Pain Reaver grant free Life Leech gem?
- Really unstable/unreliable bonuses, which is risky.
- Cloaked in Savagery/CWDT+Spell combo might be a good defense.
- Rite of Ruin will reduce Righteous Fire damage.
- Crave the Slaughter can potentially mess up CoC breakpoints (whatever the heck they are (GGG PLS) /salt)
- Balanced between Ele and Phys.

Chieftan - Ngamahu, Flame's Advance, Ramako, Sun's Light, Hinekora, Death's Fury
- This is an odd one. WHY ARE YOU TRYING TO DO THIS.
- Best used for "easy" Righteous Fire (requires Acuities.)
- Potential to remove the need for Life Leech via Hinekora, Death's Fury and Fire Leech Master Mods.
- Somewhat weakened by Fire spell choices.
- Fire Elemental exclusive.


Duelist:
Slayer - Please don't. Opportunity cost is too high to try and turn this one around.

Gladiator - Painforged, Versatile Combatant, Gratuitous Violence/Violent Retaliation
- ???: With Outmatch and Outlast, do the spells cast from CoC count as mainhand or offhand?
- Block route is what will shine here, as it's easier to get damage with other Ascendancies.
- Physical slightly better than ele due to damage increases and the nature of Spell Block countering Phys Reflect easier than other options.

Champion - Unstoppable Hero, Fortitude, Inspirational/First to Strike, Last to Fall
- ???: With First to Strike, Last to Fall, will the burning from Righteous Fire be removed on reaching low-life?
- ???: Will Worthy Foe cause a minimum duration stun if proc'd, even though damage is too low to stun at all?
- Potential stun-lock super cheese with Worthy Foe, depending on the above, given the nature of many, many "hits" with CoC.
- Equally effective with Phys and Ele.


Scion:
Starter nodes: Can't say they will be too useful, as it's more for niche builds that need to go to two completely opposite sides. Ironically, we sort-of do, but there's good stuff along the way for us.

Witch:
Necromancer - Probably never useful.
Occultist - Solid for ES/CI versions. Essence Drain CoC? Maybe?
Elementalist - Decent. Try to synergize with your Golem.

Shadow:
Assassin - Top tier. Nice to help out Wand CoC to keep us off the horrid Wand Wheel for crit chance. Might be able to sustain Power Charges alone?
Saboteur - Probably never useful.
Trickster - May find niche usefulness.

Templar:
Inquisitor - Decent despite some wonkiness with Consecrated Ground and post-crit crit gains. Assassin gives more reliable crits, RF+Cyclone+CoC is an exception.
Hierophant - Probably never useful.
Guardian - Doesn't seem powerful enough to use.

Ranger:
Deadeye - Top tier. Great for GMP/AB/FB/etc. based versions.
Raider - It's okay. Probably better stuff elsewhere.
Pathfinder - Solid pick. A little niche.

Marauder:
Juggernaut - Might be taken for Stun Immunity. Probably not.
Berserker - God tier. It's another link in our 6 link, which means another spell, and more craziness. I'd get this 10/10 times.
Chieftan - Too totem-y.

Duelist:
Slayer - Not the worst, but you'll probably never take it.
Gladiator - Actually a solid choice if you like block.
Champion - Probably never useful.
Last edited by Terrornoid on Mar 21, 2016, 3:43:51 AM
Thanks a lot mate :)
is there an updated tree?
hopefully a updated tree soon, want to get the dust off my scion/witch
This is the tree I am switching to (as soon as I get my chest colors.)

It's basically the same. I'm still playing Scion because I like having an extra spell. If you are playing Shadow, Witch, Templar, or anything else, use the tree as a baseline. I prefer to be un-stunnable. If you don't care (or you have Skyforths, which take this build to an entirely different level), then you would be wise to travel down to Ranger or over to Templar.
Last edited by Terrornoid on Mar 27, 2016, 2:53:29 PM
First of all a question:
Hey Terror, i'm wondering why you play Scion when Occultist (witch ascendancy) seems to remove necessarity of Volls protector chest armor... Especially as you don't use "Unwavering Stance" Keystone. (checked your char in PoE profile interface)

My thoughts:
I think Occultist is better, regarding voll's removal, compared to assassin, what do you think?
while theorycrafting i noticed that i get much more spell dmg/ele dmg nodes by starting as a witch when i reach '60 Points placed' in passive skill tree. When i place 60 Points in shadow (because of Assassin ascendancy) there ain't much of a difference.
btw: With those '60 Points placed' i've reached both +power charge nodes in the tree.


Terror, i find it interessting that you say Scion (Berzerker life leech ascendancy node) / Marauder (Berzerker life leech ascendancy nodes) could replace a LifeLeech Gem.
How do you think that?
I mean via the gem you get like 10-15x the Leech amount. So the ascendancy leeching is crap compared to the gem; am i missing something?
If this LL-node is really strong and i missed something, i could totally understand starting as a Scion (still needing a 6L Volls for full potential :/) or even a Marauder... [Just that marauder has less crit nodes and almost no spell/ele dmg while '60 Points placed'. Compared to other classes he will struggle at beginning.. BUT he has probably some +%life advantages]


Happy to hear from you. I played your build in 1.3 and was a big fan of it. would like to revive it in Perandus league :D


Edit: Ahhh yes i forgot a question - Why "Eldritch Battery" Keystone?
Last edited by airparisderjesus on Mar 29, 2016, 12:01:04 PM
I'll answer in order.

Occultist can remove Voll's, but so can Skyforth, which I attempt several chances a day at. With Skyforth and Scion, I'll have an additional spell as well as the ability to choose my armor.

Also, I just switched off Unwavering Stance to test last night (I noticed Mara has a juicy 20% increased stun threshold node.)

It's hard to say whats better. You seem to really favor choosing your armor, but the Assassin can really put out some DPS and has high node efficiency (because of base crit chance). It's personal preference really. Most Ascendancies have something appealing to different ways people want to play the build.

Scion Berserker completely obliterates Marauder Berserker, no contest. Scion Berserker gets permanent 1.5% Life Leech on EVERYTHING. The gem is 2%, so I'm not sure where you are getting 10-15x the amount leeched. 1.5% still breaks even in total damage, even if it leeches less per spell:

2 Spells:
2% of 100% damage: 2% leeched
1.5% of 150%* damage: 2.25% leeched

3 Spells:
1.5% of 133%** Damage: 1.995% leeched

*: Assuming each spell contributes 50% of the total damage of 2 spells, adding another gives 50% more.
**: Assuming each spell contributes 33% of the total damage of 3 spells, adding another gives 50% more.

Basically, because we are doing more damage, the total actual amount leeched is more or less the same even if its less per spell. The only thing that matters is reflect damage, which is easy to mitigate with ele spells, and I'm still testing to make sure a physical setup is safe.

We use(d) Eldritch Battery because we use(d) Righteous Fire before. The energy shield was useless to us because it was constantly burned off. Instead, we turned the ES into our skill resource so we wouldn't have to worry about mana and Elreon rings. The +Energy Gained of Hit jewels are also more efficient than the Mana ones as the former are up to +3 per hit where Mana stops at +2. I am testing no longer using Righteous Fire, but we'll see because Blood Rage is still being used and that would burn the shield up as well, albeit slower.
lol ok first of all i mixed up lifeleech% with the lifeleech speed increase, major mistake.
Now i understand why berz-scion-ascendancy node is really really nice. You really get another spell.

looks like i got oldschool, cuz i didn't knew skyforth :S

ok so skyforth and +1spell in mind i don't really see why some1 would ever pick another class besides scion for this build :O


I mean you get a lot of crit (+1 power charge) and curse bonus from Occultist, and the tree is just made nice for CoC relying on Spells, probably you don't need skyforth or voll's either.
But could this compensate that you use -1 Skill compared to scion?! Hmmm i really doubt that. Also I'm not so experienced...

a comment on Blood Rage: Doesn't this sudden +Attack Speed mix up the Barrage Attackspeed calculations? So that you suddenly find yourself in a region e.g. 3,1 (bad) instead of 2,9 (good). Or is there another reason why you use Blood Rage now instead of RF; it was all about gaining BurstDPS for short time, right?
Last edited by airparisderjesus on Mar 30, 2016, 7:34:48 AM
Other Ascendancies still have merits. Occultist can gain increased damage or defense through having another curse. Assassin has innately high damage from the ability to increase crit base. Inquisitor has "true damage" elemental spell crits. There are reasons to choose the other guys, I just like having yet another spell to add to the chaos.

I still have to test Phys/GMP and see which achieves the higher dps.

And about the Barrage breakpoint thing, I stopped caring. I sit right about around 3 APS. GGG won't give an answer and you can't figure it out in-game (GGG even admits what happens on the client is different from the server.) I sure as hell am not taking the time to find 50 different wands with .01 attack speed increments.
Hi,
I have tested Assassin with Void Battery(one handed) and LL. I'm using the same PCs and Crit Nodes as in the Tree Terrornoid has posted with out Eagle Eye.
That with a q17% CoC gives me 95% Barrage crit chance with out any crit chance on gear. My spells have ~70% crit chance.

Also Unstable Infusion is enough to keep up PCs, but it is a bit difficult to get the first PCs. You might attack for 3 secconds without any Damage. I want to try Orb of Storms+PC on crit to get the first PCs, but still need the right Colors.
Also the AS is a bit low(1.9 with Bloodrage and 3 FCs), but after i got more Jewels i think it can get >2 easily.

As i'm playing low life i can use Eye of Chayula wich gives me stun imunity and i don't need Unwavering Stance. The additional Points i have allows me to get some nice Crit Multi on Tree like Throatseeker and Heartseeker later. Also i think that Malligaros after the crit multi nerf aren't that good and can be replaced with Face Breaker if you don't need the crit chance.

If someone is intrested here is the Tree i want to spec into

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