[2.0] Terror's "Shatter Chuck Lite" Variant •• Barrage CoC •• 280k+ DPS •• Atziri w/ 5-Link
I'm kind of confused. I started this build after falling in love with the concept, got to level 50...
Then I realized the skill tree in the guide is for a Scion, not a Witch!? I'm having a hard time understanding why the build was placed in the Witch section when it seems to only apply to Scion. You see, I'm at the part of the skill tree where I get to the Scion's starting position ... I need to cross over somehow and get to that life node circle. But the guide doesn't present a skill tree for a Witch. Hope you understand. Can someone please link a skill tree for a Witch version of this build? Understandably, I was heavy mistaken when starting this build thinking it was for a Witch ;) |
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" Go through the evasion wheel and head over to the life wheel that way. |
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I'm considering respec my witch too, but I also got 2 or 3 lv80 scion in standard to try. How is the damage and survivability in high maps, guys? Tabula Rasa seems to be better than a 5L Voll I heard?
" Go through the evasion wheel, and ignore the jewel node, it'll be a bit less efficient but I see no problem. |
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The build is in the Witch section because that was the ideal class for it back in 1.3. Now Scion is better. Organizing forums based on relatively arbitrary class choices is probably a bad idea. :P
I don't really see EE as being a great option. Too many spells simply don't line up the way we would need it to to really make the node effective. Cappy can get away with it with Circe because his gear is providing (with Pain Attunement and RF) all the damage he could ever need. It doesn't need to be efficient. He was also upset about losing the AS on Bloodrage, so he kept Haste, which I likely wouldn't do. It basically squeezed all of his offensive auras out so he had no choice but to seek out damage alternatives. The only way I could see EE being "worth" is if it drops boss/rare res to the point where we could shock with just Herald of Thunder, which isn't likely. I'd need to see some solid math to show me EE is actually effective. My crap guesswork math puts the node at around 10% more damage overall, being generous. Yay? |
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" I'm using a hybrid between this build and the Circle build. Have't calculated on EE, but I do notice a difference in clear speed with it. All mobs circle "vulnerable to XXXX" while getting hit by 3 elements. Current tree;
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAAAwAABx4N0Q5IDlwPqxEPEZYWQBa_Fy8ZihqPHNwdFCBuJIsmlSj6KgsqOC0fLag1kjY9OlhBlkV-SVFKyEtXTLNQMFF0VUtVxlXWXfJfsGHiY0Nk52aeavpsRmyMbWxuqm-ecFJw1XJsdwd7w3_Ggh6C5IMJhX2HE4nTiq-MC4w2j0aQEZUglS6YrZuhm7WcpJ2qoqOnCKyYrrOxkLVItfK31riTuXy-gL68wOPB88M6ykrQ9di92wvbWdte6-7ssPDV8bPz6vba99f60vsJ_o8=?accountName=boondoxsaints&characterName=Zakkiza
I'm waiting for PoF and Empower to level up one more level, then I will be able to sustain RF (with Saffel's and flasks) and will do some more testings comparing EE without Heralds vs no EE and dual Heralds. |
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" Well, 10% is still 10% more. I would also ditch haste, because we can't really afford it without being blood magic and low life. The idea was to go something like grace + triple purities, or grace+AA+2 purities so we get as much defense out of our reservations as possible. A less-efficient-than-ideal EE is still then a damage boost that helps compensate for the loss of heralds. As they are now heralds only add around a 10% boost to damage, anyway. And what spells are you doing your crap guesswork with? Worst case scenario, you ditch the EE from my hypothetical tree and use those nodes to get other stuff. There's still several reasonably productive nodes within range of where the tree is. Last edited by TimeDilation#5779 on Jul 30, 2015, 3:55:55 PM
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The math just assumed the spells traveled at the same speed against a single target. It was math to calculate if the occasional damage boost was worth the occasional damage reduction.
At this point, I wouldn't drop HoI. I'd rather use that than EE just for the Endurance Charge generation (HoI, CoH, WM). If I was going to use a defensive Aura, it would be AA and Determination to scale the armor up further. I still can't see myself dropping Stun Immunity based on how spikey the damage is now; if I couldn't react Id've probably died. |
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" One thing to keep in mind with regards to stun: as long as you have at least 1 point of ES (over your life, I assume, rather than mana, but I'm not sure) when an attack hits you you have a 50% chance to ignore the stun. Retaining an ES on hit gem even without EB then gives you a fairly constant supply of non-zero ES to block stuns with. Well, half of the stuns, anyway. Lately I've been trying out replacing the LL gem in the main attack chain with a Warlord's Mark. Works pretty well, except against curse immune stuff obviously. My understanding is that Herald of Ice actually doesn't work with Curse on Hit right now (there was a bug report about it recently). HoI has something weird about how it works that makes the CoH gem list in the tooltip but not actually do anything. My issue with HoI as a curser, even if it did work, is that if one mob in a pack has shattered then probably most of them have, so there's not actually anything for them to curse. Did you mean Herald of Thunder? As for the EE thing, Circe's builder was saying a combo with arc and firestorm was quite effective. Arc hits instantly, firestorm hits rapidly. There was a cold spell in there for a triple combo, but I forget what it was. Last edited by TimeDilation#5779 on Jul 30, 2015, 8:06:04 PM
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I'm using EB and I recommend EB. You won't have ES with RF up anyways. Why force the build into Elreon gear?
Tried the Warlord's Mark (instead of LL) bit. It's nice, but I'd rather not sacrifice my End Charges on the relatively common Curse Immune (map) affix. Granted, Thornflesh is gone now and we don't have to worry about that combo. HoI works. I have no problems maintaining charges throughout trash clear. If people prefer, they can use Poacher's instead for a damage increase. If you have a god tier 1 curse ammy, then you can use both. Eh. I'll try Firestorm. Still not a fan of EE. Last edited by Terrornoid#4502 on Jul 31, 2015, 1:16:21 AM
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Hey Terrornoid,
With the recent Thornflesh removal, do you think this build could be HC viable again? Would you use the same gems etc? If yes, is there any chance you could whip up a passive tree for any class that would be more HC orientated? Thanks so much in advance :3 (Just ripped and looking for a new character to play!) |
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