Staff Knockbacker: Maximum knockback with hegemony's era (GS / SS)
RRRGBB is best for your build. Also you can swap to cyclone without chroming.
Also, put in increased aoe and conc effect for bosses. Much better than increased crit strikes. For try, for see, and for know.
This is a buff |
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" For Cyclone, it should be 2 Green because of faster attacks. A Templar-Witch-Shadow tree has little to no access to good attackspeed. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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Fair enough. Thing is with a red socket you use added fire which you can swap in for lgoh for immortality.
That being said, a cyclone version of this build might be better with a shadow start. Tons of attack speed to be had there. For try, for see, and for know.
This is a buff |
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Yes RRRBBG is more flexible.
But concentrated effect: i loose most of the increased aoe, but has more dps Increased area of effect: Cool, i hit the whole screen with every hit. But stuff dies a tiny little bit not fast enough. I'm still an accuracy junky, because its way more important than crit for actually critting. I'm now at 89% chance to hit. And yes, shadow would be better. But i dont have a shadow ;-) I really hope they improve templar start at the next patch! |
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You really don't need more accuracy than 85% in endgame. It's actually higher than shown on stat screen due to monster levels being capped at high 70s.
For try, for see, and for know.
This is a buff |
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" That's why we suggest swapping the gem. Fight a boss? Use CE. Fight random mobs? Use incAoE. Fight random harder mobs that don't die quick enough? Use CE or incAoE, that's just preference. Personally I'd still use incAoE. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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" I'm way too lazy to even curse... you really think i swap gems? :-) Currently playing witn incAoe, its pretty awesome. I think people dont realize how safe and effective knockback can be. And how awesome increased aoe really is ;-) |
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" Math says: 95% chance to hit, 95% chance to crit: 85% real crit chance 85% chance to hit, 95% chance to crit: 68% real crit chance This is a pretty big difference. Even if there's some monster level difference. But i will not recolor anymore. I think i'll need the 2nd blue for increased crit chance next patch. Last edited by siliconlife#3381 on Nov 15, 2014, 1:22:20 PM
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It isn't 85% chance to hit. It's well over 90.
For try, for see, and for know.
This is a buff |
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" source? |
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