[1.2] KuteKitteh's New Tanky Arc/Incinerate Hybrid, HC/Endgame-viable
I like the build i have been thinking of doing it with just a pure incinerate, one gem you can put on a lightning coil would be faster projectiles, seems to give a huge range. Then you would only need 3 blues 2 greens and 1 red. So 3 off colours not to hard to achieve.
Last edited by Fhark#5469 on Oct 26, 2014, 2:20:19 PM
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i am running this build and i am level 88 now an i love it.....
it would be nice if yoo could take a look at my tree and gear perhaps you can give me some tips to optimize it: my tree: my gear:
Spoiler
i have 4036 life and 3402 mana (1730 reserved) |
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Hi, I got one question about how much ES should I get? Vertex 300+ ES armour 600+gloves/boot 150+ shield 400=1450 which is over 3000mana with EB. So is it too much for just running HOI HOL TS Clarity? I just feel it's kinda of waste here.
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@liuqiao9902
you need that unreserved mana because you are running MoM |
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" Yes, that's true. My point is here: If I got 4000 life, then 4000/0.7 would be the total dmg I can take with MOM, which is 5714. Then I just need a 1714(30% of the total damage) unreserved mana pool. If I just run HOI+HOL+Clarity+TS, 3500 mana is almost enough. But with those gears, it could be much more than 3500. With a 600ES chest and a Vertex, you could get 700 more ES, and that mana pool could be much larger than yours right now. I just hope someone could give us a detailed conclusion here. Last edited by liuqiao9902#5685 on Oct 27, 2014, 2:36:13 AM
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" Correct. With 4000 Life, you only require 1714 unreserved mana for full utilization of MoM to prevent getting 1shot. Anything more doesn't help against 1shots, but there is some benefit if you are expecting to take spike damage in quick succession, where your mana regeneration may not be fast enough to regen to 1714 when the next spike comes. I'm not sure what you are looking for in a "detailed conclusion," could you be more specific? I'd be happy to elaborate more if I know what you want to know. |
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" Thx so much. My question: Is a 600+es chest better than CoD for this build? CoD would save me 4 points while a High ES chest would give me about 800-900 more mana(I didn't do math here). And should I try to run another aura or just keep the mana as unreserved? |
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" The main difference between CoD and a pure ES rare chest is that CoD may give you more protection against single spike damage, making it less likely to get 1shot. 1. Let's assume 4000 Life as per your example, and compare minimum unreserved mana for full effectiveness of MoM or CoD. ES Chest: EHP = 4000/0.7 = 5714, with 1714 Mana unreserved. CoD: EHP = 4000/0.6 = 6667, with 2667 Mana unreserved. As you can see, CoD can potentially give you almost 1k more EHP, but you need to leave this additional 1k unreserved. This is a lot harder than it seems, because CoD has shitty ES, and Geofri's compounds the problem (compared to, say, a 300+ ES helm). You can obviously choose to compromise and reserve more Mana, lowering your EHP, that is personal preference and works fine if you don't find yourself in near-death situations much. Honestly, if you decide not to facetank heavy attacks, an EHP of 5.7k as per your example is more than enough, unless you decide to do Maps with multiple damage increasing mods. 2. The next issue is, would getting the extra ES on pure ES chest be worth it? Let's once again use your current stats; 4000 Life, 3500 Mana, and let's just assume you gain 1000 Mana from using a pure ES chest over a CoD. All mana reservations are rounded up to the nearest integer for these calculations, but I cannot remember if it's rounded to nearest integer Mana value or Mana reservation value (someone CMIIW here). Current scenario: HoI + HoT + TS + Clarity (all L20 and supported by L20 RM) would reserve [3(0.25)*0.71*3500]+520*0.71 = 2234 Mana, leaving 1266 unreserved (EHP = 5266). New scenario: [3(0.25)*0.71*4500]+520*0.71 = 2767 Mana, leaving 1733 unreserved (EHP = 5733). So if your Mana increases from 3500 to 4500, you only get an additional 467 Mana to play around with. That's nowhere near enough to run an additional aura unless you respec for all the Mana reservation nodes, and/or use Alpha's Howl. Even then, what additional aura would you run? Haste? Disc? Also, note that 1733 unreserved mana is very close to your original 1714 required for full utilization of MoM (assuming your Life remains constant at 4000). For the pure ES option I'd leave the Mana unreserved for more EHP if I were you. I personally prefer using CoD to save on passives, but it does mean that you must obtain significantly more ES from your boots/gloves/rings to make up for the mediocre ES on CoD. Last edited by consca#1170 on Oct 27, 2014, 2:05:51 PM
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Thanks for this. I'm currently levelling your build now. Only death so far was due to a complete disconnect. What do you think about swapping in a Heatshiver over the Geofri's to favor the regen? You'd lose the energy shield so I can see how that might not be worth it. But for me, it'd be free so I'm debating it once I find some free dex.
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" I guess I can answer this. Heatshiver: +1 lvl of cold&fire gems, which has nothing to do with Arc. We choose Geofri's because it has +1 lvl to all the gems including Arc. |
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