[2.5] Tempada's Dreamfeather Lightning Flurry Raider: Acro, Alpha's/Blood Dance/QotF, 200k+ DPS
" Exactly: you can't curse mobs with Whirling Blades + Fortify. Sure, WB is crazy fast, but my movement speed is higher than just about any other viable character anyway, and the ability to curse everything around me with Conductivity helps balance clear speeds (really noticeable when monsters or maps have lightning res). I also can't stand the WB + Fortify meta, and WB gets caught on pebbles while Leap Slam gets me over holes. If you don't have Soul Taker, there's no good reason to use Leap Slam (since you'll need to fill a slot with Blood Magic and won't have room for Fortify and Curse on Hit), but if you do have ST, Leap Slam does it all without having to swap any gems. I like the Flicker Strike + Melee Splash + Curse on Hit idea, but as you said, you need Fortify in those higher level maps. Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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I run flicker because my evade gloves are pretty good and i wasted tons of chromatics to get the 4 off without succes.
Did you try to run lvl 4 enlighten and clarity + BM to drop soul taker or mana is still too low ? In 2.1 announcement they said "We're also improving several game systems including: monster damage, leech, the passive skill tree, mana costs for melee skills" maybe it will be reduced and it will be possible to drop ST and get higher DPS. 12 days remaining ^^ |
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" Ouch. It is hard to roll those colors on pure evasion. " The original build used one Elreon accessory, a low level Clarity (like level 4), and a little bit of mana leech, and that was plenty to let you use two Dreamfeathers. I've tried mana in 2.0, and Soul Taker is vastly superior. Blood Magic is ok, still better than mana, but you need a 6L chest to make that work well late game. " Yep! I hope it'll be possible, although I've become attached to my Soul Taker at this point. It takes away so much pressure, no worries about lowered regen map mods (or no regen if you can swap in Life Gain on Hit), no need for Elreon accessories, no mana regen. Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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" I think there is now legacy blood dance, the regen on pre 2.1 copies isn't changed. |
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" Indeed. Good for Standard players, a little sad for new leagues, though the 2.1 item is definitely still worth using for the charge generation and extra regen to help with Blood Rage. Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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Updated for 2.1.
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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This builds looks like a lot of fun! I'm going to respec my level 88 Ranger into it. Though upon opening your passive tree, I was a bit shocked by only 150% increased maximum life with evasion so I promptly changed the tree a bit to at least filling out the Scion wheel and taking some other life.
It also bugs me that I can't path efficiently to these amazing life/mana leech nodes near Duelist (not going to use Blood Magic) but I guess Warlord's Mark + Essence Sap will have to do for sustain. scroogetemplar / scroogewitch / scroogemarauder
Freezing Pulser (safe + affordable): https://www.pathofexile.com/forum/view-thread/1529856 |
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" My level 95 tree has 177% increased life (not counting jewels), and the level 100 tree shows all convenient life possibilities (202% total before jewels), but definitely take what you want before damage. I still haven't filled out the Scion life wheel and my life is over 5300, so hopefully you won't need to sacrifice too many damage nodes. I'd say 5000 life is the sweet spot. " Same! I'd probably try to get over there if I were using Cyclone, but Cyclone is not the most effective skill with this build. Also, the leech from those nodes isn't even necessary. Between Poacher's/Warlord's Mark, Atziri's Promise, and life regen/potions that work well because of the evasion buffer, you should be fine in terms of life sustain. With mana, it very much depends on gear. For example, at high levels (~90+) with Elreon accessories and Enlighten, you shouldn't need any tree mana leech or mana-only nodes. Let me know how it goes! Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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First impressions: Damn that build is FAST! However, that speed also leads me to very reckless playing, just jumping into packs and swinging away. Dangerous...but very fun!
While the build has a lot of damage increases (from tree and Dreamfeathers) the base damage seems rather low as we're relying heavily on Wrath + added damage from gear. In order to try and get more base damage I did some calculating and noticed that by taking two 4% reduced mana nodes up at Templar I can run Wrath + Grace + Herald of Thunder and still have exactly 65 mana left due to the mana increases in the latest patch (thanks GGG). Since melee skills are now incredibly cheap mana-wise (thanks GGG) 5-link Cleave is only 22 mana. With exactly ONE mana leech node for 0.4% I can sustain it perfectly. I'm still thinking about whether the lost life and lower base evasion of Blood Dance against Atziri's Step is worth the frenzy charges. Sadly no RRBG items for me to combine Leap Slam + Curse on Hit + Poacher's Mark (and Poacher's is very bad when cast off low-level Cast When Damage Taken). scroogetemplar / scroogewitch / scroogemarauder
Freezing Pulser (safe + affordable): https://www.pathofexile.com/forum/view-thread/1529856 |
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" That's exactly how it went when I started. However, I JUST hit level 96, so I've learned to control myself, at least a little ;) " Yep, the Templar reduced mana nodes will give more mana at the expense of more points. Wrath + Grace + HoT is the most fun combo to use, but you might eventually want to replace HoT with AA for better survivability. I'm glad the mana's working out. " The original build used Atziri's Step, which is still awesome, but it's not as good as Blood Dance. Blood Dance generates charges that increase both damage and life regen, then damage can be boosted again through Blood Rage since you won't have any regen worries (outside of certain map mods). It's pretty potent. I actually use Poacher's Mark more for the potion charges than for the life on hit. It may be more beneficial than you think... If you don't like it, you can use a souped up version when you get the right colors for Curse on Hit (or go with another curse). Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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