The Spectrel Gods ( A Summoners Guide ) [Updated 4/22][Now with video!]

I wanted to thank the OP, and everyone after for the quality of the information present here.

After a first character created and leveled as soon as the game was installed, I realized it was completely gimped.
I then read this thread, learned lots on the summoner, made a new witch, learned more and I m trying my own variations now :)
Thanks guys !
uhm..how the hell do I get all those gems of dex and str ? I cant get that much str and dex without using stupid items and in the skill tree u barely have one dex passive or strength...
am i missing something?
"
thelizardking wrote:
uhm..how the hell do I get all those gems of dex and str ? I cant get that much str and dex without using stupid items and in the skill tree u barely have one dex passive or strenght...
am i missing something?


Well i dont know how much str/dext you are aiming for, but you probably want to max your spectres/minions effectivenes.
So i would say 109 str/dext to be able to max lvl all support gems.

You should look for big nodes which grant you +30 str/dext. There are 2 nodes of each in the main path to get all minions nodes. Considering you have 14 base, you will reach 74 str/dext easily.
About those 35 points left, if you opt for a life build, you will have plenty of strenght through some life nodes which come in groups of four.
Dext is harder to max, without gear you will need at least 1 minor +10node and then if you go for Elemental adaptation you will find another +30 dext almost on the way.

I suggest you to focus on strenght since you need those gems a lot and you are ready for auras.

Dext can be bypassed if you use a simple trick:

-get dedicated gear with high dext

-equip/ cast spectres and/or zombies (i suggest you to do this only for spectres which are suppoosed to stay there for a long time)

-remove dext gems (First or you will loose your minions) Minions will still retain bonuses

-swap dext gear for your standard gear.
IGN: OmniaVox
Timezone: GMT+1
Looking for some stuff: http://www.pathofexile.com/forum/view-thread/384952
Last edited by MrHyd3#1547 on May 18, 2013, 3:55:21 AM
Thanks to OP, this is a great guide.

What I want to share is that armour isn't a bad stat.

I have tried ES shield with high spell dmg but in terms of survivability I prefer a high def shield. What I am currently using is:
Spoiler

With auras and molten shield my def can reach 9k and it's quite tanky.

Also, arctic armour is a very useful skill. With clarity I am running a lv17 arctic armour without any pressure. Quality also helps, q20 would give u 7% more ms.

I would also suggest Thunderfist:
Spoiler

The added lightning damage bonus could be applied to my skeletons. Even without MI, I could still manage to kill piety under 15s. The 100% increased shock duration also helps me to get rid of using temporal chain as I only have one curse.
ign: thirsty_guy
GMT+8
http://www.twitch.tv/ray1122
Last edited by raytkh#7785 on May 19, 2013, 12:32:12 PM
so.....how are you dealing with disconnection?....
IGN: namehard
"
raytkh wrote:
Thanks to OP, this is a great guide.

What I want to share is that armour isn't a bad stat.

I have tried ES shield with high spell dmg but in terms of survivability I prefer a high def shield. What I am currently using is:
Spoiler

With auras and molten shield my def can reach 9k and it's quite tanky.

Also, arctic armour is a very useful skill. With clarity I am running a lv17 arctic armour without any pressure. Quality also helps, q20 would give u 7% more ms.

I would also suggest Thunderfist:
Spoiler

The added lightning damage bonus could be applied to my skeletons. Even without MI, I could still manage to kill piety under 15s. The 100% increased shock duration also helps me to get rid of using temporal chain as I only have one curse.


Armour is a very nice stat indeed. A single granite flask or ironskin can grant you 10.4k armor(with inner force passive) which is equal to 38% phys reduction, if you add molten shell you can reach 13.5k=44% phys reduction.
But that 6% isnt gonna make any difference, you can save mana since molten shell needs to be recasted a lot(10s duration) and you are vulnerable while casting. Flask still have a 10sec duration(2 use)and it is istant. You can save mana you are using for determination too. As skelly dont have armour to my knoledge while zombies do, Is it worth it? Could you share some values ?

Armour dont scale well, even if zombies have 10k armour with a determination aura lvl 20 they will get an additional 8% reduction at a cost of 40%(can be reduced but still a lot) of your mana pool.
Minions will still be ripped apart vs elemental Aoe damage sources.
Thunderfist on your skelly isnt that good. Skeletons have a natural -50% elemental damage dealt to enemies. Maybe with zombies? Could you test it with conductivity + ele weakness + wrath ? Interested in shock stacking without arc setup

IGN: OmniaVox
Timezone: GMT+1
Looking for some stuff: http://www.pathofexile.com/forum/view-thread/384952
Last edited by MrHyd3#1547 on May 20, 2013, 6:16:37 AM
Thank you for the comprehensive guide.
Guide - How To Get Started in Path of Exile - https://www.pathofexile.com/forum/view-thread/1297390
My Feedback Analysis Thread - https://www.pathofexile.com/forum/view-thread/1270724
Any changes for the new patch>
"
ryder911 wrote:
Any changes for the new patch>


No, not really. The drop in hp nodes means you will need some more armor to compensate. Overall minion tankiness is up. No change in minion hp, lower mob damage. Am considering dropping MI, its not being used much anymore.



Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Hi I like your build however I have a suggestion if u may. I dont like the idea of sacrificing energy shield (by using elderich battery) in any way as it gives the most "life" compared to real "life" for a witch especially with witches gears. In fact energy shield regenerates faster then life so in a way it is superior to life itself. However I agree with you on the multiple aura thing and believe that this build of mine will solve mana problem without sacrificing energy shield.

Please post reply and give your opinion

Build https://www.pathofexile.com/passive-skill-tree/AAAAAgMBAMwD2wdjCPQQlxHbFLAaVRpsHNwo-iqYMHUxiDboOBs5UjowOuE74TwtPydBh0QERnFI50k6TblN405tVytYB1ivWpFen2Sjaqxr220ZbqpzU3dieA15A3q4fEt9GH5Zf8aCx4VghymIQIhaiPGLeo9GkDOTJ5UgmsyboZ0Ona6gQqKjplemrKcIpyuofaluqsSsWayYrpO0DLXytz64k7w3vru_l8BUwfPE9sauyT3MvNDQ0_vZC9rd4dri9-dj6-7sGeyK74bxdvIe8kX31_qA_c_-Cv6P

Summaryhttps://www.pathofexile.com/passive-skill-tree/AAAAAgMBAMwD2wdjCPQQlxSwGmwc3CQ8JwsnqSftKPoqmDlSOjA74TwtPQ8_J0GHRARGcUjnSTpJUU25Tm1VxlcrWAdabVqRXp9nvWqsa9ttGW6qc1N3YnkDerh8S30YffV-WX_GgseIQIt6j0aQM5MnlSCboZ2uoqOmrKcIpyunXKh9qW6smK6TtAy18rc-uJO8N767v5fAVMHzxPbGrsk9zLzPZdDQ0_vZC9rd4vfr7uwZ7Irub--G8XbyHvPd99f6gPsJ_c_-SQ==

I did not use up all the points as it is nearly impossible to get to lvl 100 yet alone lvl 90. At lvl 80 you may abandon all the life nodes in the centre.

The basic difference is that I invested on reducing mana cost located near the core life nodes. The number of auras used is exactly similar to yours. The total mana reduction on nodes alone reaches 54%. Well leveled gem gives at least 26% reduction of mana. This means auras cost 80% less to cast. And better yet normal spells are also cheaper to cast too.

What do you think? Can this be a better alternative to your build?
Last edited by jokerjr#5363 on Jun 11, 2013, 11:31:42 AM

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