The Spectrel Gods ( A Summoners Guide ) [Updated 4/22][Now with video!]

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MrHyd3 wrote:
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mattc3303 wrote:
I switch my accessories from time to time I mostly use a combination of hp rings or


Tri curse + shock + EE sounds even better. Arc mechanic lets you position your self behind objects and still hit them with it. Its not all the time there are piercing mobs in maps.

That zombie setup is pretty good. Remote mine is a much bigger multiplier and so is added fire. Mix in multi strike and your really enhancing what you already use. Flammability, elemental weakness, anger and wrath.

I actually ran multi strike, added chaos, totem, skele for a while (am just testing new things)

I was thinking about dropping MI for some time now. The damage is pretty fantastic when they explode especially if you take advantage of it by going, chance ignite, elemental pro. I just have a problem with elemental resist.

Can you show me your gear? am struggling to max my resist without my shield =/


Tentacle mis, graplers(these guys teleport to your location), and archers(LA) with multi proj/chain in maps especially indoors are those things that prevent me from use arc(for now). I tend to play solo(any mod except bloodmagic).

My gear (im currently overcapped +50all, i can do maps with ele weakness or EE without worry about those. -20iir from aurum is countered with a ring. I'm not stacking iir/iiq at the moment since i need to reach lvl 91 to complete my build. Currently 86):


to be honest i dont understand a single supportsetup you use

helm = the kripp idea is meh and weak only thing to make it viable is with shock stacks or add burn and firepen remote mine
chest= moltenshell instead of leech or penetraion ?
the whole aura setup without reduced mana gems ?
the only possible slot for a sidebreath to be viable is to use it with remot mine so you have more multiplicative dmg otherwise its really weak
i dont get the chaos dmg gem on skeletons and multistrike those skele have weak attack on top of that they can miss and you sacrifice a 4l for some weak dmg source and multistrike reduces the dmg even more
it looks like some eldrich battery i stack aura to the max summoner

before you jump on me for my criticism i kill piety mercyless in ~15sec she cant even change her form can you do the same ?
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
Last edited by ventiman#1405 on May 14, 2013, 11:07:43 AM
Zombie setup is very good when your zombies die frequently. That burn damage can clear any pack no matter what map level in one zombie explosion. Although it does very poorly when your zombies don't die.

Well if you read his post before he mentions he switches reduced mana to other gems after he casts the aura what your seeing is the gem he uses after auras been cast

You should try multitrike + chaos damage yourself. It has surprising damage.

I agree with not using sidhebreath, it doesn't give enough to not use a rare ammy with good stats

and can't any kind of summoner kill piety in ~15 seconds? All you need is a 5-6 link with damage multiplying gems.


Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
"
mattc3303 wrote:
Zombie setup is very good when your zombies die frequently. That burn damage can clear any pack no matter what map level in one zombie explosion. Although it does very poorly when your zombies don't die.


only tested the hit and burn setup not the explosive one

i dont like the idea to use skeletons as dmg source if iam not mistaken the -dmg from spelltotem counts for all supports aswell
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
"
ventiman wrote:


to be honest i dont understand a single supportsetup you use

helm = the kripp idea is meh and weak only thing to make it viable is with shock stacks or add burn and firepen remote mine
chest= moltenshell instead of leech or penetraion ?
the whole aura setup without reduced mana gems ?
the only possible slot for a sidebreath to be viable is to use it with remot mine so you have more multiplicative dmg otherwise its really weak
i dont get the chaos dmg gem on skeletons and multistrike those skele have weak attack on top of that they can miss and you sacrifice a 4l for some weak dmg source and multistrike reduces the dmg even more
it looks like some eldrich battery i stack aura to the max summoner

before you jump on me for my criticism i kill piety mercyless in ~15sec she cant even change her form can you do the same ?


About the helm i currently change to multi/added fire/chance to ignite and seems pretty good.

About the chest seems like you' r either too lazy to read my previous post or have no clue about summons and their interactions with gems. That red slot is indeed used for LL.

About aura setup...again ...too lazy...or ...no clue about how reduced mana gem works with auras.

Sidebreath is actually best in slot for my build due to the fact that i dont use arc or offensive spells and i dont need any more defensive stats. Though i ll get arc at a later point.

About skelly i dont cast them very often. Actually i can say i dont cast them at all in most of my play sessions. They are a nice distraction and they do some damage. About their damage: even the slightest tiny bit of damage is always better than dont have it at all.
Wasting a 4L? Tell me how to use it effectively then...I still have free spots for gems in the chest(because as you probably know after you summon stuff they keep all stats even if you switch gems. You only need the main skill to be there). After i ve cast 3 curses, any monster is melt down very fast by my spectres.

Piety merciless 15sec?!?! Omg amazing man. seriously?.. do piety temple with minions then get back here...

Now a question for those people like(thanks god) mattc3303 which still know manners and netiquette. Could you please tell me how do you make best use of remote mine as zombie support? Im having hard time to figure it out. Thanks

As i play solo most of the time. I'm pretty fragile while throwing mines at my feet, unless i use them before taking aggro. But still it feels very slow.
I would rather use detonate dead with its 11% fire explosion which is full damage.
I'm currently testing zombie with +fire/multi/chance to ignite since fire damage it' s full damage due to my curses while other sources of damage are probably mitigated by enemies resistances.

IGN: OmniaVox
Timezone: GMT+1
Looking for some stuff: http://www.pathofexile.com/forum/view-thread/384952
zombie-remote mine- chance- eleprol-add fire-increase burn
6l zombie burnsetup when you have a 20% add burn you can switch chance to ignite to miniondmg

btw why should i even consider to play a map that has killed so many hc player would be pretty dumb

i dont have the luxury of pressing ressurect i have to choose my fights wisely
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
Last edited by ventiman#1405 on May 14, 2013, 6:10:42 PM
Well my zombie config is pretty decent

zombie, multi, added fire, remote mine. Plenty of single target dmg

Heres a tip for Temple (lvl 71 map)

*note: this boss is too risky for HC I wouldn't try on a summoner. If the map affix boosts her in any way your a very dead summoner.

This is at least how I kill her (on SC)

4 instant hp pots, 1 quick silver

1st run by: curse her with enfeeble/temporal chain/vulnerability

2nd run by: gather 10 zombies, place the skele totem down, run by her so the minions agroo and proceed to bomb her with MI explosions. (burning zombie setup is good here)

repeat this process till she is dead. Shes not my favorite boss to fight as a summoner... that and the stupid thicket boss that arrow rain is op.


Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303#7526 on May 14, 2013, 6:10:31 PM
another map i dont play the thicket bossroom is so small the roa hits you no matter what you do 2 roas and army is down

if i would choose to fight temple piety i would use a fairgraves the switch alone would cost me 2.4k es

as i said you have to choose the fights ghetto map is another one beartrap crit on 0 armor is fatality mode

isnt the idea of the zombie burn setup to have a strong initial hit ? i think multistrike is a bad support for this you want one hit that is fucking strong and spread the ignite

only 1 ignite can be active at a time so multiple burns do nothing
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
Last edited by ventiman#1405 on May 14, 2013, 6:16:56 PM
I don't use my zombies to spread ignite

I just stack multipliers

added fire
remote
multitrike is an actual dps increase b/c the zombies not only atk 100%+ faster but attack 3 times which also enhances my anger and wrath auras.

multi strike reduces my overall damage by 40% per strike. So am attacking at 60% of the power per strike 60 x 3 = 180% (dps increase)

to be honest the damage that a zombie does as an auto attack is too little and the ignite burn damage is low. It only shines when the zombie explodes.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303#7526 on May 14, 2013, 6:26:27 PM
"
mattc3303 wrote:
Well my zombie config is pretty decent

zombie, multi, added fire, remote mine. Plenty of single target dmg

Heres a tip for Temple (lvl 71 map)

*note: this boss is too risky for HC I wouldn't try on a summoner. If the map affix boosts her in any way your a very dead summoner.

This is at least how I kill her (on SC)

4 instant hp pots, 1 quick silver

1st run by: curse her with enfeeble/temporal chain/vulnerability

2nd run by: gather 10 zombies, place the skele totem down, run by her so the minions agroo and proceed to bomb her with MI explosions. (burning zombie setup is good here)

repeat this process till she is dead. Shes not my favorite boss to fight as a summoner... that and the stupid thicket boss that arrow rain is op.




As long as map has no temporal chain, multi proj, chain, monster/boss attack faster, you dont need any pot or resistance because it s only about have perfect timing.

Lure her near a corner you can approach from south. then run near max distance she can cast her storm attack at. As it's triggered cast skele totem south east if you are approching from south west and viceversa. She will cast a couple of lightning balls but she will be forced to aim either at you or totem. The first ball will be directed to you so totem(totem/skelly/chaos/multi) will a little spot to cast at least 1 skelly which will take down her slowly. After 2-3 balls max repeat the process because she will cast another storm. So break aggro range, re-engage triggering storm, avoid it by simply walking around her keeping max distance and cast a totem before first light ball is casted.

Remember you can take your time, if you dont feel safe. It' s chaos damage and you dont have to deal with her ES.
IGN: OmniaVox
Timezone: GMT+1
Looking for some stuff: http://www.pathofexile.com/forum/view-thread/384952
Last edited by MrHyd3#1547 on May 15, 2013, 3:49:47 AM
Dual spark totems+summon OR dual LMP spear totems+Summons?
IGN: _Jacky

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