The Spectrel Gods ( A Summoners Guide ) [Updated 4/22][Now with video!]
" If you are talking about voidbearers than I think you are correct. Act 3, along with the bearers, was implemented long before incinerate was. Now, the snakes from act 2 (dark forest) seem to use incinerate (they were modified to do so within the last few patches) while the voidbeares continue to use a flame totem attack. I could be wrong, but the attack the voidbeaers use does not look like incinerate. |
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Ohh, yeah I think you guys are right it is flame totem. I always assumed it was incinerate for some reason. Faster attack may work on it.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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" Flame totem has the same properties as incinerate (as in they are both spells), I believe, so faster attacks would still be a not-so-wise use of a gem slot. |
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I wonder if flame totems still has the same elemental/chaos damage penalty
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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Damage effectiveness for flame totem is only 10%. Compare that to incinerate's 20% and the fact that it ramps up with each stage (or so I believe) and I think incinerate actually comes out pretty far ahead.
Now, if monster levels have anything to do with this as well, flame-totem voidbearers might have a bit of an edge considering they will always outlevel the incinerating night adder. |
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I don't know if this has been pointed out before but I'm fairly certain quality reduced mana does absolutely nothing for mana reservation purposes (read - auras)
IGN Asdfninja
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" Thank you, you are absolutely right. I'll change that right now " Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098 Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon Last edited by mattc3303#7526 on Mar 31, 2013, 8:35:11 PM
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Hey Matt, great guide.
I have a little question, how if we take health node near the Body and Soul node in the templar area rather than the health node ring in the middle of the tree ? We sacrifice a bit of health for 44% more armor/ES and 10% resist And are you still selling the Kraken Dome helmet ? Thx |
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this
so 104% es/ar 54%hp over my 120% HP build . That does sound interesting, I think the main problem is that I got EB which turns that 104% straight into mana, you will have a lot more armor however. hmm the difference is 66% hp. That additional armor could make up for it thou. And yeah am willing to sell that helm for 1 gcp or equivalent (shoot me a pm or add friend and i'll get to you. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098 Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon Last edited by mattc3303#7526 on Apr 2, 2013, 12:32:19 PM
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Do the reduced mana cost nodes near the templar starting area affect skills with mana reservation? And if so how?
For example, if its 40% reserved, will those two nodes give you 10% off the 40% making it 30%, or is it 10% of the 40% (you have 1k mana, reserving 400 less 10% equal 360)? Lvl 58 atm building towards an AR/ES hybrid, with heavy mana focus to see what I can get to without EB. Wouldn't mind keeping ES for the inherit stun reduction. I'm also playing a much more defensive style than a lot of people, I almost exclusively use temporal chains and enfeeble to help my survivability until I can get the right nodes/gear to make this build (hopefully) work. Killing is my business... and business is good. Last edited by Calibix#2701 on Apr 2, 2013, 1:40:06 PM
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