The Spectrel Gods ( A Summoners Guide ) [Updated 4/22][Now with video!]

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ventiman wrote:
btw i dont think its incinerate its more like flame totem


If you are talking about voidbearers than I think you are correct. Act 3, along with the bearers, was implemented long before incinerate was. Now, the snakes from act 2 (dark forest) seem to use incinerate (they were modified to do so within the last few patches) while the voidbeares continue to use a flame totem attack.

I could be wrong, but the attack the voidbeaers use does not look like incinerate.
Ohh, yeah I think you guys are right it is flame totem. I always assumed it was incinerate for some reason. Faster attack may work on it.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
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mattc3303 wrote:
Ohh, yeah I think you guys are right it is flame totem. I always assumed it was incinerate for some reason. Faster attack may work on it.


Flame totem has the same properties as incinerate (as in they are both spells), I believe, so faster attacks would still be a not-so-wise use of a gem slot.
I wonder if flame totems still has the same elemental/chaos damage penalty
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Damage effectiveness for flame totem is only 10%. Compare that to incinerate's 20% and the fact that it ramps up with each stage (or so I believe) and I think incinerate actually comes out pretty far ahead.

Now, if monster levels have anything to do with this as well, flame-totem voidbearers might have a bit of an edge considering they will always outlevel the incinerating night adder.
I don't know if this has been pointed out before but I'm fairly certain quality reduced mana does absolutely nothing for mana reservation purposes (read - auras)
IGN Asdfninja
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synergyflow wrote:
I don't know if this has been pointed out before but I'm fairly certain quality reduced mana does absolutely nothing for mana reservation purposes (read - auras)


Thank you, you are absolutely right. I'll change that right now

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Note that unlike the gem's mana cost multiplier, the quality bonus does not apply to mana reservation, such as found on Auras.


Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303#7526 on Mar 31, 2013, 8:35:11 PM
Hey Matt, great guide.

I have a little question, how if we take health node near the Body and Soul node in the templar area rather than the health node ring in the middle of the tree ? We sacrifice a bit of health for 44% more armor/ES and 10% resist

And are you still selling the Kraken Dome helmet ?

Thx
this
so 104% es/ar
54%hp

over my

120% HP build

. That does sound interesting, I think the main problem is that I got EB which turns that 104% straight into mana, you will have a lot more armor however. hmm the difference is 66% hp. That additional armor could make up for it thou.

And yeah am willing to sell that helm for 1 gcp or equivalent (shoot me a pm or add friend and i'll get to you.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303#7526 on Apr 2, 2013, 12:32:19 PM
Do the reduced mana cost nodes near the templar starting area affect skills with mana reservation? And if so how?

For example, if its 40% reserved, will those two nodes give you 10% off the 40% making it 30%, or is it 10% of the 40% (you have 1k mana, reserving 400 less 10% equal 360)?

Lvl 58 atm building towards an AR/ES hybrid, with heavy mana focus to see what I can get to without EB. Wouldn't mind keeping ES for the inherit stun reduction. I'm also playing a much more defensive style than a lot of people, I almost exclusively use temporal chains and enfeeble to help my survivability until I can get the right nodes/gear to make this build (hopefully) work.
Killing is my business... and business is good.
Last edited by Calibix#2701 on Apr 2, 2013, 1:40:06 PM

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