RaizQT's budget RF incinerator (Atziri killer build) 2.0 UPDATED!

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kolyaboo wrote:
I'm going to re-do the math, thanks! :) I know the IF isn't killing me, it's the lack of life regen. Last time I got it (mind you, this was before I got the last 1 or 2, can't remember, regen modes) Dominus killed me. I couldn't believe it! So I respecced it.

I see what you mean. It's kinda preferred playstyle. It's not bother me to pop-up saturated flask if i fill i need some regen. Like desecrete/lighting grounds etc. In rest of cases lifeleech doing it's job. And palace dominus is really dodgy. I always use 2 topaz flasks on this map and always warping away when hear "A touch of god"=)

Btw, i respeced my tree. Got rid of Golems blood/take back scion life regen nodes. It's gave me 1 extra node.
Well, thank you for your input. I might try it again. Not like I play in HC. :)
Censored.
Sorry to post again, but I'm curious if anyone is (successfully) using one of these:

Spoiler
Censored.
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oldgood wrote:
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Demonoz wrote:
UPDATE!
So last night i finally took the final part of the build thats really brings it to life.... Inner Force!
Boy is this build a slaughter fest! and since i added the 4th endurance charge all Physical damage is now trivialized! The only other change i made as well was running my lightning warp in my Dori's
Now alot of times when i warp in i prolif everything with shock and thus 25% more damage from the celestial punishment node! just incase the ignige didnt get in there for whatever reason!
This build is quite solid and this after noon ill embark on my very first Atziri run with her and see how it fairs! ill be lvl 85 when i try this endeavor so it might rough going at first but im sure its nothing a couple more lvls cant fix! from this point on everything goes to more life and more elemental damage! so i can actually see this build as possibly going all the way to 100 if i keep at it!

I'm afraid you wasted that point with 4-th endurance charge. It's simply not needed. Only physical hit can kill you instantly- vaal smash and full rare pack charge=) Just avoid that. It's easy.
And you not really need inner force to kill atziri. Extra 12% MORE spell damage from RF is sweet but it's absolutely not necessary.
If you have 4500 dps w/o RF.
4500*1.59=7155
4500*1.71=7695
540 dps difference.
Yes, you loosing extra 40 AA mitigation. But getting 6 points in exchange. Up to you. I got rid of Inner force/3 scion life reg nodes.


The 4th endurance charge was only a temporary solution to not having a quality IC! now that i do in fact have that 20Q IC i did in fact already drop the 4th charge and as for the 3 scion regen nodes...
Never took them in the first place because they always seemed like a waste!
As for inner force i use that not only for the extra RF damage but also that 1% max resist from my POF as well as POL (When i need it) which puts me at 80% lightning w/o flasks and 90% with!
Now my only question ive been wondering about is the fire nodes at the top of the tree... i wonder if they are worth going for but i havent decided! might go try them out in a few lvls just to see and dropp a few regrets if they dont do as well as i like! Atziri Tonight! Wish me luck!

Another thing worth mentioning about this build is it must be stressed that while not completely necessary getting quality on your gems in this build really makes the build come to life!
With each gem i get 20Q on it makes the build just that much more impressive and in turn gets to the point once all the important gems are at 20Q begins to trivialize almost all of the content!
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Feb 12, 2015, 6:46:41 PM
I have tried a variant on this build after getting an empower to go with my purity of fire:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUABAcEswYOCPQJ9gxfDlwQWBEtFCAZLho4Gj4cpx8CJy8n7SkuKo0snC0fMjQy0TWSNtg6WDwtQYdDyEVHRX5FnUbXSRtMs0z_TwRTUlOlVcZXDVugXypfP2P9aHRo8mpDavprF3GFeuZ8DnxLfIN8uH31gh6Cm4Pbh2WQVZUglnSaO5rgogCnVayYrY2vbK-3sUK3PriTvOrAGsBUwGbB88RYxPbGrs36z37UfNWm2L3ZYdq52wvhc-vk6-7sOOxV7TzvDvAf8WzxrPZI-ej-Cg==

I cut out as much regen and saved as many talent points as I could to get him farming aztiri at 85 consistently (I'm softcore and I do sometimes die on aztiri as a result of me being careless; lightning damage at 4.4k hp), but the extra DPS greatly helps across the board.
I'm doing this at purity of fire (19), incinerate (18), purity of lightning (19) and because I'm going for quality my cast when damage taken is out of whack.

Just food for thought, I figured I could save a tonne of passive points by removing an entire section of the tree and sustaining RF by using the 5% resistance to fire on my purity of fire.

What do you guys think of celestial judgement? I'm really tempted to scrap it and get some aura passives so I can run double herald on everything but aztiri and for her have one herald active.
Last edited by shaunus#5724 on Feb 12, 2015, 9:58:30 PM
I don't get it. Why post a build in the Marauder forum when ALL the builds you link are for templars. The two ones for marauder seems like they haven't been updated over a year.
can someone help fix the passive skill tree at the "Leveling" section please. i cant seem to see anything on the skill tree.
hey is it better to use added cold, added lightning or added chaos for my 6th link ?
Last edited by DBB2003#2646 on Feb 14, 2015, 1:27:58 PM
can u update the marauder tree please?
please fix the skill tree~~~!!

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