[2.5 Video Guide] Beginner's Build: Dual Flame Totem, Blood Magic Chieftain [Atziri & HC/SC Viable]
Just curious, how does this compare to pizza sticks flameblast totem build? which would be a better for a league starter? would like something that could farm decently and it sounds like both would do the trick, I guess looking for the one that has the slight edge. I've started this build last week and got to lvl 35 or so, then started pizza sticks build a couple days ago to get a feel for both and see any advantages. But I don't think I have enough time to see the maximum benefits of both from scratch.
Last edited by Kaesos#5263 on Feb 24, 2017, 8:13:20 PM
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What spells/skills are you guys using to effectivly level this build?
My totem is not killing anything for me at around 15-20 and im lacking tons of int to use good wands. |
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I used molten strike with a mace up until ancestral bond. By that time you should have options for picking up extra intellect through gear.
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How do you have So much damage? i am getting 9k tops and i thought my gear was decent at least
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" how do you have so much damage? i am getting 10k with anger, and i thought i had decent gear |
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Not sure what I am missing but I am having trouble with getting enough int and dex for using some items and leveling some gems to the limit described in the guide. Anyone know what I am doing wrong?
Sry for the noob questing btw. |
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I got a question. Could you build the same items and talents but get Tukohama's war herald ascendancy instead? I like the idea of totems taunting creatures and not focusing me. Thanks.
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I like the idea of having 4 flame totems, would the Hierophant work with this build?
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1) as someone else asked, would replacing ramako with tukohama be viable? And would we still need endurance charges, or would our totems be strong enough by themselves?
2) For a much more expensive option, would Tukohama's fortress be a better shield? |
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Why dont we pick up any endurance charge nodes? together with the chieftain node that gives you 0,5% hp regen per endurance charge+automatically gives you endurance charges via totem kills this adds up to a lot of regen+physical reduction?
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