Herald' Buff + Curse on hit + Curse

Here is consistency. Blind is not called "Blind on hit". Blind applies is chance to debuff on any aspect of the linked skills. Curse on HIT required the linked skill to hit.



Think of it this way:

1) I throw a water balloon at you and it HITS you in the head. This is a hit.

2) The water inside the balloon gets you all wet, while the water balloon caused it - it DID NOT result from the HIT.

3) The 3 people who were standing next to you got wet from the splash of the water - this is AOE damage, but is also not a result of the HIT.

4) If you happened to splash the wicked witch of the west with the splash, and she melted from it, her death was NOT caused by the HIT.



HOI applies added cold damage to the initial attack - the first HIT is the ONLY attack that will trigger any cast on hit skills.
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JuniorHakensheath wrote:
1) I throw a water balloon at you and it HITS you in the head. This is a hit.
4) If you happened to splash the wicked witch of the west with the splash, and she melted from it, her death was NOT caused by the HIT.

But in PoE terms, the AoE effect of a Fireball is still a Hit all the same. Her death was caused by the Fireball's AoE Hit.


Curse on Hit is linked to the Skill that applies a Buff to you. Said Buff deals AoE Damage when you Shatter an enemy. You don't cast Herald every time an enemy shatters.

It's the same as with a Totem. The Totem can land a bunch of Hits just fine, but Curse on Hit is not linked to the effect (Skill) that actually lands the Hits; it's linked to the Summon Skill. As such, you cannot make Totems use Curse on Hit.
Last edited by Vipermagi#0984 on Oct 11, 2014, 11:26:04 AM
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Vipermagi wrote:
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JuniorHakensheath wrote:
1) I throw a water balloon at you and it HITS you in the head. This is a hit.
4) If you happened to splash the wicked witch of the west with the splash, and she melted from it, her death was NOT caused by the HIT.

But in PoE terms, the AoE effect of a Fireball is still a Hit all the same. Her death was caused by the Fireball's AoE Hit.


Curse on Hit is linked to the Skill that applies a Buff to you. Said Buff deals AoE Damage when you Shatter an enemy. You don't cast Herald every time an enemy shatters.

It's the same as with a Totem. The Totem can land a bunch of Hits just fine, but Curse on Hit is not linked to the effect (Skill) that actually lands the Hits; it's linked to the Summon Skill. As such, you cannot make Totems use Curse on Hit.



Good point - I did overgeneralize a little bit. The main thing that people overlook with HOI is that it is more like an aura than a skill. It adds effects, but is not really an attack skill.
Ok, so if I'm getting this correctly, you don't deal the damage yourself, neither does the exploding enemy deal the damage, but the buff deals the damage.
Since it deals damage and not you, it cannot apply curse on hit.

For the record, I know that the main skill you use itself will not apply blind, curse on hit or anything else, and that has been confirmed and rehashed over a number of times.

Is there any reason why tempest shield (being a buff that deals damage) applies curse on hit then?
If Stuff like curse on hit does not function when connected to totems, traps, mines, direct damage from gear, minions e.t.c. I can deal with that, but tempest shield shouldn't either because:

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Curse on Hit is linked to the Skill that applies a Buff to you. Said Buff deals AoE Damage when you Shatter(block) an enemy. You don't cast Herald (tempest shield) every time an enemy shatters(is blocked).


At this point this doesn't really matter anymore, I'm just putting my thoughts here for the sake of it now. Thanks for the discussion guys.
Last edited by theshadedone#1539 on Oct 11, 2014, 11:48:28 PM
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HarukaTeno wrote:

Small notes.
It doesn't require YOU to deal damage to shatter the enemies.
Any (non uniq) monster who is killed while frozen shatter.

As for Detonate Dead.
It's not a DoT, nor a degen.effect; you take reflected damage from it. So yeah, mechanically, DD is a "hit"; and it deals "direct damage" in terms of mechanics. Not "player deals direct damage", but skill does.


I'm sorry man, but it does require you to do the damage. Party members do not trigger herald of ice, similarly to how minions, traps, nor totems will. I've done this in game.
Fair cop with the DD.
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theshadedone wrote:
Is there any reason why tempest shield (being a buff that deals damage) applies curse on hit then?

Huh, that is curious! I too wonder why they are functioning different. No idea, sorry.
Herald of Ice : You hit mob. Mob then hits other mobs.
Tempest Shield : You hit mob.

Totem : You summon totem. Totem hits other mobs.
Trap : You summon trap. Trap hits other mobs.
Mine : You summon mine. Mine hits other mobs.

It's probably this reason. Herald of Ice is a two step process. Tempest is a one step process.
https://www.pathofexile.com/forum/view-thread/1394759 - Suggestion for beginner tutorial.
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Exialis wrote:
Herald of Ice : You hit mob. Mob then hits other mobs.

Your character is the source of the Damage, it uses your stats, the kill is assigned to you. The monsters are not punching eachother, it's just Damage like anything else. For all intents and purposes, it seems like Tempest Shield would work the same, but it doesn't.
The damage from the explosion does hit and is from the Herald of Ice skill - just like Tempest Shield. It does not currently work with curse on hit due to technical limitations of how it was implemented. We hope to change this in the future, but cannot say at this stage how long that could take.
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theshadedone wrote:
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HarukaTeno wrote:

Small notes.
It doesn't require YOU to deal damage to shatter the enemies.
Any (non uniq) monster who is killed while frozen shatter.

I'm sorry man, but it does require you to do the damage. Party members do not trigger herald of ice, similarly to how minions, traps, nor totems will. I've done this in game.

I was talking about "shatter" in general.
HoI has
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If you shatter an enemy, they explode and deal AoE cold damage to enemies near them

No one argues. But that's a "post-effect" tied to particular gem (and mechanics).

In general,
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Any (non uniq) monster who is killed while frozen shatter.

And it can be done with trap, totem (say hello to AB users) or anything else.
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.
Last edited by HarukaTeno#6546 on Oct 13, 2014, 11:43:54 AM

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