[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

Hi there, I am a bit confused, i am new to ge game more or less.
The Post talks about MANA and to use the skill Spirit Void for that matter, but then at the skill tree it provides he is not using Spirit Void at all. So what should I do?
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kanarath wrote:
Hi there, I am a bit confused, i am new to ge game more or less.
The Post talks about MANA and to use the skill Spirit Void for that matter, but then at the skill tree it provides he is not using Spirit Void at all. So what should I do?


Don't bother to much about the tree or items while leveling. Things change with progress. Follow the general tree directions of this build - but if you have a problem with Mana - take a mana node that is near your tree.

I used Druidic Rite while leveling. And also 2 Manaflasks. They are very good in early game. Later I took spirit void. Then removed it when I didn't need it anymore.

You can't really ruin your char unless you completly ignore the tree/build and take bad passives that won't work with the build at all. Even then it could be fixed, it would just cost more.

You can change the tree later. I think you get 8(?) refunds from campaign and you can buy later regret orbs which aren't expensive. They cost 1 chaos or so and you will have a lot of them.

So play the game, look for what you need. If you need more mana - use more mana flasks or if this isn't enough take a mana node near your tree. Most build guides are aimed for endgame and need a lot of currency and rely on several lategame synergies. This is different early on.

It is IMO better to work with what you have than to copy a 90+ tree, that relies on certain uniques, 6 links, passives and so on. Changing the tree is even needed. Early on those projectile nodes are good. You can remove them later because there is better stuff. Changing the tree is part of the game.
could this build do uber lab in ssf? I want to try out TS ranger but figure in ssf need a class that can get all points from lab.
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Kindergar1en wrote:
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kanarath wrote:
Hi there, I am a bit confused, i am new to ge game more or less.
The Post talks about MANA and to use the skill Spirit Void for that matter, but then at the skill tree it provides he is not using Spirit Void at all. So what should I do?


Don't bother to much about the tree or items while leveling. Things change with progress. Follow the general tree directions of this build - but if you have a problem with Mana - take a mana node that is near your tree.

I used Druidic Rite while leveling. And also 2 Manaflasks. They are very good in early game. Later I took spirit void. Then removed it when I didn't need it anymore.

You can't really ruin your char unless you completly ignore the tree/build and take bad passives that won't work with the build at all. Even then it could be fixed, it would just cost more.

You can change the tree later. I think you get 8(?) refunds from campaign and you can buy later regret orbs which aren't expensive. They cost 1 chaos or so and you will have a lot of them.

So play the game, look for what you need. If you need more mana - use more mana flasks or if this isn't enough take a mana node near your tree. Most build guides are aimed for endgame and need a lot of currency and rely on several lategame synergies. This is different early on.

It is IMO better to work with what you have than to copy a 90+ tree, that relies on certain uniques, 6 links, passives and so on. Changing the tree is even needed. Early on those projectile nodes are good. You can remove them later because there is better stuff. Changing the tree is part of the game.


Thank you so much, i will do that.
Ive been playing around with some gem combinations...

Herald of Ice - Ive got my Curse setup here, so left it pretty much as-is. Easy enough to take this to 20.

Herald of Thunder - Fairly low level due to my Int, but wanted something more than just Innervate. Thought Onslaught would be great but only triggers if HoT's secondary makes the kill. Trying it with Blind.

CWDT #1 - IC/ID, usual suspects. Tried adding in Blood Rage which worked real nice so long as there were things to kill :( Had to take it out.

CWDT #2 - Ball Lightning. Using with GMP to cover a greater area as damage isn't the priority here. Using with Chance to Flee instead as Blind is on the Herald.

Any other crazy setups for Herald or CWDT thats worth trying?
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MushaConvoy wrote:
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xWickedx420 wrote:
Are we supposed to use Vaal pact or not? Anyone know? Neversink posted very conflitcting information. @Neversink


I absolutely use Vaal Pact, without it, Leech is far too slow at regeneration (I tried it....). With Pact, life is almost instantaneous.

The only place I saw Neversink post anything against Vaal Pact was in the section on why Energy Shield is dead to us. And one of the reasons is that Vaal Pact no longer works with Energy Shield. That's the only context I found for "no Vaal Pact" or anything similar in the actual guide.

Well, also that you lose Vaal Pact if you are going for a poison archer, but that's not in a context where you would be even marginally likely to mistake it for advising against Vaal Pact.


Almost graduated on my only character in this league, last thing i need to do is to bless orb on my bow for 50% crit. Could only afford cheap rings, amulets, gloves and boots, Lol.

One immune to curse flask is really good where you can do map with temporal chain debuff. Shadows and dust gloves help really a lot in beachhead boss stage which make you very safe from mobs. Lastly, additional flat accuracy is very important, flat physical damage is good, elemental damage is good too but they are far more expensive.
Last edited by whobroughtmeback on Oct 25, 2017, 11:14:52 PM
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Kindergar1en wrote:
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xWickedx420 wrote:
...


You have to many uniques - so very low life. Switch belt and gloves to rares. Those are more suited for Kaom chest setup, where you have a lot of life. Amulett too. You probably do very low physical damage - so carnage heart is no big help at all.

Rats Nest to Starkojas - 90+ Life and 2 defense effects (reduced damage and more evasion when on low life) - just a little bit less crit than Rats.

CoH - a typical chain would be CoH-HoI-Assassins-Ice Bite. HoT with innervate is also discussed here and some other curses like elemental weakness or Projectile weakness are mentioned in OP. Note you can have just one curse active on enemies.

Ice golem - I've seen that some recommend to put it in a chain with CTWD - so you don't have to recast it that often manually. However you want to keep CTWD very low (level 2-3) - but it can't sustain a high level Ice Golem then. Unless CTWD triggers he will be off too.

Have IG at 20/20 (got it from a prophecy) and also some support gem there with adds another 8 quality - but that isn't needed . Ice golem can survive enough at 20/20 - only with harbingers and bosses I have to recast him sometimes. He can be used to tank the boss + decoy totem so I can keep distance (which would also work with you Lion Bow very well).

If you wanna keep QotF - you'll need 90+ Life on all slots (except bow). Maybe even more. So good rares have high life + strength and then the user needed stats.

2nd attack: Barrage for Bosses. Even 4 link is strong. Either chest - or second bow. Bought a Reach bow - 270 pDPS 5L for 30c and I currently switch with X (which is a little bit annoying) - 5L/6l chest would be better - but they cost way more.


Thank you for all the info, what's your opinion on Vaal Pact, should it be used or no? Also in my helm I have IC - ID - CWDT - what should I add as a 4th Link? Which curse would you recommend on my CoH, Elemental weakness or Assassins or Warlords? Thanks for all the info as well much appreciated :oh and I almost forgot you mentioned using HoI in my CoH links, can i use HoT instead?
Last edited by xWickedx420 on Oct 26, 2017, 8:55:16 AM
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Thank you for all the info, what's your opinion on Vaal Pact, should it be used or no?


Definitly. It is very strong, but scales with your damage. And better with Barrage than with TS. Also makes Atziris Promise more usefull. Read the posts above, it has already been explained, even on this page. Ideally read the last pages. Many questions are asked again.

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Also in my helm I have IC - ID - CWDT - what should I add as a 4th Link?

Same, but no 4th link. Copied that from OT. Key thing is to not level CWDT high. Dunno if a 4th gem could be triggered or other combos are better - but you could test it - there should be an icon in the skillbar or better check if something triggers when you get hit. Dunno about the other combos from OT. Test them. I do like IC-ID.

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Which curse would you recommend on my CoH, Elemental weakness or Assassins or Warlords?


I use the mentioned ice combo. It is also in the OP (like the HoT combo to). There is probably some reasoning behind it. Try it out, switch some curses and check if they still getting applied and if you see an icon on the toolbar.

What curses? Well this is what I learned (pls correct me if I'm wrong - still learning):

The issue is that Heralds cannot crit by themselves. Only crits can freeze, shock and ignite - besides gems and passives that add ele ailment chance. So you need the heralds to crit in order to freeze/shock (unless you have a gem that adds freeze/shock). Ice bite adds freeze chance, Innervate shock chance. There is also a skill on the tree that adds freeze/shock/ignite (down on the right but only 5%).
Assasins Mark adds also a flat crit chance (therefore freeze and chill as Heralds can now crit). You could probably run 2 Heralds if you have the mana for it - but just one with curse.

Don't know about the exact mechanics (for instance if power charges have an influence on heralds - I'd guess they do), but if you wanna drop Assasins Mark you'll have to make sure that your herald can crit or shock/freeze enough. Increased critical strike support adds also a flat crit chance.

If you can work something out that adds enough freeze/shock - you could try projectile weakness curse instead of Asassins. This should be a really strong curse/debuff. If you have unused chest, maybe doing a 5L curse, with inc. crit as 5th if you drop ass mark for projectile or ele weakness. Ass mark seem to be very good because of base crit chance and powercharge + more crits so more damage.


Last edited by Kindergar1en on Oct 26, 2017, 3:27:42 PM
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Last edited by Kindergar1en on Oct 26, 2017, 3:24:43 PM

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