[1.3] Mahesys's Crit AoF Fire Ice Spear Elemental proliferator
just use pyre noob.
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" I already answered why pyre totally kills this build, please read whole guide (and unique item mods) before posting, NOOB ;) |
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i dont have to, pyre is in any case better.
and thats why: it saves you a lot of skillpoints and hastle. even tho you cant proliferate that nicely as you want it to be, it will outperform your icespear proliferate with any other kind of aoe skill. at least it works out for you. Last edited by voodoojin#1121 on Sep 5, 2014, 9:16:27 AM
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" Pyre ring will only proliferate before the source dies, so you will have to shoot at least 2 ice spears to kill the remaining mobs. Edit after reading your edit: The point of this build is to deal a big first hit with a crit (IS is the best crit spell) and proliferate the burn, so the initial target will often die from the first hit, stopping the proliferation. Pyre may be better for other kind of prolif builds, but in this case, I think Avatar of Fire + Cold to Fire is better. Last edited by Porcoflic#6806 on Sep 5, 2014, 9:21:04 AM
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" Sadly, due to burning damage, it's very damn hard to know if enemies burn faster with IBD or FP on a pratical basis But from your calculations, against a 50% fire res mob pack it becomes: with IBD: 1000*(1+0,74+0,28+0,68+0,89) *0,52 = 1867 initial hit 1867*(1+0,75+0,68+0,89+0,59) * 0,2 * 0,5 (mob fire res) = 730 fire damage per second With FP: 1000*(1+0,74+0,28+0,68+0,89) * 0,87 = 3123,3 initial hit 3123*(1+0,75+0,68+0,89) *0,2 * 0,5 = 1036 fire damage per second Which is actually better than increased burning damage! not counting that i have a 20% fire penetration which also grants an extra 10% fire damage to the equation I'll swap it and see how it goes! i was pretty sure that burning and DoT passives/gems would increase multiplicatively burning damage, not additively.. i'll test this out in 75% extra fire resist maps Last edited by Mahesys#6567 on Sep 5, 2014, 9:34:18 AM
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" The fact is, with pyre proliferation occurs until hitted mob is still alive and burning. without pyre proliferation remains until the dead body ceases to burn and thus can continue proliferating to all nearby enemies killing them. Now, since with a 600% multiplier and high basic damage you WILL oneshot AND DESTROY the veeeeeeery vast majority of the normal and magic (some rares too) mobs, proliferation will have exactly ZERO seconds to proliferate to other nearby enemies, keeping them alive. Again, it's useful for tanky mobs like bosses, but completely useless for crowd clearing for the above reasons. Hope i cleared it up EDIT: lol some1 already respond before me, well :/ Last edited by Mahesys#6567 on Sep 5, 2014, 9:33:44 AM
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vids plz!
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" Got any valid program for record videos? With fraps i can record only for 30 seconds :/ |
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Bandicam
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" Thx i'll try it Also, update build with new cast speed considerations + new tree |
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