My Dagger Crit Reave [1.2.2]
" Curses are really up to the player. I ran with just Enfeeble for the longest time, until I didn't 'need' Ming's Heart for dps any more, not that it was ever actually needed. Now that I no longer have an Honour Etcher, I'm back down to one curse and I'm using Assassin's Mark. The best answer is to experiment with them and choose what is best for you. As for the elemental damage on the belt, I had the slot open and nothing else to put there, so I put it there. It doesn't add a whole lot of damage, but every little bit helps. The question "Does it do anything for this build?" ... It's more damage so wouldn't it do somehing for all builds that have elemental damage with their weapons? I will update the original post with my current gear and change "Current Gear" to "My Best Gear". SynTrSr - Trickster Soulrend/Bane
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Thanks for the info and talking to you on stream you answered a lot of question recommend everyone check it out when he streams!
Heres the gear i said i would post to show you what im going to do... This is what i will be starting with for the most part- getting abyssus and bino / crest of perandus when i can
Spoiler
This would most likely be my only changes to the build as of now... May respec the merci kill all and get another powercharge or frenzy / pick up the frenzy node 1 point away if you end up using bloodrage for more dps Another though is get the 2 nodes in the evasion hp wheel to off set losing the 24% evasion and 10% to all ele resist (all this is based on gear of course)
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYBAF4EsQW1Bx4ILg5IEZYWvxmOG60egSLqI_Yk_SaVKgss4TBxMHwyATY9OkI94kcGSO5JUUp9S3hLjUxgTZJRR1HZUg1VS1b1W_dd8l5FYeJirGNDZ6BsjG1scFJwVnDVeK59dX3jh3aJ04wLjDaNfY2_joqQG5LzlS6VZpfQmhObJp2qotmjiqZ_pzSsZrCSsNixs7IZtMW1SLfTuT65fM3qz3rTftQj18vYdto9227b1N2o51TndOjW7LDtQe2D8NXy4fPq9vz66_zF_rr_HP-T_95_K9aK73rnCgqbeOs=
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Looks like a decent enough start. The dagger is a little low on the critical chance scale, but good physical damage. And the tree is pretty much what we discussed on stream. Looks like you have a pretty good start. Hope it works out for you.
Also, thanks for the recommendation. Edit: I just updated the original post a bit. ~ Added my new 6-link Carcass Jack to the current gear. ~ Added a bit more information on the skills. ~ Added a section on what skill gems to quality. ~ Added current screen shots for offense and defense. ~ Fixed a few typos. SynTrSr - Trickster Soulrend/Bane Last edited by generaldave#2914 on Sep 24, 2014, 10:08:22 AM
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i have a hard time keeping up the res whit all the uniqes on the gear, i want to go lightning coil also but there is no way i will keep up that light res, any ideas?
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@prosnipp: For the helmet, shield, and boots, I used resist gears until I had enough resists elsewhere. Sometimes you have to work up to the uniques. Either way, to run all the uniques, your rings, amulet, and belt needs to have a lot of resists.
SynTrSr - Trickster Soulrend/Bane Last edited by generaldave#2914 on Sep 25, 2014, 1:09:16 PM
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ye :) thanks for the answere, also what would you link vaal reave to?
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Why don't you pick Ondar's Guile in your build?
Any specific reason? zzz
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Interestingly enough, the offensive tree does have Ondar's Guille. Either way, it doesn't make much of a difference and with the amount of points available, I feel that the block chance was better than Ondar's Guile in the defensive tree.
SynTrSr - Trickster Soulrend/Bane
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what is best for this build? damage or critical strike chance and critical strike multiplier?
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On the tree, I'd say critical strike chance until you reach at least 50% before power charges. Then critical damage multiplier and damage.
On the dagger, 9-10% crit chance with high physical damage. Flat physical on anything else that you can get it on and critical damage multiplier. You can also get critical strike chance on jewels if you are rich, but I didn't find it that necessary and I needed crap loads of resists on jewels. SynTrSr - Trickster Soulrend/Bane
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