1.3 ✮ The Crit DoT Chin Sol build ✮ Puncture Trap / Ice Shot (Build of the Week S3E3)
" the 100% more multipler isnt double base damage. it says 100% more bow damage. not 100% increased physical bow damage. bow damage includes all damage dealt with bows and is not increased %, its a multipler so how much damage does that 100% more give in comparison with higher flat dps. Last edited by Bloomania on Sep 7, 2014, 5:27:52 AM
| |
" Aye, it is not directly +100% base damage for the more multiplier. I did say "effectively". With the gear outlined, you are looking at about 300-310 dps from weapon and flat modifiers, which is your effective "base" damage. This is then modified by increased, more, etc. So: 305 base x (1 + Increased mods[tree, added fire, etc]) x More mods [WED, PB, PPD, etc] x 2 [Chin Sol]. You could really move the x2 from Chin Sol anywhere, it wouldn't actually affect it. You are right in that Chin Sol also affects the added fire (from itself) which I didn't take into account. Chin Sol effectively has 610 base dps (Before Increased mods, and before More mods other than it's own PB mechanic). So the question really comes down to: Is the extra crit % on a 500 pdps bow worth 20% base damage? If yes, then the bow should come out on top. If no, then Chin Sol can stay. | |
I don't believe Herald of Ash is in this build for Puncture Trap. Herald of Ash is for Ice Shot. That's why you wear the Three Dragons.
|
|
When it comes to budget, you can't beat Chin Sol's value. Yes, a 500 pDPS crit bow will beat it (heck, a 400+ pDPS bow comes close when you factor in Ice Shot), but those cost at least 10 ex compared to Chin Sol's 5 chaos.
The beauty of this build is you can melt 75+ maps and Atziri with less than a few ex worth of gear (if you don't get a Drillneck which is entirely optional). | |
" I'm not entirely sure about this build's mechanics - would you prefer chin sol to this bow? Thanks for the advice. | |
Show me a video with a 500dps bow doing that much damage with puncture trap.
Herald of ash won't work , but added fire and hatred should work . The "more" multiplier from chin sol seems to be working for both , how else is atziri dying in two punctures? | |
Here's the tree I'm going for at level 100:
https://www.poebuilder.com/character/AAAAAgYAsNii2cgU9W9qjBa_YeImlYw2VUsfQQMetUgGI3BSKgvz6m1sNj1sjJ2q53To1gW1OkJLeN2oMHHUI1Lsgl4qW8Lsjb9RR6bgfwIylNnGlQXKqV1omvEIiTB8fyvWinfXoJ9v8jnUdvcx-lb63Q38xSzpSsg_JypNFSCsR31bykpRTHcHhxOcpG-egwm18m6q2L01kjGepldN4_6PwTOGziF2W68lP6vS2o3_3iT951TjhMgMtNF2grEwIuq1CHGhj0_rFMCcwONLV_GzpDnQgUfiIuJKfYd2Z6CJ03DVTZIj9o19o4r5Yxn-GwH-yKc0 The shadow starting nodes are a lot better than the ranger starting nodes. Instead of the trap damage nodes, go for physical damage / bow damage nodes because Puncture is really only used for bosses. 90% of the time spent in maps is clearing trash packs and Ice Shot AOE + Herald of Ash already melt rare mobs in packs. Phys damage / bow damage nodes buff all your damage. For the 30% Pierce node, you can take the shorter way around the ring (takes 1 fewer skill point) because Pierce gem with quality gives you 73% pierce (20 quality = +15% pierce). I personally find 3k life too low to avoid getting 1 shot by unavoidable damage / desync. Remember, losing 10% exp at level 95+ is many hours of wasted time. You can't win ladder if you die even as rarely as once a day, but if you don't care about hitting level 100 you can swap the life nodes for more damage nodes. Last edited by aff1nity on Sep 7, 2014, 12:12:29 PM
| |
Can someone share some insight on crit % for puncture and iceshot? I'm sitting at 20% atm and I feel like getting the crit nodes is a big waste.
| |
can anyone build a low budget version or at least a version tht will run 15-30 30-55?
dont know what to get till i can afford all the uniques :x | |
Seems like a great and fun build. Hope it can be made to work with less than listed gear. Only the drillneck is over 6 exalted orb...
|