[2.3 Pro]Datboishagg's Ball Lightning/Vortex Elementalist
Added Gear for new witch.
Added new Cast When Damage Taken setup to include warlords mark for countering reflect. GG GGG Last edited by datboishagg#5239 on Oct 15, 2014, 12:03:02 AM
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well id like to try the build but im still a bit confused
the staff is the end game goal but till then would it be better to use dual wands or wand/shield? what setup do u prefer now for lightning ball: double lb setup or lb + ice spear pcoc? is the belt necesary if i use life leech? i just cannot get any currency 700 hours played highest map 71 i dont get drops even if i only run magic/pack in grps so i only have the cloak no corrupted amulet or the belt :\ im not much of a caster (melee/ranged or minion builds so far) so i really have no idea how much i need to get the damage and survivability going :P |
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" I prefer dual wands since i got great deals on my wands, and using ice spear has been amazing to make up for the loss in defense. Doryani's Belt is not neccessary if you are using life leech, though i definitely recommend trying warlords mark(+cwdt) so you can free up that slot for more damage, then possibly grab a lightning *Leech amulet to at least have some leech against curse immune mobs. It's a hard life farming, i went a couple days without finding much after i ripped. but keep up your shop and play around with your build to find out what will get you farming faster items per minute =P. +++++++++++ +i updated the gem section, and passive tree for level 89 dual wand. along with current level 89 gear with the correct gems inside (i think). GG GGG Last edited by datboishagg#5239 on Oct 14, 2014, 12:48:34 PM
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so, I made a spark scion (respec available). Level 88. She was pretty good but got a little boring. Part of her attack was either ball lightning gmp blind (also ice spear - pcoc etc)
Well, ball lightning seemed more fun so I was switching her up when I saw your vid. Well, I continued with my plan and thought I'd share. This is my gear
Spoiler
Ball Lightning dps is 7482.7 without herald with herald of ice it is 8057 32.7% chance to crit, 8% chance to shock. I used the lightning damage for both shock and extra leech. (rather than added chaos) with power charges (I only have 4, this is a respec) 9917 (with herald of ice). I will drop discipline and put herald of thunder when it comes out. Depending on the numbers I may put added chaos in. Not sure. Tree Things to note, ball lightning is quality 20 but only level 18. I do have a 6link I am level 88 the only 20/20 gem in the 6link is faster casting pretty sure her bandits are life, attack speed, passive. (respec from old buzzsaw) so not optimal. I did have a wand before but found the doriany's to be better. Slightly less damage but all elemental leech. Now I have 2% leech. Also, free gem slot for level 20 prolif I use a shield, not dual wield. I did use a wand for a while. The wand I had before which has slightly better damage is this.
Spoiler
Pacific (GMT -8) Time Last edited by Madcow1120#4324 on Oct 21, 2014, 12:53:35 AM
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Hey datboishagg, what do you think about using IAE vs Inc Crit Dmg gem? Which one would result in more effective dps (on a hit crit chance build)?
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“ „If they think I'm going to let them sweep this pizza guy thing under the rug...“ No mod action. Business as usual. Last edited by Odoakar#1827 on Oct 21, 2014, 5:24:02 PM
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@Madcow1120:
Very solid setup! I would try out Increased AOE gem in your main setup, based on your passive tree's increase aoe, a 20/20 increased aoe would give you about a 28% bigger orb, meaning mobs on the sides would get hit that normally would be ignored along with lasting long passing through enemies you aimed at. INC AOE over like added lightning might be what i would try first. I recommend trying out the cast speed nodes by witch start instead of the % ele nodes. Also that extra 10% node by shadow could get ya into the power charge node nearby. Then i think you are on the way to vaal pact it looks like which is great. @Odoakar: I tested this out, ran a map earlier with it. It was interesting, I would truck mobs when i crit ofc, but the crit orbs wouldn't tag the large area im use to. I broke down the numbers and i lost 25% overall orb radius and gained about 27% dmg increase when averaging my non-crits with the new crit dmg numbers. I'll definitely gather some more data on the actual clearspeed differences. Like if i lose the orb radius and send an orb down the middle of the pack and mobs are left alive on either side that would had died to the larger area(slightly slower from less dmg) then i would have to target both of those directions to finish the pack so its probably a loss in clear speed. But if i swap it in for like, merveil in the 75 map or courtyard bosses, then it may work very well. Also the increased aoe effects 100% uptime where the crit dmg is only at a 37% uptime in my case which is also something to note. GG GGG
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After the addition of Herald of Thunder, would you change your setup at all? Im thinking about curse on hit, other auras etc. Also, which of your versions are the strongest?(I do realize they have different pros/cons) How is the defense vs offense on dual wand vs shield? And what is the reasoning behind not speccing extra power charges? I can only see 1 specced in the dual wand build, while you are right by the 2 others.
Seems like a really fun build, gonna try this out abit. Last edited by SylvTheMonnin#0437 on Oct 27, 2014, 4:19:40 PM
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" I made an error putting the point into the 5% life node above cruel preparation instead of the power charge, i definitely went for the power charge on my characters passive tree =P . changed that over. I did swap over to Herald of Thunder, dps boost at like lvl 16 vs lvl 20 herald of ice, works with lightning leech also with the damage it adds to the BL. rip'd my char to ele weakness + ele reflect later that day lol. I'm already back up to lvl 78 and using an arc variation of my build, because i will probably use ball lightning again next league and dont want to burn myself out on it. I prefer dual wand over shield because of how absurdly safe i was with the super fast cast speed ice spear, beyond packs i could not freeze would die quickly or i could lightning warp around to pick them off. no reason to give up the dps+cast speed for a shield with ice spears stopping you from taking any damage to begin with. GG GGG
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" Thanks alot for your answers, appriciate it! One thing though, what about the power charge down with Arcane Potency crit cluster, not worth it? Current talent tree: http://poeurl.com/y4gRgbo Going to respecc spell damage start to cast speed. At the moment im going for the 10 int over witch AoE to respecc lightning walker into Trickery in shadow. As you can see i dont have much cast speed yet. Just dinged 60 with this build (going with shield atm for res but gonna switch over to dual wand soon) and my current dilemmas is as follows: What curse settup to run; Im currently using your warlords mark/cwdt settup vs reflect and other dangerous stuff, and using ele weakness manually. It works fine. The other option that comes to mind is when i go dual curse i can use HoT,CoH,WM and AM. So my question here is, do you think i will be able to maintain curses and charges through this setup, or does LB not crit enough with the current talent tree (dual wand)? Also, im using Ice Spear atm with GMP, PCoC and prolif, and it does its job. I still feel it is a bit weak atm becuase of my cast speed (remember im not dual wand yet). My question here is; how much cast speed would you consider "enough" for this setup to be efficient? If i switch over to HoT curse setup i wont need Ice spear to generate power charges, but then again i wont have the ability to freeze which i feel is pretty important in this build, what are your thoughts? Would we just be safer going with Ice Spear setup with dual wand, or could HoT be as good for applying curses and keeping charges up? IF i were to go HoT setup without Ice Spear, would the value of cast speed go down for this build? The HoT setup would look something like this: 3L - Reduced Mana, Clarity, Herald of Ice 3L - Light warp, red duration, faster casting 4L - HoT, CoH, WM, AM OR HoT,Reduced Mana, COH and AM, using cwdt/WM/blood rage/arctic armour in the last 4L. 4S/3L - Cwdt,End cry, Immortal call (with arctic armour/blood rage in here if you dont have 6S/5L chest. This gives you possibility of 2 heralds BUT less unreserved mana (if you go CoH without RM), and you could also use Ice Spear with this setup if i havent counted the links all wrong here. I know this is alot of text, but would love to hear some thoughts about this. Last edited by SylvTheMonnin#0437 on Oct 29, 2014, 3:06:49 PM
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" Your welcome for the responses =P . Discussing my build helps me so much because i discover things i wouldn't have otherwise. Grats on dinging 60! Regarding your tree, i would almost look at backing away from templar start 4 nodes if you can handle giving up the mana regen, drop the 4% AOE node by blast radius, and then drop the 30 str node and hop all the way to blood siphon which only gives 20str so you can check that out. then that leaves coordination for 20 dex if that could let you get away from the 30 dex node. though its up to you =D . once you can start grabbing cast speed nodes you will begin to feel the major difference it makes to BL, especially since spell echo scales it, each 4% node actually gives you like 6.5%. i'm not exactly sure where i was headed next with the setup, grabbing that power charge would probably be it, then after i hit lvl97 i might have spec'd out of it for Doom Cast, also had a few 5% life nodes to fill while i lvl'd so that would probably be the plan. Your Curse Dilemma is something im facing atm with my Arc Witch. Regarding my BL witch, there are a number of combinations to choose from. Running all 3 auras is going to be super taxing on your unreserved mana/effective life (which you will really start to need in higher maps where your dps gains will allow you to drop herald of ice i guess). but you pretty much hit it right on the money for what i would consider 3L - Reduced Mana, Clarity, Herald of Ice(Blood Rage) 3L - Light warp, red duration, faster casting 4L - HoT, CoH, RM, AM 4L - Cwdt,End cry, Immortal call, warlords mark, if you dont have a slot in your chest for AA then replace probably reduced mana in the herald of thunder setup. warlords mark in the HoT setup isnt really necessary, a little effective life vs keeping WM on the mob, either works. 4L - Ice spear setup. so after the changes, your losing cwdt enfeeble and gaining the HoT CoH setup (along with alot of unreserved mana lol), also i guess your having to self cast blood rage(if your going for that). dropping blood rage and regen nodes could get you that power charge node or doom cast which might make up for it. I dont see why your 3rd 4L wouldnt be best place for ice spear, you could try either faster casting since you have no cast speed nodes from the tree, or crit dmg gem once you get those nodes. but relying solely on HoT+AM for charges isnt going to work out well imo, so having both ice spear+PCOC and the HoT setup will ensure you stay with the charges along with just getting the benefit from AM's dps increase anyways. the value of cast speed will always be high regardless of ice spear, since ice spear was basically the last major change i made to the build. GG GGG Last edited by datboishagg#5239 on Oct 31, 2014, 6:03:30 AM
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