1.2.0c AOF, Molten Strike, Herald of Ash

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gilrad wrote:
I just thought of something:

Since you're using Pyre, how about instead of Molten Strike, you use Glacial Hammer? You'll get slightly stronger initial hits, but no fireballs. (which you shouldn't care about anyway).


Good question. Glacial Hammer used to be expensive on mana, but since 1.2 it's about the same as MS or IB. I dunno, does the freeze chance/shatter still apply even when it's not actually landing any cold damage on the mob?

Again, I might go test.
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Norky wrote:

About the scaling the projectile damage, do you have any figures for that? I tried IG and PB with a non-AoF Molten Strike build when it first came out and it seemed decent but I never put the effort in to work out if it was worth the damage.

Damage Calculator (initial hit + damage PER projectile)
https://docs.google.com/a/my.csun.edu/spreadsheet/ccc?key=0Ai7lxebgMvl1dGhiNDRINks2NFgtTy1GM3VGcWVheFE&usp=sharing#gid=16

Link to 115 pages of theory while using MS since the day it came out
http://www.pathofexile.com/forum/view-thread/911557/page/1

The community was very involved with MS during its launch. Not much is left unknown in regards to min/maxing this gem.

edit: also marohi isnt that great if you are looking for a big single hit. Far better rares out there

edit 2: MS > Glacial Hammer for this concept. They both have the same scaling with gem level except MS has 120% base damage. The freeze chance/shatter still applies but since you are dealing 0 cold damage you will never reap this benefit.
Last edited by Kartikdon#5867 on Nov 20, 2014, 12:36:54 PM
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Kartikdon wrote:
Link to 115 pages of theory while using MS since the day it came out
http://www.pathofexile.com/forum/view-thread/911557/page/1

The community was very involved with MS during its launch. Not much is left unknown in regards to min/maxing this gem.

Brilliant, thank you.

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edit: also marohi isnt that great if you are looking for a big single hit. Far better rares out there

For the price? Marohi is apparently as low as 10c at the end of the league, and there are a lot available.

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edit 2: MS > Glacial Hammer for this concept. They both have the same scaling with gem level except MS has 120% base damage. The freeze chance/shatter still applies but since you are dealing 0 cold damage you will never reap this benefit.


Hmm, I'm thinking we can either use MS and head South in the skill graph to take Iron Grip and Point Blank (long way for the passive, might as well get Iron Reflex too, or were people thinking of the gem?), -or- Glacial Hammer and pick up those nice fire and burning damage nodes to the North and around the Witch area. To me it seems a bit perverse using GH just for its superior damage numbers and disabling its shatter. I suppose it might come down to personal preference.
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Norky wrote:

For the price? Marohi is apparently as low as 10c at the end of the league, and there are a lot available.


you can generally get a 2h rare with around 475 PDPS before quality for under 10chaos. Just look for one with low attack speed.
So in the last 3 Days I copied your build and I got to say that this build is epic.
I just own everything right now. I am now at lvl 60 with gear which I bought from the currency I found on my way leveling this char. I spent about 2-3c for the gear and I am happy with the results :D

2,7k Life (working on it)
max elemental resists (obviously)
only -40% chaos, so I got to watch out for that
and my tooltip says I am at 7,3k dps
4,6k armour without anything - 54% resist
currently running herald of ash and clarity until I have enough life to make the clarity bloodmagic

here is my current gear:
Spoiler




EDIT:

btw would Doryani's Catalyst be a good idea for weapon swap? I mean it has everything...
Last edited by Znarf176#0541 on Nov 22, 2014, 4:47:56 PM
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Norky wrote:
"
gilrad wrote:
I just thought of something:

Since you're using Pyre, how about instead of Molten Strike, you use Glacial Hammer? You'll get slightly stronger initial hits, but no fireballs. (which you shouldn't care about anyway).


Good question. Glacial Hammer used to be expensive on mana, but since 1.2 it's about the same as MS or IB. I dunno, does the freeze chance/shatter still apply even when it's not actually landing any cold damage on the mob?


After testing, Glacial Hammer works well. Tooltip DPS is higher, even for a slightly lower level GH. Remember tooltip for for MS only refers to the initial hit, and doesn't (I believe) factor in the projectiles. The projectiles from MS are lower damage than the main hit, and as such will give, on average, lower overkill=lower burn. Modelling the precise damage difference between GH's higher single hit and burn versus MS's more complicated multiple lower hits and burns is left as an exercise for the reader. Bonus credit for Infernal Blow.

My opinion: Glacial Hammer probably 'fits' the build better and probably does higher total damage, but limits you to maces and staves, while Molten Strike is more flexible in weapon choice and feels more fun. Pick whichever you prefer.
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Znarf176 wrote:

EDIT:

btw would Doryani's Catalyst be a good idea for weapon swap? I mean it has everything...


you can't get much better then a Doryani Catalyst for MS, especially a burn version, in regards to 1h weapons.
Hey i cant find any info on which bandits you killed n which u took, i assume Oak/kill/kill? If someone can answer this question i would greatly appreciate it, thanks.
What if I go for Point Blank + Iron Grip at passive tree and run Concentrated Effect gem? Now my Molten Strike Projectile is dealing insanely more damage then the main hit. I won't theorycraft about that, I'm probably skiping Iron Grip and won't go near Point Blank, just keeping the projectiles as a good damage boost.

Also, about the Glacial Hammer vs. Molten Strike, GH got 130% base damage against 120% MS, but what about the added projectiles? Even against single target, the projectiles do insane amount of damage. Yeah, the burning damage of GH is higher, but normal and magic packs melts easily anyway and you are gimping you too hard againt single target by losing the projectiles damage.

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Norky wrote:
but with 50% phys damage and 50% fire damage mods we get a higher total
1000 * 1.5 * 1.5 = 2250 fire damage

That's wrong dude, from your same source, all INCREASED bonus is applied together, the MORE bonus is multiplied. It's would be the same 2k damage as your exemples above.

1000 * (1 + 0.5 + 0.5) = 2000 fire damage

But I do agree OP is gimping himself skiping some physical nodes, fire damage double dps, but some physical damage nodes are twice as better as the fire damage ones.

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tny wrote:
This, plus the fact that I use the Point Blank support gem amplifies the damage even more.

Concentrated Effect is way supperior, except for the higher mana cost multiplier.

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xweaklingx wrote:
Hey i cant find any info on which bandits you killed n which u took, i assume Oak/kill/kill? If someone can answer this question i would greatly appreciate it, thanks.

OP probably went for it, but I would say Oak/Oak/kill is better, and maybe even Oak/Oak/Oak if you are going for the endurance charges.
IGN - Peonsius
my characters/739743 - standard shop/511367
Last edited by peonso#6262 on Dec 2, 2014, 11:04:24 AM
Has anyone tried to run this build with a doryani's catalyst + shield to make it a little bit safer?

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