Mine laying not working correctly - running to mouse location instead of laying them at the feet
" I absolutely disagree with your statement and I find it contradictory. You just had movement on left click. If anything its harder, because you can easily click monsters by accident and move the character further. (I said no one wanted to move in, but I forgot about ranger packs with freeze mine and the like on remote). Even with the new change, mines are always placed at feet (duh) but you just made all mines movement skills as well further making them even more button heavy to those that actually not want to be gimped by it (shift) By that logic no one would ever use movement only shortcut. In bosses that telegraph attacks this can easily get you killed, meant to lay mine behind vaal as he was starting his smash? oops accidentally clicked vaal so I am laying it in front of him = dead. Explain to me how that is more intuitive. And please for once actually play a mine build. This change killed the uniqueness of mines without granting anything that wasnt already achieved by key allocation. Please Mark, think thoroughly about this, Im not sure who is exactly responsible for this change, but you pretty much just made mines even more laughable. Are we gonna ignore desync too and how this just turned mines into a desync victim? Im willing to believe it was neither you nor Rhys, as you are willingly ignoring part of my statements which show how wrong your are. EDIT: Im gonna say it, GGG, you made this change due to the fact that the average casual player doesnt even know they can have movement only. Oblivious Last edited by Disrupted#3096 on Aug 22, 2014, 10:34:09 AM
|
|
This is a user problem. Users develop reflexes based on hours of experience. Even if the new way is easier to do, the old way is prefered. The original QWERTY keyboard was designed to make typing SLOWER to keep the typewriters from jamming, but we can't change it to a more efficient system because people have trained themselves to use it. Any change would be seen as a negative, even if the eventual outcome was better.
You can't change what people are used to based on "it would be better if". You can give options. People can choose to learn the new system or stick with their old familiar one. But taking away something we're trained to use isn't going to score points even if you have the best of intentions. They also tried this with Sign Language in the US. Read up on "Signing Exact English" and what a joke that was for the Deaf community here. Really messed up some kids along the way. Quit doing things that change established patterns, even if you KNOW it should be changed. Last edited by Shagsbeard#3964 on Aug 22, 2014, 10:59:03 AM
|
|
^Nice points, but besides the getting used to it, Im much more worried about desyncing and monster targeting. (with or without desync) (not to mention further delay of mine laying which is just the preparation for the "spell")
Oblivious Last edited by Disrupted#3096 on Aug 22, 2014, 11:01:50 AM
|
|
" if you want more people to play mines youll have to do something more than just making their placement less-than-fun current damage multiplier and general clunkiness of application makes them.. well.. fun for those that play for fun. but it has nothing to do with efficiency sadly btw - new UI (flasks area) was a change for a sake of change, seems that not the only one |
|
" I'm a mine user and I found out the recent change on mine placement are extremely horrible. Holding shift to lay mine on feet are extra work and in a game that the player have to react fast to survive, I simply have no time to press 2 buttons to place mine under my character's feet. Not only it slows me down and not to mention the mouse cursor always away from my character (I have to curse, throw trap, cast speed...etc), if I forgot to hold shift and then most likely will run into the pack of monsters that I'm trying to keep a distance and get own in HC (YOLO). It is possible to make an option allow players to place mine under their character without holding shift? |
|
" At face value, this seems untrue. Could you elaborate? There are a number of skills in PoE whose effect is centered at the player: discharge, enduring cry, ice nova, and of course mines. As far as I know, all of those skills are cast at the players current location when the bound key is pressed, regardless of where the mouse pointer is. That's how it is for all of them except, now, for mines. So it seems this change makes mines completely inconsistent with other skill use in PoE. I personally don't use mines, yet. Now I'm quite discouraged from it because it seems that with this new change in how they are controlled it would be particularly confusing. They are controlled differently from all the other comparable skills in the game (that is, skills with an effect that is centered on the player). |
|
So now that this change has been out for a while,
Have you you all seen an increase or decrease in people using mines? |
|
I've recently started a Freeze Mine based character... And this is the single worst thing. Essentially I have to play with Shift held down to place Mines comfortably (kite around, press button to place Mine wherever I happen to be), which is actually anything but comfortable.
|
|
The new behavior is awful. It needs to be reverted or made optional.
A separate issue: pretty often, when I place multiple mines they don't all detonate. I have to hit the detonate hotkey more than once. This happens every 5-10 minutes. The Amazon Basin: A Community of Friends Playing Games
http://www.theamazonbasin.com |
|
Mines (and Traps) have an arming time after they are deployed. If you hit the detonator before the Mine is armed, nothing happens.
(there are zero Mine Uniques in the game - Reduced Mine Arming Time, anyone?) Last edited by Vipermagi#0984 on Sep 14, 2014, 7:19:35 AM
|
|