Mine laying not working correctly - running to mouse location instead of laying them at the feet
Basically now characters are running to the place where the mouse is instead of laying mine at feet like they did before, this was not in patch notes and I doubt its intended as it pretty much absolutely ruins mines (Have to look at enemies to see stats and look back at center to put mines near me, not to mention if not in the exact spot where I am it will take longer to lay due to walking)
EDIT: saw this with smoke mine, not sure if its the only one but offensive mines are pretty much dead with this Oblivious Last edited by Disrupted#3096 on Aug 21, 2014, 12:22:07 PM
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Ok, apparently this bug was on since Taiwan servers... I know mines are not very used but did GGG forgot how to use them themselves?
Its pretty horrid to use mines now, absolutely impossible unless you press shift every time you do it. Not on patch notes, and no responde on Reddit threads from what I hear, most likely a bug. Please fix in next patch, this is something serious. Might as well remove mines from the game if you leave it like this. Awaiting response on this Oblivious Last edited by Disrupted#3096 on Aug 21, 2014, 2:35:25 PM
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Bumping when it goes to second page until I get an answer on this grave problem.
Also, to give an idea to people who dont use mines: You are moving, you see a pack, you wanna attack the pack but your mouse is far from you so you could move in the first place, instead of laying mines you move closer as the pack does and they will be on top of you before you even get the chance to lay more than one mine, much less detonate them. This just makes no sense. Mines were always to be planted and retreat or plant and spam, or in case of smoke mine, plant and walk away and use it as a escape move. (for example). The current way its set must definitely be a bug. Waiting on word about this. Oblivious
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Would just like to denote that this bug was accepted by people who played in taiwan version as change but no word was ever out on patch notes that its intended nor any comment on it.
I seriously believe not (and stoping with bumps for today) since it kills the game style of mines making them useless Oblivious
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This was an intentional change to let people have more control over where they place mines. You can now click where you want a mine to definitely place one in that location, or shift-click if you want them at your feet.
It was mentioned here last week: https://www.pathofexile.com/forum/view-thread/994865/page/1#p8440812, it may have been missed from the patch notes. Last edited by Mark_GGG#0000 on Aug 21, 2014, 9:12:54 PM
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" Dude... seriously? try playing a mine build (not just using smoke mine, though now that I think about it, I pretty much stopped using smoke mine too even though its in my new build in beyon), you guys made it worse! for once Im against one of your changes. If you have freeze mine you dont run towards the enemy, if you have a projectile spell with remote mine, you dont run towards anything, this change makes it you always take more time to drop mines unless you always press shift when you want to drop one. I'd really like to know the in-depth logic behind this, it even gimps mine laying speed because you walk before you drop it, It just doesnt work well with the skill, a mine user is never a melee tank, its not throwing them either so trap laying logic doesnt work either. In practice with static dummies this change might not seem so bad, but with self-made characters its just horrid. I'd like example where I want to walk to x place before laying it where I am not wasting precious time, mines already had the disadvantage that you had to lay them before activating them. Now they are just plain useless. If almost nobody played mine before then now you really did it. Really sad with this change. You can say that I can always press shift if I want to, but the only way to actually not be gimping oneself is to ALWAYS press shift. Walking worked perfectly. and seriously everybody but extreme noobs at the game have a move only shortcut (usually in left mouse click but varies from person to person), you never want to accidentally attack something when you want to move, it could easily cost your character's life (in case that was the excuse) EDIT: Hope I dont sound too aggressive, but because I love this game and because I love mines Im willing to defend the fact that this was NOT a smart change. SECOND EDIT: Where are my manners... Thanks for the answer Mark! (but I hope you come back so we can talk more about this) THIRD EDIT: Mine laying was the true trap build of PoE... You laid mines and walked back and activated just as enemies were on top of it... Now I just dont know what it is. You dont run towards a moving target to plant c4 on them. You plant c4 and let the moving target approach just as you run off. The new change is counter-intuitive to the whole skillgem group. Unless you have very fast APS and want to zigzag with mouse over and over again. I implore you to reconsider this change! Oblivious Last edited by Disrupted#3096 on Aug 21, 2014, 9:44:57 PM
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" You can shift-click to plant the mines at your feet, just like before. Code warrior
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" I know that Rhys, but was the change really necessary? I've stated why I think it wasnt. And I'd rather not play a build where I have to shift click 24/7. Oblivious
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Another point against it: I just almost killed myself due to monster targeting and desync working together when laying a mine...
GGG please, I know you like reason and logical thinking... need I explain what happened better? and why it didnt happen before? Oblivious Last edited by Disrupted#3096 on Aug 21, 2014, 10:57:16 PM
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Some people want to be able to pace mines in specific locations for more effective use. This was previously quite tricky to do, and is now easy.
Other people (like yourself) prefer to just place mines at their feet, which was previously easy and is still quite simple to do (holding shift). This isn't substantially harder to do (but will naturally take some getting used to, as with any change to how to control things). This allows more people to play mines in ways that they prefer without removing the option from others of playing how they want, and as a bonus makes mine placement m,ore intuitive and consistent with other skill use in PoE. |