Live preparation of 1.2.0 patch notes

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Veruski wrote:
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chimpanzee wrote:
I feel sorry for you if the only thing that makes you excited is the nerf of some pair of gloves owned by 0.1% of the playerbase.


what makes me excited is not having to grind normal atz/uber atz 3294723984723094723904237902347 times for a mandatory pair of gloves because it makes all end game builds possible

The gloves are not mandatory.
Another quality ZAP! post.
there are already so much acuitys out there(yes not in new leagues) that they wont go up that much in price i think

and patch notes arent finished yet so they can still get a nerf :P
ING: "MeneaterMildrid" or "WICKEDSICKmoves"
those gloves, in their current state, allow you to basically scale up your damage exponentially compared to not having them.

they're pretty mandatory for the really good builds.
How can you call them mandatory when you're farming the toughest content ingame to get them...?
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Veruski wrote:
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MadBro_ wrote:
exactly..imo its not the beeest thing eveer but eh.. it will work , too bad a lot of acuities already exist in standard and hardcore tho but yee people shouldnt care too much for those leagues anyways.


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Veruski wrote:
he only reaosn there are only 16 is because 95% of the people who killed uber stopped caring about her once she dropped them a pair of gloves or two.

now it will just turn into a super boring ultra-grind for the gloves.

it's much worse, not better.

the axe was/is a pretty shit item. the only people who went for it, did it for the challenge, or for profits related to the challenge.


lol haahhaha , do you have any idea of the numbers required for ONE Axe , do you bro? I am not really sure if it was Fyndel for fireknight or god knows who that literally got insane trying to get 2 axes for the whole duration of Ambush..no they didnt stop because they only wanted to get them for the challenges , they simply didnt find any...

Edit: THey are not mandatory , they are simply OP , reflect was always supposed to be a downside to any build and acuity saying fuck you to it is just a really really stupid mistake from GGG nothing else, there have been retarded builds without those gloves before and there will still be after they become that rare.
Last edited by MadBro_#7856 on Aug 19, 2014, 8:01:09 AM
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krilox wrote:
How can you call them mandatory when you're farming the toughest content ingame to get them...?


because it's not really the "toughest". i mean, in a sense it is, but there's very little variety in that map

you can basically gear around that specific map and those specific bosses

compared to say, mapping, where you need to worry about generic things like reflect modifiers, damage modifiers and all manner of other things...
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MadBro_ wrote:
lol haahhaha , do you have any idea of the numbers required for ONE Axe


the average was about 100 uber kills for 1 axe.
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Veruski wrote:
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krilox wrote:
How can you call them mandatory when you're farming the toughest content ingame to get them...?


because it's not really the "toughest". i mean, in a sense it is, but there's very little variety in that map

you can basically gear around that specific map and those specific bosses

compared to say, mapping, where you need to worry about generic things like reflect modifiers, damage modifiers and all manner of other things...


It's best in slot, not mandatory..

Mandatory means you can't do x content without them.
Last edited by krilox#5739 on Aug 19, 2014, 8:02:18 AM
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DirkAustin wrote:
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Gambito121 wrote:
I shall bathe in the tears of all those that are QQing about skill nerfs.


That said, OMG THESE PATCH NOTES ARE ALL I EVER WANTED TO SEE IN THIS GAME HOLY CRAP


Lol, i wanna see someone QQ over buffs. :)

Seriously, i think most of my builds end up with lots more damage and general speed from what i read.

QQ on shockwave buffs...
For real, I played it because no one did and it was fun finding ways to scale it, now it's another flame totem (honestly-better)
So I quit my existing SWT character, maybe I'll roll one again with a new goal: get as much aoe as possible.

I welcome any changes with open hands though, found another skill I want to scale ;)
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krilox wrote:
It's best in slot, not mandatory..

Mandatory means you can't do x content without them.


All the best builds require them.

Which is why it would have been better to nerf/remove them.

Rarity wasn't supposed to be an excuse for broken items. Powerful, sure, but not broken.

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