Live preparation of 1.2.0 patch notes
" The gloves are not mandatory. Another quality ZAP! post.
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there are already so much acuitys out there(yes not in new leagues) that they wont go up that much in price i think
and patch notes arent finished yet so they can still get a nerf :P ING: "MeneaterMildrid" or "WICKEDSICKmoves"
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those gloves, in their current state, allow you to basically scale up your damage exponentially compared to not having them.
they're pretty mandatory for the really good builds. |
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How can you call them mandatory when you're farming the toughest content ingame to get them...?
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" lol haahhaha , do you have any idea of the numbers required for ONE Axe , do you bro? I am not really sure if it was Fyndel for fireknight or god knows who that literally got insane trying to get 2 axes for the whole duration of Ambush..no they didnt stop because they only wanted to get them for the challenges , they simply didnt find any... Edit: THey are not mandatory , they are simply OP , reflect was always supposed to be a downside to any build and acuity saying fuck you to it is just a really really stupid mistake from GGG nothing else, there have been retarded builds without those gloves before and there will still be after they become that rare. Last edited by MadBro_#7856 on Aug 19, 2014, 8:01:09 AM
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" because it's not really the "toughest". i mean, in a sense it is, but there's very little variety in that map you can basically gear around that specific map and those specific bosses compared to say, mapping, where you need to worry about generic things like reflect modifiers, damage modifiers and all manner of other things... |
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" the average was about 100 uber kills for 1 axe. |
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" It's best in slot, not mandatory.. Mandatory means you can't do x content without them. Last edited by krilox#5739 on Aug 19, 2014, 8:02:18 AM
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" QQ on shockwave buffs... For real, I played it because no one did and it was fun finding ways to scale it, now it's another flame totem (honestly-better) So I quit my existing SWT character, maybe I'll roll one again with a new goal: get as much aoe as possible. I welcome any changes with open hands though, found another skill I want to scale ;) |
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" All the best builds require them. Which is why it would have been better to nerf/remove them. Rarity wasn't supposed to be an excuse for broken items. Powerful, sure, but not broken. |
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