Live preparation of 1.2.0 patch notes

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Redblade wrote:
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Added a new Strength/Intelligence support gem: Generosity: Auras linked to Generosity have increased Aura effect for your allies, but do not affect you.


Chris!

Where is the inverted gem based on this concept that gives a boost in efficiency for solo players in return for not affecting party members?


And undo all the effort they put into rebalancing low-life Spectral Throw? :S
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Redblade wrote:
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Added a new Strength/Intelligence support gem: Generosity: Auras linked to Generosity have increased Aura effect for your allies, but do not affect you.


Chris!

Where is the inverted gem based on this concept that gives a boost in efficiency for solo players in return for not affecting party members?

I really hope this is implemented at some point.
"Nothing happened." - CharanJaydemyr, TheWretch


Sayya's Item Filter (updated for Ritual!) - http://www.pathofexile.com/forum/view-thread/1260712
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Mark_GGG wrote:
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Odoakar wrote:
Cylone no longer supported by Multistrike!

Whaaat? That's like admitting defeat to desync. I'm dissappointed:/
Desync is not the only reason for this change (although it is one part of it).

Multistrike's modifiers to a skill technically apply to Cyclone, in that it is an action that can be repeated and which can benefit from attack speed, but they don't interact with it in the way Multistrike is supposed to work in general (strike three times, with the speed bonus making all three strikes take less time to counter the fact you're performing three before doing something else).
While we were okay with leaving this for a while to see how it went, it does cause problems.


Why not just change the way multistrike works with cyclone? Make cyclone spin faster instead of cycloning all over the place. Should fix the desync issues.
Hejren / Triceps / Regnbuen / Sarinti / Striglen / Mareridt / Spoegelset / Doktoren / Dobbelganger / Skjoldtrold / Forkynderen
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JohnNamikaze wrote:
Ignoring quality, and lets suppose one has 7 frenzy charges.


7 x 11% IAS = 77% IAS (old)

7 x 5% IAS = 35% IAS (new 1.2)




That is not just a nerf, that is a nuclear nerf. My brain just shut down right now, so I cannot coherently think atm. D:


Except, ias in general on the tree has received a drastic buff.
Jul 27, 2011 - Sept 30, 2018.
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noobdw wrote:
Does that mean that shockwave totems will benefit from spell crit as well?
.
.
SWT is already viable, if it's true I'll show GGG what mistake they've done >:)
Soloed 76s with SWT in the current version, and tbh it'll be much less enjoyable to scale the dmg, guess now I'll scale the AoE! 150% aoe here I come.


Maybe a Pillar SWT build is viable now.....dammit where the hell is Theros?
"Nothing happened." - CharanJaydemyr, TheWretch


Sayya's Item Filter (updated for Ritual!) - http://www.pathofexile.com/forum/view-thread/1260712
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"
I am like RAGING :_; I didn't mind the nerf to CoC but to frenzy omg It's like the end of the fucking world for me :(

Q_qQQQQQQQQQQQQQQ


I'll quit if you do.

GAUNTLET THROWN DOWN.


I feel like I was morally violated without lubricant
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Man......why Frenzy, haha, you didn't nerf it, you almost broke. :(

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Boem wrote:
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WHY WOULD THEY TOUCH FRENZY


To fuck with your head.

(also, mana cost)

Peace,

-Boem-




It is not a mana issue when you use your life cost to use Frenzy. Life regen is much easier to get than mana regen to a good extent.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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Lyralei wrote:
And undo all the effort they put into rebalancing low-life Spectral Throw? :S


And why is it acceptable to you that they do just that for group players and not for solo players?

A lot of changes lately are hurting solo players like curse, aura and MF nerfs compared to groups that can carry one player with all those bases covered and improved even when it comes to auras and curses.
In game contact @MajorAsshole

Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27
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PaganDK wrote:
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Mark_GGG wrote:
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Odoakar wrote:
Cylone no longer supported by Multistrike!

Whaaat? That's like admitting defeat to desync. I'm dissappointed:/
Desync is not the only reason for this change (although it is one part of it).

Multistrike's modifiers to a skill technically apply to Cyclone, in that it is an action that can be repeated and which can benefit from attack speed, but they don't interact with it in the way Multistrike is supposed to work in general (strike three times, with the speed bonus making all three strikes take less time to counter the fact you're performing three before doing something else).
While we were okay with leaving this for a while to see how it went, it does cause problems.


Why not just change the way multistrike works with cyclone? Make cyclone spin faster instead of cycloning all over the place. Should fix the desync issues.


Faster = more desync

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