[PoESkillTree 2.7.3] Data update and .build exporting
Release 2.1.1 bump
MTX Finder: http://www.pathofexile.com/forum/view-thread/989787
QoL Updates Offline Skilltree Planner: http://www.pathofexile.com/forum/view-thread/996805 Buy me a coffee here :P https://www.paypal.me/EmmittJ |
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Excellent release.
Notable Passives working great. Skill Highlighted nodes working better. Stat calculations better. Kudos to Emmitt and the rest of the team. Thanks guys, and Happy New Year!!! IGN: Cadmus / Valgar
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Noticed a possible typo in the release notes on github.
Hybrid stats are no longer split (This may change in the future but for now hybrid stats will be split) IGN: Cadmus / Valgar
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Yep, thanks I will fix that up :)
MTX Finder: http://www.pathofexile.com/forum/view-thread/989787
QoL Updates Offline Skilltree Planner: http://www.pathofexile.com/forum/view-thread/996805 Buy me a coffee here :P https://www.paypal.me/EmmittJ |
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TY for new version.
I've found in Duelist start area 2 nodes named Physical attack damage with mod: 14% increased Physical damage with attacks 12% increased Physical damage with attacks These mods aren't counted to total damage. I've tested it in game with normal melee attack, Ground Slam, Double Strike, Sweep, Glacial Hammer and this mods increased damage with all. IGN: Melurson
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" Thanks for report :) Will be fixed in next release. |
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Hi, I'm getting a crash when I try to load items from character sheet. Below is debug text. I can upload the item data if you want me to.
Spoiler
The error time: 01/10/2015 14:00
Exception: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException() at POESKillTree.SkillTreeFiles.Compute.AttackSkill.AverageHit() in c:\GitHub\PoESkillTree_Source\WPFSKillTree\SkillTreeFiles\Compute.cs:line 212 at POESKillTree.SkillTreeFiles.Compute.AttackSkill.DamagePerSecond() in c:\GitHub\PoESkillTree_Source\WPFSKillTree\SkillTreeFiles\Compute.cs:line 344 at POESKillTree.SkillTreeFiles.Compute.AttackSkill.ToListGroup() in c:\GitHub\PoESkillTree_Source\WPFSKillTree\SkillTreeFiles\Compute.cs:line 403 at POESKillTree.SkillTreeFiles.Compute.Offense() in c:\GitHub\PoESkillTree_Source\WPFSKillTree\SkillTreeFiles\Compute.cs:line 2362 at POESKillTree.Views.MainWindow.UpdateStatistics() in c:\GitHub\PoESkillTree_Source\WPFSKillTree\Views\MainWindow.xaml.cs:line 687 at POESKillTree.Views.MainWindow.UpdateAllAttributeList() in c:\GitHub\PoESkillTree_Source\WPFSKillTree\Views\MainWindow.xaml.cs:line 647 at POESKillTree.Views.MainWindow.LoadItemData(String itemData) in c:\GitHub\PoESkillTree_Source\WPFSKillTree\Views\MainWindow.xaml.cs:line 929 at POESKillTree.Views.DownloadItemsWindow.btnPopupLoadFile_Click(Object sender, RoutedEventArgs e) in c:\GitHub\PoESkillTree_Source\WPFSKillTree\Views\DownloadItemsWindow.xaml.cs:line 50 at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) |
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" Yes, it would help. Looks like you use some unique weapon which wasn't tested yet. |
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[PoESkillTree 2.1.2] Skill Tree Comparisons :)
MTX Finder: http://www.pathofexile.com/forum/view-thread/989787
QoL Updates Offline Skilltree Planner: http://www.pathofexile.com/forum/view-thread/996805 Buy me a coffee here :P https://www.paypal.me/EmmittJ |
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Great App.
A few suggestions. Could you add a view of the inventory and equipped items. It would seem to have sufficent information in the downloaded character data. You could then equip alternate equipment (or X to swap set), move gems etc to see the difference in DPS. I have noted that there is no base DPS for a Normal attack reported. (eg 640.5 for my equipped bow) You could also add Hover Text to the Character Sheet gems (eg barrage = "secDescrText":"After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.","explicitMods":["44% increased Physical Damage","3 additional Projectiles","Deals 40% of Base Damage"]) It appears the full stash and passive tree information is available through the online character profile. Perhaps this information can be downloaded into the App like the personal item information as it is currently rather then having to manually input the passive skills. See my character http://www.pathofexile.com/character-window/get-items?character=RonnieBiggsIV Feel free to PM to discuss details. Last edited by pac_71#7062 on Jan 11, 2015, 10:44:04 PM
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