Sept 30 Dev Diary: What's in Patch 0.9.3?
" Nonono I'm ok with the silly STR and DEX and INT update thingy. What I mean was that What use is +5% accuracy if your base accuracy is shite? None. That's what I meant to say. We need base stat(that aren't DEXSTRINT) additions as well to have the % even have anything to boost. EDIT: Again. I may be understanding something wrong here. Correct me if I am but from my point of view you guys are saying we get more % additions and lase base additions to the % addition stats. Last edited by joss32#6843 on Oct 1, 2011, 9:51:19 AM
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" He was trying to tell you that you now get higher base stats when you put points into intelligence/dexterity/strength. Since you now get base stats for just putting points into those things, the % passives will have more of an effect. It also (I assume) takes into account mods that are on your equipment as well. So, for instance, you put points into a dexterity passive. Even though it may not be a passive directly adding to attack rating, your attack rating will go up anyway because it is now based on your actual dexterity number and not passives. Last edited by sharkh20#2500 on Oct 1, 2011, 1:15:43 PM
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" AH. Okay. If this is true then I'm ok with that. Thanks. |
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I like the idea of single target attacks being more meaningful. In a lot of these games it tends to end up where as you get more powerful you just use big AoE nukes. Spamming one AoE button over and over is dull gameplay, mainly using single target attacks with some well timed AoEs is far more engaging.
IGN: Kemicleave, Kemiranger
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YES i hope i will get in!
May God have mercy upon my enemies, because I won't.
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