Update on Expansion Development Timeline

"
GingerBeast wrote:
The only hope I have for the new expansion is that the content is not locked behind several layers of RNG.

Make it absurdly hard, make it not worth trying because of RNG based gear drops from the boss in combination with the difficulty, whatever. Just please, please, please make it so that everyone can at least experience it.

I would much rather get to the see the content that you guys have worked so hard on and realize that I have no hope of ever beating the final boss, than simply never even know what the content is at all.


Shopping game.

While you'd think what you say is fitting to an aRPG, this pseudo-aRPG has the major thorn twig branch Canadian fucking redwood impaled in its side that is 'the economy is the most important element'. So shit has to be part of a pyramid economy, which means RNG which is ridiculous enough to make not-trading a locked gate.


You are supposed to buy access to content, you are supposed to sell access you don't want.
Casually casual.

Last edited by TheAnuhart on Jun 13, 2014, 5:56:45 AM
"
nheowitzki wrote:
"
Ornstein wrote:
1 month hardcore league with

-every rare has a nemesis mod
-anarchy exile spawn rate
-nerfed invasion bosses (no other mobs invading)
-full strongboxes

#dream :D


- onslaught


are there realy people who wants onslaught back ? i mean its like the regular desync isnt enough.
Thanks for the update, Chris!

As always: Keep up the good work :-)
"
rossidis wrote:
how big can act3 get really?
diablo 2's normal-nightmare-hell worked because you could be rushed past it.

playing through the entire game, 3 times per character, facing the same wall each time, is not only repetitive, its boring, fanboys can deny it, but in my opinion, theres a point where you need to draw a line, and extending act3 further, is ludicrous.



you are right bro... my personal solution will be many side quests... they will render random like the level... in the "sacred II" game we did around 750 quests for the fans to master.

what if you do your nine "level" and every level got maybe 10 changing side quests...will dis be boring, too?
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒░░░░░ ++HIDEOUT IMPROVEMENT THREAD: ..../view-thread/2179528...++░░░░▒▒▒▒
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Last edited by loCurnus on Jun 13, 2014, 5:58:00 AM
mid-august ? damn that hell of a long time :(

I must say om not surprised, GGG it's an artistic game company i belive; Your product is insanely good, and the passion you guys invest in it should be globally rewarded!

I hope (simply for the good of game community) that you create an original pvp content to attract those players that do not have time to grind, but who would lovely spend an hour a day humiliating other players showing off their skills!

love
♦▲◄▼►▲♦ @Kadush ♦▲◄▼►▲♦
I think the timeline that GGG puts out for the mini-expansions and the eventual Act 4 is actually pretty good. Chris says "large team" in his post but in fact the GGG team is still quite small compared to other gaming houses. GGG is putting out content faster than most triple A gaming houses who have a much, much bigger developer team and budget. I hugely respect the fact that GGG puts so much effort in making the game a great place for us to spend our time - in a FREE TO PLAY game - and does it all with the budget that wouldn't pay the bills for a week in most gaming scenarios. I hope GGG keeps the support that they need to keep up the great work because, as we all know free to play is not free to make or free to keep running.

We appreciate the hard work, stress and everything else you do for us - everyone at GGG - Support and Developers. :)

That said - next special weekend sales you run, please send out emails on that Thursday/Friday to drive sales. Once a month promo emails are not a bad thing at all AND run the tag in chat hourly in game Help yourself pay the bills and do a little bit of promo. Sure a couple people will complain but so long as your bills get paid that's all that matters.
“Too often we underestimate the power of a touch, a smile, a kind word, a listening ear, an honest compliment, or the smallest act of caring, all of which have the potential to turn a life around.”
—Leo Buscaglia


Contact support@grindinggear.com to report issues relating to the game or forum. Thanks!

My beloved pets....


"
cwiza7 wrote:
hi GGG do u have a plan for the permanent leagues standard and hardcore, am not sure if any one still plays them. i don't see where they fit in this whole picture because the model u are currently following is basically players jumping from league to league every 4 month and every one is used to this model that they are starting to forget that those two permanent leagues exist. I think a new twist should be added to those leagues like adding new features that are only accessible in those leagues.

+9000
Aaron Ciccheli, a guy who made millions running Diablo and PoE RMT sites, owns a significant portion of GGG. How's that for a conflict of interest? 7.5% of your supporter pack money goes to this guy.
Personally I'm interested in:

- New leagues
- New melee skills
- Balance changes addressing melee
- Passive tree changes addressing melee
- Balance changes addressing Spectal Throw
- Changed for crafting or droprates to balance with trading
- Changes to end game to make it more interesting
- New items base types

Last edited by Startkabels on Jun 13, 2014, 6:33:48 AM
Godammit! I hate when you guys tease us like this. But I'm really looking forward to it because I know you guys will do a wonderful job as always :)

Report Forum Post

Report Account:

Report Type

Additional Info