[2.0] THOR'S RAINBOWNUKE: DO ALL MAPS, UBER ATZIRI, AND EXPLOSIONS!

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tackle70 wrote:
Is spell/elemental life leech a possible mod on jewels at this point? What about LGoH?

Also, anyone done any testing in the beta for just how dangerous the new Blood Rage might be as a physical degen?

What is the current elemental reflect % aura on rare mobs? What about high level maps? (saw 13% on low level maps but assume it will be higher on mid/top tier maps)


1. It WAS possible, but GGG pulled it fairly quickly because they claimed it would be too OP, though I dunno if that would hold true given the new leech mechanics. Haven't heard anything about them adding it back.

2. It's a flat degen that is consistent between both life and ES, but doesn't stack if you have both high life and ES. It takes from ES first at one rate and then when your ES is gone it takes from life at the same rate. I think...if I recall correctly...that you can lower the degen effect with Endurance Charges, but Fortify and Armour will not decrease the degen effect. Not sure how much the Vulnerability curse will amplify the degen damage.

3. I think it's still 18% at the highest, but GGG has split up the maps into different 'tiers' depending on the map levels. Forget what they are off the top of my head, but the 13% you saw is indeed for the lower tier maps and then it rolls higher for the higher ones.
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tackle70 wrote:
Is spell/elemental life leech a possible mod on jewels at this point? What about LGoH?

Also, anyone done any testing in the beta for just how dangerous the new Blood Rage might be as a physical degen?

What is the current elemental reflect % aura on rare mobs? What about high level maps? (saw 13% on low level maps but assume it will be higher on mid/top tier maps)


1) Elemental/Spell leech cannot be obtained on jewels. The spell leech jewel was considered way to strong and has since been removed from beta. There is both LGoH and Energy Shield Gained on Hit Jewles that range from +2 to 3+. As mentioned by Tanakeah, there is no confirmation of whether the Spell/Elemental leech jewels will return, but given their power, it seems highly unlikely.

2) As a physical degen, there arent many ways to fully mitigate the damage you take from Blood Rage, unless you have immortal call up, which gives you physical immunity. Armour reduces the physical damage you take WHEN HIT, so you cannot reduce physical degen that way. Fortify and Arctic Armour works similarly, whereby you take less damage WHEN HIT by an enemy, thus they also do not mitigate the degen. You will have to use gems like the Chaos Golem or have sufficient EC, which gives flat physical damage reduction. When, I was running a perma-IC crit caster build with good leech, the degen did not really become an issue. Given that Blood Rage degens based on 4% of your HP and ES, a shavs ring will become mandatory to counter most of the degen.

3) Reflect map mods range from 13% on low maps to 18% on high maps. (It would roll as physical or elemental reflect individually). The rare reflect mob grants a 30% reflect only to the rare mob itself. However, it reflects ALL DAMAGE TYPES. Overall, you will die less often for unleashing AOE into large packs, but you must still take precaution in killing that one rare mob.
Last edited by iSo1iD#4681 on Jun 30, 2015, 11:03:27 AM
Thanks...

Also, I take it that it's not going to be possible to use level 23 purities to get up to +9 max resist due to the removal of inner force? So we're looking at 84% maximum resistance instead of 85%?
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Assuming the above is true, this is what I'm looking at for my initial try at a passive tree. Blood Magic + Mortal Conviction seems like it's going to be too good to pass up this time around with the reservation changes.

Planned 2.0 Passive tree (1st attempt). Scion, level 98.

Planned aura setup calculator

Empowered discipline/purity of lightning/purity of fire/wrath w/level 4 Enlighten
Enhanced Blood Rage / Purity of Ice / Herald of Thunder

And then I'll have a spare 4L that I'll have to figure out what to do with. Ideas?

By my math, with a Topaz flask up (=94% lightning res w/o flask nodes), a 30% reflect mob will be reflecting about 1.8% of your damage, so this build should be fine vs. reflect.

I'm wondering actually, with the leech nerfs, if 1% lightning leech on the belt will be enough to just throw in Lightning Penetration and just go do some crazy damage, while picking up the flask nodes to deal with reflect.... will be interesting to test but will need final numbers on damage to determine if 98% lightning resist + 1% lightning leech will be sufficient to out-leech a 30% reflect mob.

edit Thinking for the free 4L perhaps Lightning Strike + Fortify and either Curse on Hit - Elemental Weakness OR Fast Attacks / GMP.

edit #2 Does Wrath still have a "%more lightning damage with spells" modifier or is it back to only affecting attack damage?
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70#1293 on Jun 30, 2015, 12:16:55 PM
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tackle70 wrote:
Assuming the above is true, this is what I'm looking at for my initial try at a passive tree. Blood Magic + Mortal Conviction seems like it's going to be too good to pass up this time around with the reservation changes.

Planned 2.0 Passive tree (1st attempt). Scion, level 98.

Planned aura setup calculator

Empowered discipline/purity of lightning/purity of fire/wrath w/level 4 Enlighten
Enhanced Blood Rage / Purity of Ice / Herald of Thunder

And then I'll have a spare 4L that I'll have to figure out what to do with. Ideas?

By my math, with a Topaz flask up (=94% lightning res w/o flask nodes), a 30% reflect mob will be reflecting about 1.8% of your damage, so this build should be fine vs. reflect.

I'm wondering actually, with the leech nerfs, if 1% lightning leech on the belt will be enough to just throw in Lightning Penetration and just go do some crazy damage, while picking up the flask nodes to deal with reflect.... will be interesting to test but will need final numbers on damage to determine if 98% lightning resist + 1% lightning leech will be sufficient to out-leech a 30% reflect mob.

edit Thinking for the free 4L perhaps Lightning Strike + Fortify and either Curse on Hit - Elemental Weakness OR Fast Attacks / GMP.

edit #2 Does Wrath still have a "%more lightning damage with spells" modifier or is it back to only affecting attack damage?


Wrath still retains its more lightning damage with spells modifier, it gives 21% more lightning damage at level 20 and 22% more lightning damage at level 22.

The 1% lightning leech on Doryani's Invitation will probably be nerfed to 0.2% (along with all other leech on gear being reduced to a fifth of its original value)

For your remaining 4 link, having a Golem will greatly benefit your survival/dps. If you want more damage, get a Flame Golem, if you want Physical Damage reduction (that reduces blood rage degen), get a Chaos Golem.
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tackle70 wrote:
Assuming the above is true, this is what I'm looking at for my initial try at a passive tree. Blood Magic + Mortal Conviction seems like it's going to be too good to pass up this time around with the reservation changes.

Planned 2.0 Passive tree (1st attempt). Scion, level 98.

Planned aura setup calculator

Empowered discipline/purity of lightning/purity of fire/wrath w/level 4 Enlighten
Enhanced Blood Rage / Purity of Ice / Herald of Thunder

And then I'll have a spare 4L that I'll have to figure out what to do with. Ideas?

By my math, with a Topaz flask up (=94% lightning res w/o flask nodes), a 30% reflect mob will be reflecting about 1.8% of your damage, so this build should be fine vs. reflect.

I'm wondering actually, with the leech nerfs, if 1% lightning leech on the belt will be enough to just throw in Lightning Penetration and just go do some crazy damage, while picking up the flask nodes to deal with reflect.... will be interesting to test but will need final numbers on damage to determine if 98% lightning resist + 1% lightning leech will be sufficient to out-leech a 30% reflect mob.

edit Thinking for the free 4L perhaps Lightning Strike + Fortify and either Curse on Hit - Elemental Weakness OR Fast Attacks / GMP.

edit #2 Does Wrath still have a "%more lightning damage with spells" modifier or is it back to only affecting attack damage?

Am I missing something big or is skilling VP and Lust for Carnage just a big mistake? Or doe that pay off to mitigate Blood Magic?
Last edited by BundesHeinz#7437 on Jul 1, 2015, 8:34:41 AM
@Tackle70

Heres a slightly more efficiently pathed version of your passive tree. You get more passive point (technically 2 passive points, but I didnt take one 6% ES node) to use as you see fit.

Spoiler

http://cb.poedb.tw/us/passive-skill-tree/AAAAAgAAAecNfA48EQ8RUBRxFVAXLxmKGo8bJR0UHU8dqh_HJLAlvCcLJ6kqOC0fLYstqC9vNbk26DpSOw1GcUbXSVFLrkyzVdZXKVnzXGtcil9qX7BhUmTnZp5tGW6Xb55wu3GFcg9yqXvXfNl-r3_GgKSDCYO2hEiExYZghtGMdo0Zj0aP-pMnlSCboZu1ns2fy6EvoqOnCKcrpzCsmKyqsZC0DLcxt9a-gL6KwcXB88M6w23KSsrT0B_Q0NkT2VvZX9rd20_bWd2M37_gEuDD4YjpAuoY6rrsGO9O7-vw1fKc9tr3Mve-99f46_rS-wn-SQ==


Also, the specialised unqiue jewel is something that you might consider working around. It gives 4% increased Attributes for each Keystone Passive you have. In your case, you have 6, hence you will get 24% increased Attributes.
Last edited by iSo1iD#4681 on Jul 1, 2015, 9:15:58 AM
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iSo1iD wrote:
@Tackle70

Heres a slightly more efficiently pathed version of your passive tree. You get more passive point (technically 2 passive points, but I didnt take one 6% ES node) to use as you see fit.

Spoiler

http://cb.poedb.tw/us/passive-skill-tree/AAAAAgAAAecNfA48EQ8RUBRxFVAXLxmKGo8bJR0UHU8dqh_HJLAlvCcLJ6kqOC0fLYstqC9vNbk26DpSOw1GcUbXSVFLrkyzVdZXKVnzXGtcil9qX7BhUmTnZp5tGW6Xb55wu3GFcg9yqXvXfNl-r3_GgKSDCYO2hEiExYZghtGMdo0Zj0aP-pMnlSCboZu1ns2fy6EvoqOnCKcrpzCsmKyqsZC0DLcxt9a-gL6KwcXB88M6w23KSsrT0B_Q0NkT2VvZX9rd20_bWd2M37_gEuDD4YjpAuoY6rrsGO9O7-vw1fKc9tr3Mve-99f46_rS-wn-SQ==


Also, the specialised unqiue jewel is something that you might consider working around. It gives 4% increased Attributes for each Keystone Passive you have. In your case, you have 6, hence you will get 24% increased Attributes.


Oooooh thanks for that pathing suggestion... I was so used to needing to go for Inner Force that I forgot there's no reason to go over there on the left of Scion right now.

They said in State of the Beta #6 that the Specialized unique jewel is getting removed and rebalanced/reworked which is why I didn't really build the tree planning on it. It would be a super OP jewel for this build... would save like 6 passive points.

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BundesHeinz wrote:
Am I missing something big or is skilling VP and Lust for Carnage just a big mistake? Or doe that pay off to mitigate Blood Magic?


The Life Gain on Hit is not modified in any way by Vaal Pact since it is neither counted as leech nor regeneration. It's a separate thing. Since I'm planning on using Blood Magic, it's the only way I'll be able to regain life (other than a life pot) to continue attacking, since I cannot use life regeneration and all my leech goes to ES.

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iSo1iD wrote:
Wrath still retains its more lightning damage with spells modifier, it gives 21% more lightning damage at level 20 and 22% more lightning damage at level 22.

The 1% lightning leech on Doryani's Invitation will probably be nerfed to 0.2% (along with all other leech on gear being reduced to a fifth of its original value)

For your remaining 4 link, having a Golem will greatly benefit your survival/dps. If you want more damage, get a Flame Golem, if you want Physical Damage reduction (that reduces blood rage degen), get a Chaos Golem.


Is Doryani's Invitation expected to be a retroactive nerf? I didn't remember seeing anything about a change to it.

Also that Wrath change is going to be insane for this build... 22% more lightning damage combined with 69% increased effect of auras = 2.06 times MORE damage.

Wouldn't the 20% damage reduction from all sources by using Fortify be a lot better than a golem?
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
I've been messing around with passive tree calculators and seeing what my build could be like, but I can't get anything definitive. Mostly because I'm not sure about if I'll need an Intuitive Leap gem, or if Specialised is going to make it into the game as it is, or if it's changed. The latter is really important because I am going to need to know what pieces of gear to wear and if that will allow me to save points elsewhere in the tree and trade them out for other things. Still, here's a basic outline of what I'm thinking for it:

116 Point Passive Tree

Aura Calculator

Again, both are very tentative and are relying on a few things that I don't totally know about. Three points that you don't see taken are near the jewel socket located close to the 'Celestial wheel' and they're going to be the 'Faith and Steel', 'Devotion', and 'Endurance Charge' notables, so it's actually a 116 point tree as stated. Now, depending on how Immortal Call works out I'll likely take the EC from Merciless Oak so I have 5 total and can get a reasonable IC time going, but that's still up in the air. That all said the options for my last four points are going to likely be:

1. Get another jewel socket
2. Get the 'Whispers of Doom' notable and run a dual-curse setup (though I'll either have to lose Faster Attacks or GMP and slot something else with recoloring)...maybe even take 'Elemental Equilibrium', too.
3. Get more ES/Spell Damage traveling to the 'Path of the Savant' notable
4. Invest in some shield block nodes, though that will likely not account for much in the end, even with Tempest Shield, too.
5. Get the 'Potency of Will' cluster for an extra 45% increased duration time on Immortal Call/Blood Rage, which could be helpful.

I know this is a Witch tree and not the Scion, but they seem to be relatively interchangeable enough that it could work either way with minor differences. Aura setup also seems pretty decent and should have plenty of health remaining to run everything on Blood Magic without any issues, although not as much total life regen from the passive tree as I'd like, so would likely have to be more careful on half regen maps, but should be ok.


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Wouldn't the 20% damage reduction from all sources by using Fortify be a lot better than a golem?


In general you are right, however, Fortify will not protect you from the degen of Blood Rage so you'll have to take that into account. Chaos Golem and Endurance Charges will lessen the degen of BR, but shouldn't be too much of an issue if you're packing a Shav's ring in the first place. I would agree that in the grand scheme of things Fortify is going to be the better choice for lessened damage from everything else...I think that would also include reflected damage, but not totally sure there.
Last edited by Tanakeah#5640 on Jul 1, 2015, 10:06:41 AM
Honestly, I'm going to try things out without Shavronne's Revelation to begin with. We'll see how that goes... I know it's free ES regen since I'm using Blood Magic, but my current ring is just too damn good for me to want to give up (dex / ES / rarity / chaos res / Vaal Discipline gem slot):



If the new Blood Rage gives survivability issues, I'll have to buy a Shavs ring and put it in there instead and get an additional +30 dex node on the tree, but I'm hoping it will be workable without it. The 40 IIR on that ring along with the 40 IIR on my helm are basically the only way I can get enough income on my maps to guarantee a profit solo mapping at the highest tier.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70#1293 on Jul 1, 2015, 10:13:28 AM

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