[Official] WINE info thread

Quick status update on the trading tool I showed off on a previous thread page: The price checking feature is completed and works for uniques (including variant and links), divination cards, maps, prophecies, currencies and skill gems (1/20, 20/20, 21/20, ...).

Here's a preview image

I can currently distribute the app as .deb, .rpm and .AppImage. If anyone wants to try it out, pm me. The first release will follow shortly, once I can assure that it works on most distributions.
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klayveR wrote:
Quick status update on the trading tool I showed off on a previous thread page: The price checking feature is completed and works for uniques (including variant and links), divination cards, maps, prophecies, currencies and skill gems (1/20, 20/20, 21/20, ...).

Here's a preview image

I can currently distribute the app as .deb, .rpm and .AppImage. If anyone wants to try it out, pm me. The first release will follow shortly, once I can assure that it works on most distributions.


Source?
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kebusetä wrote:
Source?


Repository is currently private, I'll fix some things tonight and add the settings menu, then I'll link the repository here with the first release as well as instructions on how to build it yourself as security is a valid concern.

EDIT: Here you go, source, download from releases :)
Last edited by klayveR#4345 on Sep 4, 2018, 6:57:38 AM
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InXayn wrote:
In addition to my previous post, I tested everything possible for me, so far without DXVK the game works with DX11. With DXVK I think the freeze has something to do with older LLVM/Mesa as talked in the posts before. I'm using Mesa 18.1.7 + LLVM 6.0.1 from the Solus repos, looks like I must learn to compile now or wait at the official release for the new versions.

The only thing that bugs me is that DXVK worked before the Delve patch so something changed on the PoE side, sadly I've no skills to debug the changes.


You are right, you need newer LLVM (LLVM 8) and Mesa which unfortunately may require some manual compilation. I wasn't able to quickly find something readily available for your distro (Solus).

For me upgrading to the latest LLVM and Mesa solved all issues (POE hanged for me on LLVM 6), but upgrading was much easier for me since I'm on Arch. You can always look at how packages are compiled in aur repo of Arch and do the same steps in your distro.
Wine's d3d11 does work after Delve. DXVK 0.70 causes a freeze upon loading the login screen background. My first impression from the symptoms (graphics freeze but ssh access works; music continues playing; X server takes 100% CPU time) is that a shader used in the background gets translated into one that contains an infinite loop. The display driver eventually aborts the shader execution so the system becomes usable again after killing the game process, but that's obviously no good for playing the game.

I will run it under Nvidia's graphics debugger later and see if I can figure what's up with it.
As a quick fix installing libpng12 from your package manager should fix the background loading problem with DXVK, at least it did for me. Not sure where I read this initially but kudos to them. Only other new problems I've been getting are the client eventually crashing if I'm in a different workspace for too long and all those resolution problems others have detailed in the thread.
same name in-game
I could make the game work again on my AMD Ryzen 5 2400G APU. I'm using mesa drivers from padoka PPA, meaning mesa 18.3 and access to LLVM 8.0

I compiled Wine staging 3.15 following the biarch guide on winehq for Ubuntu (I'm on Linux Mint 19). First I cloned the wine-mirror git, then I applied the wine-staging patches using the given script with the "-all" flag, then I applied the CoInitialize() patch available everywhere (you can pull one from ge-wine repository, pretty straightforward).

This solves the WIC Factory problem and the art/ etcetc problem, as well as fonts problem.

Lastly, just in case, I re-compiled DXVK using dxvk 0.71 from master applying the Shaders Hack (always awesome in this game!).

During this process, I also had a "Invalid Vector <T>" error because I was using an old repository that contained wine-staging 3.9 ("all patched") and it was incompatible with the newer DXVK versions, obviously.

Currently, I can get 70+ FPS in game, with some micro-stuttering, but this is solved by enabling VSync (for my surprise). The game is really playable and I hope I don't get those memory bugs after playing for a while.

Texture set to medium, every other shadow/light setting to low, multithreading is ON, dynamic reso is off, texture filtering to anisotropic 4x.

One really weird thing I can't figure out is a problem from DXVK or the new PoE graphics engine update:

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If I play windowed fullscreen, I can set screenresolution (just like dynamic resolution should do). If I set it to 800x600, I get a cool 15-ish FPS boost, but if I try to set it somewhere in the middle, the game crashes. For example: 1024x768 and 1280x720 instantaneously freeze my whole PC, only playing BGM for a while, requiring me to hard reset the machine.


I can either put resolutions to 800x600 or 1920x1080 (which makes my fps go to around 35-45).

A small workaround is to set the desktop resolution to 1280x720 while still at windowed fullscreen. This further boosts my fps a little bit, but I can't change resolution from 800x600.

Since the game is playable on native 1920x1080 with in-game settings at 800x600 windowed fullscreen, I'll keep this setup for a while.

I haven't done Esync patches for my build, since I was already working on this for a couple days and I couldn't bother to apply 10 patches just to have the game crash by an unknown reason.

I hope you guys have the same luck getting to game to run smoothly, cheers.
Last edited by Dan1lo#1983 on Sep 4, 2018, 5:47:38 PM
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Dan1lo wrote:
I could make the game work again on my AMD Ryzen 5 2400G APU.

hi, can u share dxvk and wine? tnx
Has anyone had any luck with Delve on AMD and DXVK? I installed mesa and llvm via padoka ppa and get great dxvk in Eve Online, but Path of Exile is freezing the system solid (login screen). I can't get any useful information, as I have to hard reset to use the machine. I got lost trying to compile wine biarch as noted by Dan1lo. I am using lutris. Any help to either fix or how to pass on debug info would be much appreciated.
I have:
amd fx-8120
amd rx580
mesa 18.3
llvm 8
wine staging 3.15 (via ppa)
DXVK 0.71
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deoz79 wrote:
Has anyone had any luck with Delve on AMD and DXVK? I installed mesa and llvm via padoka ppa and get great dxvk in Eve Online, but Path of Exile is freezing the system solid (login screen). I can't get any useful information, as I have to hard reset to use the machine. I got lost trying to compile wine biarch as noted by Dan1lo. I am using lutris. Any help to either fix or how to pass on debug info would be much appreciated.
I have:
amd fx-8120
amd rx580
mesa 18.3
llvm 8
wine staging 3.15 (via ppa)
DXVK 0.71


As previously suggested in this thread, have you installed libpng12? It solved similar problem for many people including me.

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