[Official] WINE info thread
" Post your performance results with: your PC specs, your GPU driver version, your wine version (including whether or not you're using POL), and your winetricks if you have any. GGG do have a stake in helping wine users though, since there are a lot of OS X players relying on it |
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Thanks, here are my system specs.:
OS: Arch Linux Kernel: x86_64 Linux 4.5.1-1-ARCH CPU: Intel Core i5-4670K CPU @ 3.8GHz GPU: GeForce GTX 760 RAM: 15.6GiB Driver: 364.16 Wine: Wine Staging 1.9.8 with Winetricks 64bit Game client run with --nosound Graphics: Resolution: Windowed 1920x1080 Shadow Qual: Off Antialiasing: Off Texture Qual: Medium Texture Filt: Trilinear Filtering Post Proces.: Off Screen Shake: Off FPS in Town: ~60fps FPS in Area: ~20fps dropping to <5fps |
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" You should try wine-gaming-nine in the AUR. It's currently based on wine-staging 1.9.8-1 but has the gallium-nine patches. I was having huge problems a few weeks ago but with this version of wine, for the most part, I get between 40 and 60 fps, only dropping to single digits with lots of particles. However, these fps drops seem primarily latency/predictive mode related. The reason I say this is because, when playing the global realm, the minimum latency for me is around i60ms, when playing the garena realm with a 6ms latency and lockstep, these sudden frame rate drops seldom occur. My setup: OS: Arch Linux Kernel: x86_64 Linux 4.5.1-1-ARCH Resolution: 1920x1080 DE: XFCE4 WM: Xfwm4 CPU: AMD FX-8320 Eight-Core @ 3.5GHz GPU: AMD/ATI Pitcairn XT [Radeon HD 7870 GHz Edition] RAM: 8020MiB Driver: radeonsi (xf86-video-ati - 1.7.7.0-1) mesa 11.2.1-1 Wine: wine-gaming-nine [DISPLAY] antialias_mode=0 borderless_windowed_fullscreen=true fullscreen=false post_processing=false resolution_height=1080 resolution_width=1920 screen_shake=false shadow_type=no_shadows texture_filtering=1 texture_quality=0 vsync=true --nosound I'm fairly sure if I had a more modern GPU that supported AMDGPU or an Nvidia card, things would be even better. Last edited by Kellog#5737 on Apr 21, 2016, 10:00:41 PM
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" Gallium Nine (afaik) is only supported on the open-source graphics drivers that support Gallium (radeon, amdgpu, and nouveau I believe; not certain on intel). As for your GPU; I'm not certain on the LLVM version, but you may be able to improve performance by specifying R600_DEBUG=sisched,forcedma as an environment variable if you haven't already (you need LLVM 3.8+ for sisched to do anything). I think DRI3 is also either a requirement or an ideal requirement for Gallium Nine, but using that is also a good idea. Edit: I was on Xubuntu 16.04 for a few weeks now; reinstalled it yesterday with the regular iso, did my usual set-up process, and PoE refuses to run. I have no idea what happened. Went over to openSUSE TW and added pontostroy's X11 and drm-next repos and PoE runs just fine. Path of Exile in Eyefinity: https://www.pathofexile.com/forum/view-thread/1320584 Last edited by Espionage724#4312 on Apr 22, 2016, 11:03:25 AM
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" and use nouveau? lolnothx although your post does seem to support suspicions that the issue lies with wine's interaction with nvidia's drivers. if anyone has the chance i'd love to know how AMD's proprietary drivers perform in POE Last edited by lilypaad#7874 on Apr 22, 2016, 2:35:07 PM
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Yeah Gallium Nine is only for Open Source drivers, unfortunately for NVIDIA users you're still better off with the proprietary drivers so you won't be able to take advantage of G9.
In which case I'm still stuck with Wine Staging probably being my best choice. I'm running 2 characters at end game right now, and Earthquake Champion, and a Wild Strike Assassin. The performance is bad with both classes but the Wild Strike character definitely has the worse of it, it's as though calculating all the different elemental damages on all the mobs is too much for the engine (through Wine on Linux). |
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" Are either of your characters using BM? HP regen seems to cause more lag than mana |
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" Yes my Wild Strike Assassin is, both Wild Strike and Spinning Blades have BM as support gems they are my main active skills. My Mana is 100% reserved with Auras. My Earthquake build has no BM. |
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OS: Antergos
Kernel: x86_64 Linux 4.5.1-1-ARCH CPU: Intel Core i5-4460K CPU @ 3.2GHz GPU: GeForce GTX 760 RAM: 8GB Driver: 364.19 Wine: 1.7.55 (Using PlayOnLinux) Game client run with --nosound (I think? I added it to "Arguments" under "Configuration" in PoL) Graphics: Resolution: Fullscreen 1920x1080 Shadow Qual: High Antialiasing: Off Texture Qual: Medium Texture Filt: Trilinear Filtering Post Proces.: Off Screen Shake: On Game runs beautifully (solid 60FPS) until I hit some packs with Earthquake. I'm not sure if it's particle effects or anything but it just dives to 5FPS. So close yet so far :( |
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So I've made some adjustments to my winecfg and options and have some significant improvement.
I now get up to 200fps in town and about 100 when roaming, combat dips to 60 down to <10 but at least keeps moving whereas before the game almost locked up in large packs, especially with my Wild Strike build. For starters I run with: $ 'env WINEDEBUG=-all wine PathOfExile.exe --nosound' winecfg: Windows Version: Windows XP Graphics: Native resolution full screen Virtual destktop In game: -Graphics- Shadows Qual: Off Antialiasing: Off Texture Qual: High Tecture Filt: 16X Post Proc: Off VSync: Off Screen Shake: Off -Sound- Default Device: Software Pulse Audio (Set just in case even though I use --nosound) |
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