What's coming in 1.1.2b?
Waiting now for next league hardcore more exiles for map, maybe a party of 6, like with the races exile everywhere. :D
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast |
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thank god. They were certainly unbalanced.
Pacific (GMT -8) Time
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" my bird will forever be gratefull |
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" Endgame skills my friends and I are using: Arc Heavy strike Spectral Throw Rain of Fire Righteous Fire Searing Bond Dual Strike Leap Slam Infernal Blow Burning Arrow Split Arrow Barrage (yes, Barrage) Summon Skeletons, Summon Zombies, Summon Spectres Freeze Puls Ethereal Knives Mechanisms we are using: CI Evasion High Armor Special things: Dodge Iron Reflexes Mind over Matter Eldrich Battery PLus a number of Auras and other defensive Skills And thats just what we 4 people do in our limited time. Please feel free to combine any of the ones I just wrote down for your variation of a build. |
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Chris you tease.
stop over moderating that makes the official forums useless
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Thanks for showing that you're listening to the players with the Rogue Exile nerfs. Well done bruddah.
POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums. Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all." QFT: 4TRY4C&4NO |
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i rly hope u guys fix the bug with putting alteration orbs in stash and them not stacking right this has being going on for ever
got to be good looking because im so hard too see.
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Rogue Exiles have had their life reduced. They're meant to simulate fast-paced player encounters and the fights don't have to last as long as regular boss fights.
oh btw how long are the exiles ingame. 1 year ? and now you figured out that "They're meant to simulate fast-paced player encounters". thats funny. how come ? |
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Whenever you feel like correcting the loot. Because I tried to play lately with a new character, and it is as naked with the things I get from monsters as I started. Diablo II had this problem past the first playtrough, but for PoE it's from the start. I really like this game, but all levels and power trees are useless if you can't get the gear to go with it.
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Sure individual exile life seemed disproportionally more than a player's when solo, but more importantly, it seemed that —just like a rare's energy shield aura— it would scale additionally (polynomially) with more players, not just linearly.
Why do I say that? because it takes like 10-20 times longer to kill an exile in a 6-person party than it does solo. If all the party members dealt ZERO damage, that number should be 5 times longer. Has that been fixed as well? Maybe the issue is observation error since I haven't measured precisely, but it doesn't feel like it to me. Fresh cakes for all occasions. Delivery in 30 eons or less Call 1-800-DOMINUS Remember - 'Dominus Delivers' Last edited by Xapti#6455 on Apr 15, 2014, 1:31:18 PM
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