New Ground Slam Effect in 1.1.2
NICE!
..i hope. We will see on Monday. |
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looks great !
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"The old Ground Slam effect looked outdated (it was made in 2010), didn't scale with area of effect increases and couldn't travel up and down height changes cleanly."
Wait a minute, are you telling me that if I have AOE increases right now, it does nothing to increase the range of my ground slam? wtf!??! Also, I like the new effect, looks great, but it would be fun if we could have micro transactions that changes the look. Last edited by Warmey#4835 on Apr 3, 2014, 10:19:39 PM
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" It works but doesn't show it visually. The new one does. | |
Nicely done, looks good and the fact it comes with a bunch of fixes attached is even better.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul |
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" Alright, good stuff Chris. Now please introduce character inventory stash tabs. I'm tired of games that makes people go to town every 5 minutes. I think we need to break this trend. :) We should concentrate on people killing mobs, looting, killing mobs, looting and then an hour later sell. Sorry, for the small derailment. |
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Very nice! I like the new effect.
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Man, think of all the people that went Ground Slam Marauder for their first char and thought PoE combat felt 'clunky' and just went away~
Great change, did the right thing not making it a microtransaction too as the old one wasn't functionally equal (the quality sure looks like microtransaction level though!). | |
Thank you for the update to this and all of the other little graphical touch-ups that come with each patch over the past couple years. It's been fun to see the visuals improve so much since I joined up.
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;_;
u wer supposed to maek the gaem p2w, now we get dis 4 free?!?!?!?!1?! ;_; "You can't bash someone else's shitty taste in music when you listen to 'grindcore'" -TheWretch̢
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