PoE Unique Item Generator - Create your own unique item
xddd
![]() what up cuzz
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My previous posts: 1, 2, 3.
The items I have created tend to be centered around two builds. The first is a Summoner or Minion Master, the second a sort of Cleric (damage-dealing healer/support). Aside from those two builds, I have also created a number of one-off gimmick unique items, occasionally two or three that are meant to accent one-another.
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![]() Last edited by pioruneks#3783 on Oct 15, 2014, 5:53:27 PM
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"best by far |
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" it does have an effect "Can be vendored for 2 alteration shards." IGN: Arlianth
Check out my LA build: 1782214 |
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My first one.
Flavour text not entirely by me. ![]() Bird lover of Wraeclast Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar Last edited by Mikrotherion#4706 on Oct 16, 2014, 3:59:01 AM
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" This item by itself will make your summoner into the meaning of invincibility. And here's why: 1. Roll a map with Nemesis mod. 2. Go inside map and kill some rares while not equipping the gloves. 3. Wear gloves and summon Proximity Shield, Storm Herald, Soul Eater, Haste Aura, Energy Shield Aura, Life Regen Aura. 4. !!!!! 5. ROFLSTOMP EVERYTHING. You can wear leveling gears and still do Uber easily. Namely Tabula, Skullhead, Matua, and Ullr. End game slap on Midnight and Vis. But then the gloves will cost like 999 mirrors or sth. |
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" I followed your Posts and thought about them. There are quiet good. I like the most (almost all!!!) of your ideas and that you "take pains" to write a large description. Keep it Going! One of my favourite set is the "surviving-set" with "Valkyrie" an "Valhalla"! " |
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I love maps, so I went and made something that I don't think has been touched before... I could be wrong
![]() I personally think the amount of danger is worth the amount of loot you get from this. 1000-1500% rarity is more than enough to satisfy the fact you're literally walking in blind The quantity is small because Quantity is OP. But the amount of danger in the map makes up for it. The traps are to justify having so many large chests Traps can be any of the following: Puncture Bear Fire Tar Poison Cloud Ice Nova LMP Freezing Pulse Boulder (Those rocks that fall during Vaal/Vagan fights) Just one rock of course, easily avoidable Arctic Breath This map is meant to be stupidly dangerous, but stupidly rewarding The elemental and physical damage modifiers also affects traps Thoughts? Unique Map Making~
http://www.pathofexile.com/forum/view-thread/1174961 I like music. Do you like music? Cause I sure as hell like a lot of random music. |
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![]() Last edited by FusionReactor#3376 on Oct 18, 2014, 3:37:37 AM
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