Uber Atziri Down! (My build inside)

"
xryuhyabusax wrote:
new to this game but love it! its also comical seeing all the people cry over balance and OP stuff in a non mmo game lol.sorry but this genre of game IMO needs to be fun and OP and not always be balanced/nerfed and ruined by cry babies.im just guessing those that do complain are jelly and sad that they didnt get this kill or prize first haha.

Oh you're in for a fun time if you think they let you play with strong builds, hahaha.
"
xxxmarok84xxx wrote:
8k hp and your passive tree ..... all I can say is


Spoiler
Path of Life nods. Boring


thats how you win poe.
IGN: Arlianth
Check out my LA build: 1782214
"
kasub wrote:


This is the funniest thing I've read all day. Summoners were already quite powerful before the huge buffs they got. I'm absolutely destroying maps and bursting bosses with the crappiest gear.

Summoners are beyond OP with snapshotting. Without it they're still one of the best cheap builds.


You seem knowledgeable, and we have no issues with each other.
I hope that remains intact, but I'm calling this. I'm calling it for 2 reasons;

1. It's wrong.
2. I love summoner.



I post that gear for just an idea what I'm running around in. I got stash tabs full of items that only pertain to summoner. It's all I play. I have copies of level 20 summoner gems, zombies, skeletons, hp, dmg, etc, leveled myself. Not bought.. Working on my third or fourth set of summon gems....

Here's an example;

Someone said elsewhere, it's easy to get 10k+ Hp zombies.
That's complete bullshit. I can prove it:

I got level 20 gems, I got Mont, I got every minion node, I got bloody everything, and my zombies are 8000 hp WITH snap shot from MONT, sidhebreath, a level 18/20% minion HP gem, etc.

You have to have zombies in a +2 helm with a 20/20 gem, 20/20 minion life gem, Mont, and every minion hp node on the board to get 10k+.

For an idea, a level 20 gem without 20% quality with Mont, 20/20 hp, all nodes, sidhe, etc will get you 9926 HP. That's all the best summoner items in the game, gems, everything, minus 20% quality for 20% hp, and it's said it's 'easy' to get 10k+ zombie hp. Bullshit.

This is just one example of the BS thrown around here (not from you) about summoners being 'OP'. It's all just a load.

It's easy to solo. Yes. That's the extent of it.
The entire game is ridiculously easy to solo too, with any well thought build.

Look at the champion of Uber Atziri; That is nowhere near as complex as summoner.
You get a few items, throw on a spell and run around. This is a build that has now completed the hardest content in this game and it is one of the most simple builds I've ever seen in any ARPG ever. There is literally nothing to it.

There is no 'beyond OP' with summoner at all. It's a complete crock, and I have all the kit, gems, you-name it to disprove it. And I will. It's all I play. I can put out any test scenario, with any relative summoner item. I have them.

I can snap-shot my face off too, I got 7-8 auras on full-time, etc etc etc etc.

Just because solo is easy hiding behind the minions doesn't really mean anything. It really doesn't. This game is very simple for any well built solo character. You could list off near all the builds in this game, and they are not as complex as summoner, yet most are a lot more powerful.

The advantages are;

- relatively cheap to reach end-game, but in the 'end' the cost is the same, if not higher than other builds.
- relatively 'easy' in that you can hide behind minions, but this is what it's like to play summoner in games. This is how they work. That does not make them OP.
- Damage scaling off of nodes (for the most) lessens gear dependance, again allowing easier access to the end-game.

None of those features make them OP. I can snap shot every minion every which way from Sunday, with any combo of gems, and they still aren't OP. Give me any scenario.


Cheers,
Last edited by gr00grams#5298 on Apr 1, 2014, 6:10:45 PM
"
gr00grams wrote:
Just because solo is easy hiding behind the minions doesn't really mean anything. It really doesn't. This game is very simple for any well built solo character. You could list off near all the builds in this game, and they are not as complex as summoner, yet most are a lot more powerful.

The advantages are;

- relatively cheap to reach end-game, but in the 'end' the cost is the same, if not higher than other builds.
- relatively 'easy' in that you can hide behind minions, but this is what it's like to play summoner in games. This is how they work. That does not make them OP.
- Damage scaling off of nodes (for the most) lessens gear dependance, again allowing easier access to the end-game.

None of those features make them OP. I can snap shot every minion every which way from Sunday, with any combo of gems, and they still aren't OP. Give me any scenario.


Cheers,


Evangelist specter with proper setup completely nullifies Atziri's supposedly overtuned damage. How is that not OP?
I will also verify. GGG must have done a nerf I missed because 10k HP zombies just doesn't happen without absolutely perfect gear and all passives.
Standard Forever
"
borek664 wrote:

Evangelist specter with proper setup completely nullifies Atziri's supposedly overtuned damage. How is that not OP?


This is not a summoner problem.
This is an enemy type. The two are related, in that you can specter them, but they are not related in that 'summoner is OP'.

Look at Burning Miscreations.
THEY were OP, NOT summoners.

Evangelists are a mixed bag though, even with 5 of them, increased duration, increased AOE and fast casting (results in 100% bubble) you try and stay in those bubbles while dealing any damage.

You have to literally cast smoke mine NON STOP, which brings all minions except skeletons to you, so you have virtually zero dps doing this. You try and take out Uber Atziri with that.

Notice in all the vids with summoners in these fights, the summoner just runs around the border casting smoke mine non-stop? If they let up, all minions wipe. So you take no damage, but are also dealing none. Truxican stand off. Pointless.

It should also be noted, that without these creatures, the odds are effectively zero for summoner in this fight. Summoner is not the type of class you can change around some gems and win. You have minions, they do what they do, and that's it. You can buff them up, but they do what they do. Without evangelists there is literally zero hope. Atziri will nuke the highest possible buffed zombies in 1-2 hits, all other specter types in 1-2 hits, and skeletons are instant deaths upon summon. You can use Raging Spirits, but they do not draw any aggro, and are nothing spectacular for damage.

"
iamstryker wrote:
I will also verify. GGG must have done a nerf I missed because 10k HP zombies just doesn't happen without absolutely perfect gear and all passives.


Summoner patch. They rebalanced the gems for early stages and late stages.
We also didn't get a 'load of killer stuff' in that patch either;

we got a bit of life regen, 4% leech, and some resistances that don't matter. It wasn't really anything that changed the power level of minions at all.

I also believe this is why we don't see minion damage values. They are monitored and adjusted as needed. With them hidden, no one is the wiser.
Last edited by gr00grams#5298 on Apr 1, 2014, 6:45:04 PM
"
Just because solo is easy hiding behind the minions doesn't really mean anything. It really doesn't. This game is very simple for any well built solo character.


Say that to all the people who say solo play is impossible and sucks in PoE...

I obviously have nothing against summoners, groograms. I play one afterall. I'm just against the notion that they need snapshotting, that's an insult to summoners.

I'm not really sure what you're debating, you think summoners require a 8 link to function? They worked great before they got the many buffs(and access to evangelists). People did not snapshot back then. 8 links have made them one of the fastest budget map clearers. I clear bosses as fast as a character with 700 crit multi(with only a 5 link).
Last edited by kasub#2910 on Apr 1, 2014, 8:25:12 PM
"
kasub wrote:
I'm not really sure what you're debating, you think summoners require a 8 link to function?




That's my standard 'grinding' gear.

It's to function in a sense, with the addition of new gems and challenges; one socket wonders; mine, desecrate, bone, flesh, vaal skeles, dual curses, totem.

There's 8 sockets.
Then I need auras, there's 8-9 sockets (reduced mana +1).

That's 16-17 of a possible 24. Haven't even got to minions. I have only skeles linked, they are instant, only way. That makes 20. Four spots left. 2 Permanent summons on snap - 2 sockets left. Increased AoE and Duration are my 'free' socket choices.

I didn't change my stance on snap till recently, and it has nothing to do with power, it's the addition of all the one hit wonders; desecrate, such a quality of life improvement, bone/flesh, mandatory with their additions, smoke mine, the only way to have some 'control', etc. Before their introduction we had enough slots, but these gems are in a sense the only way to increase a summoner build. I can't get a 'better weapon'.

Last; I am not even thinking of a 6 link, my snap isn't for dps; if I could simply run like, a 3 link specter, zombie, skele and have room for the one-hits and my auras I be a pretty happy camper. Rings and belts with slots essentially. I know unset exist, but not in all leagues. I already have to carry the portal gem to take one out and cast it. Is it all needed? I think so if boss trends are to be like Atziri. This is why I kinda dig the OP; he was even forging his gear with chromes mid map. Mid map! What if he didn't get the right colors? ha


@groograms All builds have to make a choice between gems. You made your build with snapshot in mind. I made a choice with my summoner so I don't use skeletons at all, I ran 1 less aura and used my points elsewhere and I ran only flesh offering.

I'm also a MF summoner so I have to run arc + culling + rarity. It's all part of the choices you make for each build. Too many choices does not make summoners weaker. This is the new summoner I made in the last week to get you an idea of my setup.(new mf helm is being bought soon).



Last edited by kasub#2910 on Apr 1, 2014, 9:17:17 PM
"
kasub wrote:
You made your build with snapshot in mind. I made a choice with my summoner so I don't use skeletons at all, I ran 1 less aura and used my points elsewhere and I ran only flesh offering.


I promise you this is not true.

I made this char in Domination, it was my second. I've played it since, with another summoner on the side, I totally lucked out and 6L'd a Queen's Decree in like 10 fuse, so I had to make another ha, but it wasn't made with any snap in mind.

I know now too, why you think Vaal skeles are so strong, and I don't; you don't run skeles. Self-cast skeles are just like that gem, full time. Take all the aggro too, if you cast them ahead. Lessen the load immensely off the permanents, and are the reason I maintain the MI keystone. Skeles are wonderful.

If you switch your splash gem with straight 'melee phys' zombies will deal a lot more damage, even hitting single target. Their numbers over-rule the need for splash, works very well with hatred because of 'more' - imo.

Report Forum Post

Report Account:

Report Type

Additional Info