Some Misc. Notes on Vaal Skeletons and the Generals' powers.
" I have it on duration only because it's the only socket I can use. Duration is for flesh/bone. I think duration increases each explosion's .5, so makes them last a significant amount longer. |
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" I like the skill but it gets too laggy especially if you are in a party merp merp
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If your pets are dying too fast, try adding a cold attack with Elemental Proliferation.
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Don't think it's overpowered, but it's definitely great for map bosses. My Vaal Skeles don't instakill them but they crowd up the area and it's great for control plus bonus damage (works great for me as I'm a hybrid searing bond summoner). I don't really have gem slots so I swapped Warp to my offhand so I can use this.
Also the Devourer boss in the Orchard owned them pretty bad, one or two shots and most of them are gone haha. |
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Has anyone confirmed if the passives that increase the nr of skeletons apply to this gem?
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" I can confirm this yes. I can also confirm that +skeleton modifiers from unique items also increase the numbers. |
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What about splashing this in on a non-summoner? Worth it without the supporting Passives?
-Charles
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How does this synergies with Queen's Decree? :P
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" i suppose in every manner possible? more spooky scary skeletons, longer spooks, more spook dmg. i just put this in a shitty link with iir chain and culling. not for my skeletons mind you, but for my chain. vaal ss just happens to benefit from those links as well |
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Also relevant:
Spoiler
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