Random Build Generator

Out of ideas for a new build in Path of Exile?

After a brief discussion with a friend about how to come up with new, off-the-wall builds, i decided to create a simple randomizer. (as if the RNG in the game wasn't bad enough) :p


All you have to do is click the 'randomize' button and it will give you a character class, a primary, and secondary attack.

The fun part is considering one of these builds and then theory-crafting the skill tree.

100% free. Just for fun. Hope you guys like it! :)

-davo




http://www.digitalshotgun.com/poe-randomizer/
Could you make one that actually assigns passive nodes randomly?

So for Marauder, the first point would be a 50% between the melee damage and the life/armour, and assuming it went melee damage, the next point would be a three-way split between life/armour, more melee damage, or +10 Str?

I'd actually enjoy such a randomizer.
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ScrotieMcB wrote:
Could you make one that actually assigns passive nodes randomly?

So for Marauder, the first point would be a 50% between the melee damage and the life/armour, and assuming it went melee damage, the next point would be a three-way split between life/armour, more melee damage, or +10 Str?

I'd actually enjoy such a randomizer.

Instead of a program to do that, you could just ask for 'advice' in the forum and get a pseudo random build.
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Last edited by SkyCore on Mar 28, 2014, 2:34:07 AM
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SkyCore wrote:
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ScrotieMcB wrote:
Could you make one that actually assigns passive nodes randomly?

So for Marauder, the first point would be a 50% between the melee damage and the life/armour, and assuming it went melee damage, the next point would be a three-way split between life/armour, more melee damage, or +10 Str?

I'd actually enjoy such a randomizer.
Instead of a program to do that, you could just ask for 'advice' in the forum and get a pseudo random build.
Not random enough. Needs moar random!
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
"
ScrotieMcB wrote:
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SkyCore wrote:
"
ScrotieMcB wrote:
Could you make one that actually assigns passive nodes randomly?

So for Marauder, the first point would be a 50% between the melee damage and the life/armour, and assuming it went melee damage, the next point would be a three-way split between life/armour, more melee damage, or +10 Str?

I'd actually enjoy such a randomizer.
Instead of a program to do that, you could just ask for 'advice' in the forum and get a pseudo random build.
Not random enough. Needs moar random!



hahaha, i will definitely look into it.
may have to ask ggg if they have an api setup for the passive skill tree online.
if so, i may be able to give you the most random poe skill tree planner ever. lol

-davo
I got Scion Blood Rage and Animate Weapon. Sounds feasible. Will start tomorrow morning.
This didn't do what I expected it to do.

Shouldn't be too hard to code an app that randomly assigns points in poe skill tree calc. (I don't know the first thing about coding.)
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But why not use more than a primary and secondary attack? Am i too casual for this game when i dont use auras but 5 or 6 attacks instead?
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But why not use more than a primary and secondary attack? Am i too casual for this game when i dont use auras but 5 or 6 attacks instead?


me too, but it's hard to deny single/double-attack spamming and aura stacking are far more effective.

on-topic: nice work OP :)
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Shadow: That was fun
Last edited by johnKeys on Mar 28, 2014, 4:32:53 AM
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johnKeys wrote:
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But why not use more than a primary and secondary attack? Am i too casual for this game when i dont use auras but 5 or 6 attacks instead?


me too, but it's hard to deny single/double-attack spamming and aura stacking are far more effective.

on-topic: nice work OP :)


It might be easier to get defense and dps up but i dont ever see how running all auras could be fun.

I used the hero editor in D2 and stacked all auras and it got boring 5 minutes into the game.

Hopefully GGG implements my idea one day.

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