Content Update 1.0.6 Video Preview and Deployment Date

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Snookdog wrote:


2hander slot

win: possible 6link, increased effects on aura+curses+minion dmg+allies (by a pretty small amount IMO, considering the trade off)

lose: shield, necromantic aegis option, even less health options, more dmg taken even, less block. (and I am currently using tempest shield for increased defenses)


At this point Queen's Decree looks good. But let's see it into play. for now color me grey.

inb4 the second summoner unique is an Ocultist Vestment.


if you have the staff in your second gear slot with a triple curse setup you can reduce fire and other elemental resistances by 120% at least, that's more than + to level gems with empower would give you. Then you switch to your main weapons after cursing and applying your auras, (which basically gives the effect of your auras +20% quality for free) which is a shield that gives more damage to your minion instability for insane damage. There is no other item that increases the effects of curses and +18% is extremely significant when you consider it has no downsides at all when cursing from your second gear slot. This doesn't even count the possibility that necro aegis might still be snapshot-able and 18% more damage to instability if the staff works as I think it does. Also not counting using arc totems to shock or elemental equilibrium bonus. Considering you can now resurrect zombies in pvp with desecrated ground this staff could make pvp summoners viable because of how insane 120% reduced resistances and 50% enfeeble/temporal is especially in a team battle. If this works as I think it does my next league character will be a support/summoner to join in on the pvp tournaments.
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Finkenstein wrote:
Hi

Did I just hear Chris correctly say the staff was good for SOLOING SUMMONERS?

cheers



if by soloing you mean leveling from 23 (staff level) to 50ish with this staff then yeah.

soloing xD

hope the skills rebalance+new skills are awesome so I can forget about this staff.
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NeoRussia wrote:
That staff is going to be overpowered as hell, calling it now. Dual/tri cursers are going to have that in their second equip slots with no penalty and switch over to it to give everything nearly 50% slow temporal and 50% damage reduction enfeeble, or 120% to resists using ele weakness and relevant negative to specific resist curse. I assume this also works with auras.


No its not. If you play solo, and it works as Chris says and not by the item tooltip, your minions are gonna drop even faster, and you WILL be booted from parties. 18% of 50 isn't even -10 more resist taken off. The only thing this will be used for is griefing party members if its allowed to stay as is, and functions similar to Leer Cast where the Aura is allowed to stack. Also, this item doesn't boost auras at all beyond the radius.

Oh, doing Dominus for the first time? Sure I'll help. Wait for his second form, then weapon switch into this staff + an AG with this staff to make the person your helping take 36% Increase Damage.

Yeah, this is a griefer's tool and nothing else if it DOES work as the way Chris stated, and not as the item states.

Edit: Also, no "snapshotting" your curses as you said by using it in your weapon swap. As the item is worded, it appears to be an "aura" effect on the curse debuff part, which means if the weapon isn't equipped, your not "debuffing" enemies with the aura so that they take in extra cursing penalties.
Last edited by Moose65#0910 on Jan 27, 2014, 1:20:22 PM
necro aegis is real-time. you take your shield it is off

as for that scenario: all cool and dandy but curses on bosses (and this is the stuff that matters, not vs white mobs) have like 25% effectiveness so you gain like 2% for the cost of swapping gear etc hassle. if you think it is worth it - ill sell you the staff if i get one

still cant see a point of it though. all scenarios involving swapping weapons and based on snapshooting auras/curses spell 'nerf imminent' to me and i consider them exploits not worth even trying
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sidtherat wrote:
all scenarios involving swapping weapons and based on snapshooting auras/curses spell 'nerf imminent' to me and i consider them exploits not worth even trying


Snapshotting is "a clever use of game mechanics", and gear swapping is meant to be in the game as mentioned by Chris in his interview with Athene when he talked about gear swapping in combat having no delay being one of the very important aspects which they couldn't keep in the game if they used netcode the way D3 does.
Last edited by NeoRussia#7007 on Jan 27, 2014, 1:26:50 PM
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NeoRussia wrote:

Spoiler

if you have the staff in your second gear slot with a triple curse setup you can reduce fire and other elemental resistances by 120% at least, that's more than + to level gems with empower would give you. Then you switch to your main weapons after cursing and applying your auras, (which basically gives the effect of your auras +20% quality for free) which is a shield that gives more damage to your minion instability for insane damage. There is no other item that increases the effects of curses and +18% is extremely significant when you consider it has no downsides at all when cursing from your second gear slot. This doesn't even count the possibility that necro aegis might still be snapshot-able and 18% more damage to instability if the staff works as I think it does. Also not counting using arc totems to shock or elemental equilibrium bonus. Considering you can now resurrect zombies in pvp with desecrated ground this staff could make pvp summoners viable because of how insane 120% reduced resistances and 50% enfeeble/temporal is especially in a team battle. If this works as I think it does my next league character will be a support/summoner to join in on the pvp tournaments.


I've read your opinion and still meh:

- don't like to swap gear mid fight. considering I have skills that I use in shield/weapon, even active ones. (tempest shield for shield, rejuv totem on shield, conversion trap on weapon)

- pvp reason gave me a blank stare

- the staff implies that 'support' characters must have paper thin defenses, of which meta I grow bored.

- with a tri-curse setup this staff starts to look a must-get tho, but again for pvp do you want more dmg taken?


But, in the end if anyone finds use for it then it's all peace and sunshine in the world again.

P.S.: Would you read that wall of text you just wrote? :D paragraphs bro!



Last edited by Snookdog#0618 on Jan 27, 2014, 1:28:06 PM
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NeoRussia wrote:
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sidtherat wrote:
all scenarios involving swapping weapons and based on snapshooting auras/curses spell 'nerf imminent' to me and i consider them exploits not worth even trying


snapshotting is a clever use of game mechanics, and gear swapping is meant to be in the game as mentioned by Chris in his interview with Athene when he talked about gear swapping in combat having no delay being one of the very important aspects which they couldn't keep in the game if they used netcode the way D3 does.


ill ignore that netcode stuff as it makes zero sense (and it is not your fault) but this being important.. if it was then we could have had better skill-bar management on weapon swap. currently it works akward a bit when swapping

i know that 'hardcore' gamers dont care about rules and common sense (in gaming sense ofc) but snapshooting might be 'clever use of mechanics' but it is as cool as flu
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Odoakar wrote:
How do you know if the buff is active on the minions and how do you know the duration from multiple corpses consumed?


The buff is fairly easy to see. You get used to it. You can also tell when the effects wear off really easily (for flesh skill).

A buff timer has been requested though.
I hope they buff punishment to be viable soon, if the aura really does effect minions it could be pretty cool to run an aura build with punishment and minion instability. Doubt it would be better than running instability with a necro aegis and a shield though.
To clarify, the staff increases damage dealt by nearby allies, not taken.

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