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They should be back up in approximately .[1.1.0] ShinyGyarados' Dual Flame Totem Templar
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Last edited by mad4thrash on Mar 5, 2014, 12:24:23 PM
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Why don't you use gmp instead of lmp? And how endgame maps with flame totem? Im trying to decide on this or incinerate
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With gmp mana cost Will skyrocket over 200 but lmp is enough! I only tested it on piety and in a spiderlair map and it went very well, don't Know How can work in a 75+ map
Last edited by mad4thrash on Feb 6, 2014, 5:58:40 PM
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ahh I see. are flame totem and incinerate interchangeable?
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" Yes, you can hit one mob with all 5 Streams. That's what Shotgunning is. LMP is nice, but I prefer GMP. What kind of gear are you rocking Mad? That's some pretty sweet DPS. I've soloed level 74 maps, really the only mods to look out for our mana regen at 50% or zero, and Ele reflect. You can do one or the other ok, but if you get both on one map, reroll it ^.^ | |
I just started with the flame totem build.
I don't have much stuff to use atm since I started playing couple days ago. Will keep you updated with the poszibilities this build can have. |
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Why not use Searing Touch?
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" Searing touch doesn't give as much pure fire damage as other sources easily can. Searing touch shines for searing bond in that it gives 70% burning damage which is one of the only modifiers that affects it. You can easily get spell damage, elemental damage, and fire damage all in one sceptre and dual wield those babies for way more damage than a searing touch. (There are a lot more spell modifiers that actually affect flame totem) Searing touch also gives a +2 to fire gem levels and while this is a damage boost it is negligible at best and only worsens the mana cost for the already mana hungry spell. Something like this is nice for the build and not too hard to find, at least for me anyway
Spoiler
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Last edited by mad4thrash on Mar 5, 2014, 12:24:54 PM
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" Spork build is still avaible??? |