The Four 1.0.6 Summoner Skills
" Can these corpses be used to summon zombies? This way we could actually resummon our army in boss fights... |
|
Time to roll a cold crit witch :)
|
|
" I would imagine that's one of the major points of the spell. Hopefully Desecrate deals good enough damage to be worth putting in DoT builds even without summons. Last edited by werezompire#4977 on Jan 21, 2014, 3:01:56 AM
|
|
" Exactly. Please dont forget about spectres' users. It's not necessary to empower this build, the biggest problem is that you need to run for new spectre every time when the old one dies. When summoner "fights" with spectres team (like 3 or 4) he needs exact monsters and running for them becomes really irritating, when he plays for more than 2 hours. Anyway, I cant wait for new skill with desecrated ground and its new visual effect :D Keep up and thx for good work :) IGN: Cacofonya - Spectre Summoner Witch lvl 87 Last edited by necro_perk#6301 on Jan 21, 2014, 3:13:02 AM
|
|
For those who don't go on reddit:
About the desecrate new gem. " Help me complete my unique collection: https://www.pathofexile.com/forum/view-thread/335591 IGN: CGT_FR Last edited by Borow#3343 on Jan 21, 2014, 3:25:52 AM
|
|
No more love for the cold witches :'(
IGN- [ _____CzR_____ / xCruzeRx]
[ STD - ShattereDSouL / NyteCruzeR / zCzRz / Felynix ] WARBANDS SHOP = http://www.pathofexile.com/forum/view-thread/1318773 |
|
Sounds good and hope there won't be glaring abuses after patch.
Thoughts: - there is hope that GGG will be more open and clear with zombies/skeletons/... skill progression stats like in: armor, ele resists, dmg per level, att speed, chance to block (if any); as it is now we just throw supports and auras at them until they do fine. - Animate guardian: it is buffed at least indirectly from the last 2 new 'buff' skills; but, good luck fitting it now in any gem slot l0l. + please give AG a shorter leash like zombies have + can you consider giving AG a defensive AI, like in attack/taunt/charge whatever is hitting the master? - can one of our minion type (zombies most prolly) get innate higher chaos resist? like 40-50%; although they are already favored for starting at 0% even in merciless - can you specialize more the zombie/skeleton part? I mean zombies are bulkier and more resistant while skeletons do more dmg with swords and also bit faster + make queen's decree more usefull - did you toy with the idea that some skeletons could be ranged/archer instead of melee? like 1/3 is ranged and 2/3 melee? instead of having every melee minion trying to get a spot on mob like piglets on the mother pig :P (ranger skeletons with block buff. most OP thing) - do summoners get extra gem sockets as passive somewhere xD ? even the off-sockets are in high demand - Desecrate: Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. ; there is hope it will fill the corpse high demand too Holy shit I really hope you nail this well. Last edited by Snookdog#0618 on Jan 21, 2014, 3:41:34 AM
|
|
can you please reconsider how grasp unique's explosion works? It has 0 inderaction with all those skills.
ign : mnyga Last edited by felhuy#5413 on Jan 21, 2014, 3:37:12 AM
|
|
Great changes! Can't wait to try them out!
|
|
" Wow - this sounds fantastic. Basically fixes the issue of summoners having to zone out of a map, resummon spectres from a specific zone and reenter whenever they die. Also sounds like a great spell for bosses: Cast desecrate outside boss aggro area, wait for summons to die then cast bone offering and run in and engage boss. Once the buff expires run away and repeat (or just stay near the boss casting desecrate and bone offering. Assuming the corpses from desecrate die fast enough and you use say increased duration you might be able to keep bone offering up permanently, particularly when fighting AoE bosses (which are typically the bane of summoners). Last edited by Eyedol#6128 on Jan 21, 2014, 3:55:02 AM
|
|