The Four 1.0.6 Summoner Skills

Loving this stuff, as a summoner since closed beta, it's always fun to see new toys!
IGN Phaserun_Neverforget
Desecrate sounds awesome! Another option for the degener I have in mind.
The silent majority.
"
Reprisal35 wrote:
Summon Raging Spirit
- Will this skill have the melee tag or not? Kinda hoping it does as it seems it can be a great source of damage. Also, is there a limit to how many u can summon?

The current version is supportable by almost all melee supports, including Multistrike and Melee Splash, similar to Raised Zombies. There is no limit on the number of Raging Spirits that can be active at once.

"
Reprisal35 wrote:
Desecrate:
- Is it stackable, that's all the information we need.

It currently is not stackable, as on other ground effects.

"
Reprisal35 wrote:
Flesh Offering
- Judging by the description, it's a continuous effect. Is it like an active buff, similar to how Blood Rage works, activate it once, and it continues until no corpses are left? And I know it says all minions, but it feels like it's only going to be minions around the corpse or yourself. Confirm please?

The current version instantly consumes corpses near the targeted corpse, and the number of corpses consumed increases the duration of the effect. The effect applies to all of your minions, even those created after the skill was used, and regardless of how far they or you are from where the Offering was cast. The effect has a relatively short duration, but is very powerful.

This is just the current state of these skills; It is entirely possible that some of these factors will change before you see them next!
Balance & Design
Last edited by Rory#0000 on Jan 21, 2014, 1:01:26 AM
Going to use my summoner again! Probably use totems to cast the raging spirit instead of skelly brotem
Mmmh.. summoner looks fun now
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Cool spells but I was really hoping for a specter recall ability.
www.twitch.tv/ephixagames
cool, no limit on raging spirit... great for cast on critical
also i hope they fix animate weapon/guardian... its totally trash skill
Will the corpses summoned by Desecrate interact with Detonate Dead? If so how is the max life of the summoned corpses determined?

On another note, Will there now be a Desecrate spell and a Desecrated Ground effect from items in the game? Or will desecrated ground be changed?
"
BobRawr wrote:
Will the corpses summoned by Desecrate interact with Detonate Dead? If so how is the max life of the summoned corpses determined?

The corpses are based on the level of your Desecrate skill, though can't go too far above the area level. It'd be roughly equivalent to the life of non-magic monsters of that level.

"
BobRawr wrote:
On another note, Will there now be a Desecrate spell and a Desecrated Ground effect from items in the game? Or will desecrated ground be changed?

Desecrate ground has a new effect, and has been changed in how it does damage to a flat value. We'll have more information on this available soon!
Balance & Design
Hell yes, Bone Offering is exactly what I needed for my Elemental Animator! Thanks for the update. Also, congratulations Rory!

Edit: Will the skill effect duration nodes affect the duration of the offering effects?
same name in-game
Last edited by iao#2860 on Jan 21, 2014, 1:31:41 AM

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