Staff Templar Build?
Let me share with my experiences now.
Im currently grinding my level at near end act 1 cruel diff. Now im having gear difficulty. I did not even put 1 point in elemental dmg, nor other skills, and as for dps, no problem. But now, i have, due to my low ghear (low armor) i kinda feel bad to physical dmg minions. It is more like i do molten shild, jump into enemy and whole group out of the earth, but while i land i cant immiediately warlords mark. Then i sustain the buff by enduring cry. I also have granite flasks in case i enounter smth strong and i have my "endurance charges" off. As for it, i have 5 endurance charges, 1570 hp, and i can make my resistances 75% on this crappy gear i have. As for dmg, i dont think i needat all even though i did not ivnest in any dmg skill passives. My infernal strike, makes 800 dps and sweep 350 on aoe. The problem now is that i have to care with this physical def. It is less comfortable, kk
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So Kyle, what you are saying is that you can build a pretty strong staff templar with all of your passives into survivability skills? This makes sense - there are very few staff buffs, and I think that is because of the fact that they have such a high damage as compared to one-handers. My inclination right now is to follow along and focus on survivability plus a little elemental, and count on the weapon/gear to do the offensive work.
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Not sure I see the point to a lot of these builds. Why use a Staff if you're essentially making a lesser Sweep Mara? Surely, the benefit of a Staff build is the ability to 2H with a high Block/Crit rate.
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That's kind of the problem. The staff itself is kind of weak when compared maces in particular. I feel like they should be used in 2hand elemental builds as they require int to use. The issue is the passives don't really dictate what the staff's niche is supposed to be and on top of that the passives themselves aren't that great when compared to all of the other weapons who all have way more passives. As I said earlier in the thread, notice that the other weapons have one large passive circle somewhere in the passive tree to dictate how the weapon is supposed to be used. The staff on the other hand, doesn't have one.
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" Except the copious amounts of Block and Crit? |
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I've been playing with staff since I made my character. I like it. Sweep or Ground slam linked with Life Leech are absolutely amazing. I've not finished normal yet, but it's worked out. I'm going for Resolute Technique though, so I've avoided crit/hit/dex almost completely.
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You don't have to rely just on staff circles, there are plenty of 2h circles in the tree as well. The block and stun are amazing and, with RT, you are a DPS powerhouse. Staff builds make a lot of sense, are fun to play, and add a welcome change from the usual crappiness of staves in other games.
Man does not stop playing because he grows old. He grows old because he stops playing. - Oliver Wendell Holmes
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I almost hit 50 o hc, with staff templar.
I just see one thing, somehow staff got greater area efffect and gives additional block. This made staff my prime weapon. In my build i don't put even 1 point to staff mastery - just starting 2H mastery, and that's the end of my offensive skill tree. Resolute and blood magic seems way to go with hp/regen. And it doesnt take a lot to rebuild and change, since we can exclude blood magic if we have blood magic gem and good 4-5 links. In that case i would go for auras on mana pool, especially armor and resists. And skills from blood magic gem. I am new to this game like you, but on hc, hp/resist are a must. Since it is hard to get chaos resistance, i got hp/hp regen. Poison at best stops my regen (4 stacks of poison on cruel stopped my 85 hp per second) and gives defense vs burst dmg. i love to leap with molten shield, jump into 20 mobs, and sweep and watching enemies die, from molten shield explosion. If i wouldnt be on hc, i would try righteus fire... kk
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" So how are you specced now? If I remember correctly your first build didn't have Blood Magic. Edit: Again, I just don't see the point if you're not going for any of the Staff nodes. If you're running a Sweep build with no specific weapon nodes then why not use an Axe? Is there something I'm missing here? Last edited by facehead#4009 on Feb 3, 2013, 3:24:11 AM
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I dislike how many of you did the skill tree. Not enough defenses. Not enough dex. Not enough speed. Your doing it all wrong. This is a tree I came up with a while ago while playing staff tempaler in previous versions of the game. You need SPEED, HP, RESISTS.
Here is the tree: HP/Resists What good is your char if you can't take a hit? Dex/accuracy nodes Chance to hit, keeps armor slots open, more support gems Endurance charges YES! I would grab 2 Koams rings if I were you too for 7 endurance charges. Massive dmg mitigation to get down and dirty w/ the enemy. Hp Regen Nodes Utilize Blood rage w/ no diminishing hp. Period Speed Nodes Speed is key. W/ this speed you can keep enemy in stun lock until dead. Hit them before they hit you! Molten Shell This is a great skill to use upon engaging tough enemy mobs or bosses. Enduring Cry Definately use this. U will neeed to be packing endurance charges endgame Zombies Zombies are a key asset when soloing. as they provide additional meat shield Spell Totem + Raise Skeletons This will grab the enemies attention for you to flank and destroy. Vulnerability More physical dmg. Nuff said. AURAS: Discipline + Anger + Hatred + Reduced Mana It would be nice to run Wrath as well for chance to shock, but mana becomes limited. GEM COMBOS: placed in my order of most important Ground Slam + Faster Attacks + Melee Physical Dmg + Added Fire + Weapon Elemental Dmg + Added Lightning Dmg. or Ground Slam + Faster Attacks + Melee Physical Dmg + Item Quantity + Item RarityDmg Why Ground slam? Melee dmg at a distance. SAFE! HOTKEY SETUP! LC - Double Strike : single target killer CC - Auras / Raise Zombie RC - Spell Totem + Raise Skeleton Q - Ground Slam W - Enduring Cry E - Molten Shell + Life Leech A - Blood Rage S - Vulnerability, Enfeeble or Warlords Mark QUESTIONS? IGN: YeahCrit My Guides Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252 Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967 Last edited by YeahPete#5854 on Feb 3, 2013, 7:19:10 AM
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